Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4139800 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | DiracRipple, Reality Reconstruction Studio |
| Publisher | DiracRipple, Reality Reconstruction Studio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A systemic immersive sim where the city learns your habits. Switch between two fugitives, hack humans and machines, and gamble with 3–10 minute time fractures that can spawn parallel selves—every solution works, and every solution leaves a bill.
About this game
Ava’s Redemption In New Dawn City, you don’t get caught because you stood in the wrong place. You get caught because the system decides you don’t make sense . Hermes Corporation runs the city with predictive surveillance that tracks your choices, hesitation, and repeated habits—then actively reshapes patrols, checkpoints, access rules, and response levels to counter you. The world learns you , and it keeps the memory of what you did. Ava’s Redemption is a hard, systemic Immersive Sim built around one simple idea: There is no single intended solution. If your plan is logical inside the simulation, it can work. And if it works, it will also change what the city does next. What You’re Actually Playing This isn’t “follow the script” gameplay. It’s a pressure test: You read a situation with incomplete information You pick a method (smart, brutal, desperate, or weird) You accept the cost You deal with the consequences later when the system tightens Success doesn’t mean safety. It means you bought time. Two Fugitives, Two Toolsets, One Shared Risk You operate as a small team, switching and coordinating between two very different runaways: The Rust Lady A former chief scientist built for human problems. She can disrupt, manipulate, and weaponize human behavior—creating openings, breaking routines, and turning people into temporary tools. She’s powerful, but not spammable: the city notices patterns, and overuse makes future encounters worse. Echo A boy who can overwrite androids and city electronics—cutting holes in the machine net, disabling key units, and bending the city’s infrastructure to your advantage. But Echo is unstable: pushing his abilities too hard accelerates mental collapse and raises the risk of irreversible failure states. Echo is not an escort burden. He’s a high-reward system breaker with a real downside: the more you rely on him, the closer you get to losing him. Behavior Camouflage: The City Judges Intent, Not Just Presence The surveillance isn’t only about detection cones and line-of-sight logic. It’s about behavior . The system flags things that don’t look like a real person navigating a real city: unnatural movement patterns and c…
Supported languages
English, Japanese, Simplified Chinese
