SPSTEAMPULSELIVE ANALYTICS
Looters

Looters Steam metadata

Partners in Crime | Apr 10, 2026 | game

Released

0players observed · 23 September 2026 - 01:55:56 UTC

ActionCasualIndieStrategyFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak13
  • Units sold (VGI)6,405
  • Revenue (VGI)No data available
  • Review score90% positive

Looters metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak13
  • Units sold (VGI)6,405
  • Revenue (VGI)No data available
  • Review score90% positive
  • Total reviews41
  • Release dateApr 10, 2026
  • DeveloperPartners in Crime
  • PublisherUQAT - Création et nouveaux médias

Genres: Action, Casual, Indie, Strategy, Free To Play

Company pages: Developer: Partners in CrimePublisher: UQAT - Création et nouveaux médias

Top Steam chartsTop 100 gamesGame directorySteam Store page

Looters Steam metadata

Looters metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4140170/metadata
Steam Storehttps://store.steampowered.com/app/4140170/
Steam Communityhttps://steamcommunity.com/app/4140170
PCGamingWiki search
IGDB searchSearch IGDB for Looters

Reviews, pricing, and metadata

Review summary

Positive

90% positive, 37 positive, 4 negative

Price and discount

Free to play

Platforms

Windows

Categories

Multi-player, Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Steam Achievements, Full controller support

Achievements

22

Platform releases
  • Steam 10 April 2026

Latest Steam announcements

  • Looters Update 1.1 is now LIVE!! - 1 May 2026

    What’s up, heisters?!It is finally time for our Looters Major and FINAL Update featuring hot fixes and lots of TOTALLY NEW CONTENT (and lots of optimization)!✨ New Content ✨1 brand-new level, the Greenhouse!A new Watering Can mechanic, allowing players to grow magical plants and use them as platforms and/or bridges10+ new lootable items found exclusively in the Greenhouse15 new Steam achievementsA new special feature involving Rat magic… (try interacting with the altars in the Library! ːsteammockingː)2 new Emotes available on the Emote WheelNew interactable loot in the environment (cooking sheep station producing meat, crystal ball glowing when picked up, scepter leaving a magical dust trail behind players, etc.)More animated lootable items affected by physics (fish, meat, etc.)New and updated VFX in all levels (butterflies, fireflies, backpack spitting, watering can jet, Cultists’ lase…

  • Looters - Sound Design Showcase - 24 April 2026

    The Sound Design team, from left to right : Loic Guillevic (Audio Designer), Alexandre Belov (Lead Audio Designer), Daria Giritch (Composor), Charles-Anthony Raymond (Audio Designer), Tristan Chevalier (Lead Composor)Alexandre Belov - Lead Audio DesignerFor today’s blogpost, I’m taking you behind the scenes of some of my favorite sounds from the game. Take a look! 🙂Q: How did you get into sound design?I’d say that my interest in sound design sparked when the game Destiny came out in 2014. I remember being so captivated by all the magical and sci-fi elements. However, I really began exploring sound design more seriously when I started college in 2020. During that time, I had the chance to work on many different projects that required audio, which gave me the opportunity to learn about many aspects of sound design. One of the things I enjoy most is creating magical sound effects, because…

  • The Art Direction of Looters - 23 April 2026

    When we first started working on Looters, our team consisted of five game developers, all deeply passionate about DnD and fantastical universes like vampires, gothic settings, goblins and more. Fun fact: Looters was initially envisioned as a vampire game before evolving into its current direction!Early environment references for Looters One of our early decisions was to create a stylized game. This choice was driven by technical considerations and by the desire to create strong portfolio pieces for a team of students. We opted for low-poly assets with baked high-resolution details, allowing us to balance optimization and a solid production workflow (low, high, bake, textures). That said, choosing stylized was not about taking the easy route. It was still a good artistic challenge! We pushed ourselves through constant iteration, feedback and reviews since we had to focus on strong silhou…

  • ✨Looters is now LIVE!!!✨ - 10 April 2026

    That's right, the wait is finally over, heisters! After 8 months of dedicated work, the busy goblins at Partners in Crime are finally ready to share with you the official release of Looters! As of today, April 10th, you can play the game with a friend on local couch co-op or via remote play! Carry out a heist at the Cultist’s Manor, infiltrate as a member of the Cult, cooperate with your teammate to steal loot and feed your sentient Backpack — all of this with the hopes of making the Goblin King happy (if that’s even possible)! 👑Don’t hesitate to leave us a review on our Steam page; we love reading each and every comment and we truly appreciate the feedback. It means the world to us as indie devs! Stay tuned for the Major Update that will be released in a few weeks from now! We’ve got more cool stuff in store for all the greedy goblins out there… 👀 We will also be keeping an eye on al…

  • Characters of Looters - Showcase - 9 April 2026

    Heisters, prepare yourselves for the longest Devlog ever made for Looters by Looters, as today we will be covering all the characters and the team working hard behind-the-scenes to bring them all to life! No spoilers! From left to right, top to bottom: Akim (Animator), Léa (Lead Character Artist), Céline (Art Director, Animator), Michael (Rigging Artist), Antoine (Animator), Julien (Lead Environment Artist), Jean (Environment Artist), Vincent (Character Artist), Éloise (Character Artist), Andrea (Character Artist), Noah (2D Concept Artist), Sébastien (Prop Artist), Kobiwan (Environment Artist), Benjamin (Tech Artist), Cassandra (Prop Artist)The GoblinsGoblin Concepts made by Céline (Lead DA, Concept Artist)Goblin 1 (Tetine)As you can see, the model has come a long way! After getting some great feedback from the team, we decided to lean into a more 'cartoony' style, dialing back the text…

  • Looters - Cinematic Trailer Release - 27 March 2026

    The Wait is Almost Over, Heisters! ⌛We’re officially pulling back the curtain on the very first cinematic trailer for Looters. This project represents a massive milestone for us, and we can't wait to show you the world we’ve created!Here is the first look at the Looters Cinematic Trailer, now available on Steam and YouTube:Creating this trailer required the collaboration of many talented individuals, including Noah, one of our Concept Artists. Noah drew the complete storyboard for the 2D portion of the cinematic. In the opening seconds of the trailer, you’ll see the infamous Goblin King ordering our little Goblins to embark on a risky—but potentially very fruitful—heist mission.A part of the storyboard for Looters Cinematic Trailer. Each scene was hand drawn by Noah (Concept Artist)Once the storyboards were approved, it was all hands on deck! Designers Hervée and Akim braved the Unreal…

  • Looters - Programming Team BTS - 20 March 2026

    🤓Tech Goblins Unite!💗Looters was always about giving the players as many opportunities to cooperate and interact with the environment as possible. Since the very beginning of the project, our programming team has been acquiring new Tech Goblins, each with their own strengths and technical skills. For instance, Guy, our Technical Director, is responsible for the core mechanics and the game menus. Émile, our Creative Director, is more focused on the looting and interaction systems as well as the sound integration. Léo, our Encounter Designer, is the one behind the design and behavior programming of the Cultists, the Bag and the Big Rats roaming around the manor. Timothée and Kobi are both in charge of programming the interactable elements of the game, such as the many doors, levers and the elevator you can find through the mystical Cultist’s manor. In this blog, we’ll tell you a little…

  • Looters - Leadership Behind-the-scenes - 13 March 2026

    We Are Back!Hey there heisters,In today’s devlog, we’re sharing something a little different: a look behind the scenes at the leadership and management of Looters. Game development is a team effort, and strong communication and direction are key to keeping things moving.We also hosted internal Q&A sessions with the management team, asking questions about leadership decisions, project direction, and how the team guides development. Dive into the leads’ history!The front page of Looters online documentation, all made with Notion. Each department has a dedicated section that regroups all the essential information we might need during the development processTeam CollaborationWhen Looters was elected as one of our two final university projects alongside Spire of Chaos : Arcana Unleashed, the original team went from 5 people to 26 in the span of two weeks. Onboarding everyone on the team and…

  • Shaping Looters - Environment, Props and Level Art - 27 February 2026

    When players step into Looters, they will see characters, environments, and details that feel alive. What they will not see, at least not at first, are the talented 3D artists behind it all, the team turning our ideas into something you can explore and immerse yourself into. Now is their time to step into the spotlight. Meet the 3D artists shaping the universe of Looters! Today, we will be diving into the environment, props and level art done by our team.From left to right, top to bottom: Akim (Animator, Writer), Léa (Lead Character Artist & Prop Artist), Céline (Art Director, Animator), Michael (Rigging Artist), Antoine (Animator, 2D Concept Artist), Julien (Lead Environment Artist & Prop Artist), Jean (Environment & Level Artist), Vincent (Character & Prop Artist), Éloise (Character & Prop Artist), Andrea (Character & Lighting Artist), Noah (2D Concept Artist, Prop Artist), Sébastien…

  • The Design of Looters - The Good, the Bad & the Greedy - 20 February 2026

    It is no secret that making any kind of video game is hard. With that said, designing a game for two players like Looters comes with its own challenges. For instance, what’s the best way to encourage cooperation between players? How do we prevent players from going their separate ways in an open level? What do we do if one is stuck somewhere and the other keeps going? What draws the players together? All of these questions, and many more, have to be addressed; that’s where the Design Team comes in.From left to right, top to bottom: Léo (Encounter Designer), Émile (Creative Director & Game Designer), Rachel (Lead Level Designer), Justin (Economy Designer), Julien (Scenarist), Hervée (Level & UI Designer), Francis (UX Designer), Danaël (Level Designer), and Nathan (Level Designer)At Partners in Crime, we currently have nine designers working on different aspects of the game. This blog pos…

  • Looters - How it all started - 13 February 2026

    Have you ever heard of the term ‘’loot goblin’’?For the tabletop RPG nerds and the fantasy fanatics, it might sound all too familiar. In pop culture, the loot goblin is usually portrayed as a mischievous, greedy, chaotic being who loves to play tricks and is driven by the lure of profit.One cozy morning, united by their love for this marginal fantasy creature, a group of 2 game designers and 3 artists started brainstorming game ideas centered around the mystical loot goblin figure. Most of us had previously encountered the small, greedy creature in various forms during our D&D campaigns, but we kept wondering ; how could we bring this archetype to life in a video game?When we started the design process for Looters, there were a lot of unanswered questions, but one thing was for sure ; goblins are social creatures - they never (or rarely) act alone. Therefore, it was clear to us from the…

  • Looters - Our Journey Begins - 6 February 2026

    After a little over three months of development, we’re excited to finally share Looters, our final university project. This project started as a small idea and turned into a full game built under real deadlines, real constraints, and a very real “we have to ship this” moment. The goal was simple: make something fun, finish it on time, and not scope ourselves into oblivion. Development OverviewLooters is being developed over an intensive five-month period. We planned, prototyped, cut features, fixed bugs, and will be repeating that cycle until it feels like a game worth releasing.The game will launch in mid April this year, followed by the final version a few weeks later. This first timeframe gives us time to gather feedbacks, improve balance, and catch the bugs that only appear once players get their hands on the game.What Is Looters?Looters is a game focused on exploration, sneaking, a…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4140170
Live current players0
SteamPulse tracked peak13
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateApr 10, 2026
DeveloperPartners in Crime
PublisherUQAT - Création et nouveaux médias
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent90%
Positive reviews37
Negative reviews4
Total reviews41
Steam recommendationsNot available
Achievements22
Average playtime forever270 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4140170/

Short description

A couch co-op goblin heist for 2 players. Sneak, stack, and steal your way through a guarded manor packed with enemies, secrets, and loot. Take everything… and get out alive.

About this game

Designed from the ground up for 2-player local splitscreen co-op , Looters is all about communication, timing, and shared chaos. Play with a friend on the same screen. Infiltrate a mysterious and foreboding mansion as small, sneaky goblins . Use your size to access tight spaces, climb, stack on top of each other, and reach places others can’t. Every run takes you through a heavily guarded manor packed with enemies, hidden passageways, secret rooms, and valuable loot to snatch! Face the mansion’s cultists and other patrolling threats, hunting and reacting to your actions. Stealth, clever movement, and teamwork are often better than brute force. Collect treasures and feed your gluttonous sentient shared backpack , forcing you to coordinate, prioritize loot, and protect your haul under pressure.

Supported languages

English, French, Spanish - Spain, Spanish - Latin America

Steam categories

Category IDCategory
1Multi-player
9Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
22Steam Achievements
28Full controller support
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência
steam germany12Gewalt Derbe Sprache
igrs15Penggunaan bahasa Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: Free
  • Highest observed: Free

Looters's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Looters's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Looters at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-23FreeFreeNo discountSteam Store

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Marvel Rivals89,20223 September 2026 - 02:27:57 UTC642,333409,518NetEase Games
Tom Clancy's Rainbow Six Siege69,21722 September 2026 - 21:32:24 UTC200,4761,547,383Ubisoft Montreal
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Overwatch®59,07122 September 2026 - 23:44:21 UTC164,636420,984Blizzard Entertainment, Inc.
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.

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