- Pins & Pegs Fest is Live on Steam now! - 17 August 2026
Steam's Pins & Pegs Festival is now live, and dedicated to games that take inspiration from Pinball, Pachinko and Bowling! Naturally, PInKeep is part of it, along with a whole bunch of other fresh reinterpretations of those classic arcade and bowling alley mechanics. We're thrilled to be in excellent company here, so if you like PinKeep, we highly recommend you give these other games a look too: Void PachinkoAn incremental adventure game about rebuilding a village through the power of Pachinko! Place pins strategically on the board to create powerful scoring setups and unlock a vast skill tree to strengthen your runs and discover new synergies.Void Pachinko was just released so give it a try and leave a review! Pin-CrawlA dungeon crawling pinball rogue-lite! Bop, bash and dash your way through a dungeon of weird and wacky foes as you collect abilities and upgrades on your way to defeati…
- PinKeep Demo Update: Action Cards, Improved Intro Levels & a New Look! - 17 July 2026
We’re thrilled to announce another MASSIVE UPDATE to the PinKeep demo! We’ve been keeping a close eye on your feedback and playtime stats. We worked hard to make the game better overall and reduce potential pain points and causes for frustration. Some of the most exciting additions include the following: New Introduction Levels We overhauled our intro levels so they give new players a better grasp of the game right away! Meet the Kneblin sage, Knowbert, and learn more about the precarious situation the Kneblin keep getting into! Pearls and Coins We’re coming after the coin hoarders: In the newest version of the game, you will no longer keep your coins after each level, but you can collect and earn pearls that let you buy new cards and reroll selections. To make sure you can still start building your defenses right away in new levels, we’ve added a level start bonus of 100 coinsAction Ca…
- PinKeep Demo: 0.3.0 Patchnotes - 17 July 2026
Hey Pinkeep People! We have not updated the Demo in a while, as we were working on something big!Version 0.3.0 brings our brand new tutorial, action cards, pearls, and a whole lot of polish and bugfixes. Thanks for playing and reporting - enjoy! :sparkles:Major FeaturesNew extensive tutorial: Learn the game across three hand-crafted tutorial levelsAction Cards: Added 8 different action cards for new tactical optionsPearls: New run currency used to reroll and buy new cards for your deckInfusions everywhere: Ball infusions now also infuse ranged buildings and melee unitsEconomy rework: Gold now resets to 0 at the end of a level, and you start each level with a bonus of 100 coins -> so spending coins in events is never wastedRun progress is now saved: You can quit and continue your run laterImproved level designs across the demoNew keyvisual and logo, now also featured in the main menuRemo…
- PinKeep is part of the Best Indie Games Summer Showcase 2026!! - 4 June 2026
Check out the BIG Summer Showcase with plenty of new indie titles! PinKeep appears about halfway through, here's a timestamped link.For the occasion, we made a brand new gameplay trailer! The game changed so much over the past several months, we had to show you all the new stuff we're excited about! :DIn case you missed it, we also just updated our demo again! Patch notes can be found here. Time for a new run? Play the latest version of our demo and share your thoughts!
- PinKeep Demo: 0.2.12 Patchnotes - 4 June 2026
Fixed balls killing enemies through resourcesImproved performance of balls a lotFixed balls sometimes not hitting enemiesAdded start fight animationAdded victory animationSpawn points now get destroyed when you win the gameMatched wet condition VFX color to water infusionLevels now end immediately after last kill (added fanfare for victory)Added elemental arrows (resin, water)Gates and BallistaRower now shoot elemental arrows based on infusion or ball types that last hit themArrowmaker no longer makes fire arrowsArrows increase range and accuracy of ranged buildingsMelee enemies can now be infused by the ball as wellAdded feedback window when players quit the demo game early (in the first 10 mins)Fix enemies not attacking each other when they were too far awayFix melee hero not attacking
- PinKeep Demo: 0.2.11 Patchnotes - 27 May 2026
Fixed the Firepit structure not applying its effectsConditions effects are now placed better depending on the entityAdded new sounds for SmithyImplemented destruction visuals for the KeepAdded UI effects and new vfx to coin display for removal and addition of coinsFixed enemy pathing regarding water and resourcesFixed condition balls not applying stuff when they were fast
- PinKeep Demo: 0.2.10 Patchnotes - 20 May 2026
It's been a while since the last patch, as we did several bigger refactorings on the game that took quite some time. This is also why we never had a 0.2.9 version, as it only was tested internally. But 0.2.10 is now live on Steam, with some tweaks, bugfixes and feature changes. Water ball now passes through entities but still does damage. Shields will still block the water ball (and the hammors armor of course)Fix condition durations being a bit too shortFixed a problem where hammor would be stuck in his charge at keep animationMap: Tweaked lightingMap: selection icons have an animationBall UI now uses 3d balls in character selection screenUI: Added hints for force push and building, for keyboard and gamepadUI: Card hand position has been moved to lower rightSafety Pin: Added a safety pin shortly after you shoot the ballLevels: Added dynamic lightingYou can now have more than 30 cards d…
- PinKeep Demo: 0.2.8 Patchnotes - 24 April 2026
The Cannon Ball has been reworked into the Stun Ball, which stuns enemies and no longer removes shieldsStun Ball damage has been reduced from 5 to 3Split Ball now only splits once and will be reset in plunger only when all splits have fallenSplit Ball splitoff falls no longer increase plunger shoot costTreasure Ball no longer increases coins from resourcesTreasure Ball gives back half of the coins when it fallsTreasure Ball does more damage depending on the amount of stored itemsUI: fixed elements that were hovered when appearing to be selected immediatelyBall VFX: does not leave a trail when being set into main plungerMap: added new iconsForcePush: Updated for gamepad, you can now hold X and let go to use the force push after setting the switchForcePush: For gamepad, use the bumpers to switch between ballsForcePush switch does no longer trigger alternative selectionForcePush does no lo…
- PinKeep Demo: 0.2.7 Patchnotes - 20 April 2026
Updated flipper anglesFixed a sound issue with bone railsFixed a sound issue with waterfall in overworld mapIncreased ball linear dampingGate Kneblins are now immediately active when the gate is placedKneblins that used to walk from the keep to a building are now immediately there for actionYou can now choose to skip the tutorial from the beginning or choose to play it again even if you beat it alreadyImproved ball rolling animationsRebalanced ball fire price increase (Increases now with the stage progression)Tiers until boss have been reduced from 15 to 12First elite fight happens earlier but is easierFixed a small bug where after continue, the control would jump to subscribe to newsletter in the end demo screen for gamepad. it now jumps to "play again"Fixed a bug when opening a merchant a second timeFix defeat screen not showing unlocks even though something was indeed unlockedImprove…
- PinKeep Demo: 0.2.3 Patchnotes - 27 March 2026
Hey everyone, we’re super happy to present this huge update to the demo! Here are the most notable changes: Added full controller supportAdded a 3d overworld mapAdded start characters, each has a specific start deck and different start attribute valuesAdded temporary attribute upgrades to cards, and reduced the permanent attribute upgrade amount to focus more on the cards and buildingAdded tooltips so you can see all the information about your buildings, your ball or the enemiesUpdated rare buildingsAdded option to demolish buildingsBeautified all levelsAdded and improved a lot of Sound and Visual effectsUpdated Ball visualsIncreased basic ball size slightlyAdded tooltips to event choicesAdded new more coherent story events, removed character offer events (an updated version might be back in the future)Added Widescreen supportAdded controls screenAdded option to disable screenshakesMade…
- PinKeep Demo: 0.1.5 Patchnotes - 3 February 2026
Fixed a game freeze in the final boss fight.Balls should not get stuck on buildings anymore.Level 10: Femoved lower right build spot because the ball was getting stuck too often when something is built there.Level 12: Fixed ball getting stuck on tunnel borders.Reduced wait time until balls fall through things when not moving.Fixed issue where trajectory simulation would be obscured by water.Game should now remember music and sfx volumes.Fixed a bug where agents would walk through the walls in the boss level.Fixed a bug where the ball would not return to plunger after it has been force pushed down below the flippers.
- PinKeep Demo: 0.1.4 Patchnotes - 29 January 2026
Added music and sound effects sliders to optionsLevel07 Meadow: Fixed a bug where the ball would get stuck before entering the tunnelTunnels: Added feedback which tunnel is about to return the ball to playFixed a few typosEnemy colliders should be a bit larger to make things a bit easierAdded small trajectory simulation to force pushAdded version number in main menuFixed a bug where game would unpause while in the merchant shop
- Pinkeep Demo: 0.1.3 Patchnotes - 26 January 2026
Fixed a bug where abandoning a run during the tutorial would break game progression if skip tutorial was selected when starting the next run. Fixed a bug where Hammor (Boss) would jump into structures and cause pathfinding issues.Tutorial: The tutorial should now recognize firing the ball either with arrow keys or W. Level04 Grassland: Adjusted level borders and resource positions to reduce amount of times the ball would go stuck, also improved borders so out of bound problems should be fixed. Flippers: increased friction for better ball control.Level07 Meadow: Moved build spots slightly to break ball loops more easily with buildings.Fix: Changed spawn position of Kneblins to the sides of the keep for less ball interference.Fixed a bug where multiple Rider Outposts would delete Kneblins. Made main menu button visible on run end screens.
- 🏰PinKeep Demo now Live! 🏰 - 23 January 2026
In case you missed our announcement before the holidays: PinKeep is a pinball deckbuilding roguelite where you use your flippers and a hand of cards to defend your kneblin keep against attacking knights. Part of our team has been fleshing out this project for over a year now, in parallel to Herdling. Now, we want player feedback: a free Demo is now available to play on Steam! 👉 Play the PinKeep Demo 👈We want to hear your thoughts and feedback on the Demo! Consider joining our brand new community Discord server to talk about PinKeep as well as our other games. 👉 Join Our Discord 👈 Apart from PinKeep, our team is also working on new concepts and prototypes that are a bit more in line with what you've come to know and love for our studio. While it's still too soon to reveal any specifics, the community discord will sure be a good way to hear of any news once we're ready to share! But f…
- 🏰 Introducing PinKeep 🏰 A brand new game from Okomotive - 11 December 2025
Okomotive is doing something new! 😱PinKeep is a pinball deckbuilding roguelite where you use your flippers and a deck of cards to defend your Kneblin keep against attacking Knights. Part of our team has been fleshing out this project for well over a year now, in parallel to Herdling. As of today, you can find the game on Steam and add it to your wishlist! 👉 Wishlist PinKeep on Steam 👈We’re gearing up to release a free Demo for the game shortly after the Winter holidays, so stay tuned for a playable version really soon! We realize that PinKeep is something quite different from what our fans and players have grown to expect from us. This change of pace is the result of valuing our team members’ creativity and trusting the process, even if that process is something novel. PinKeep is not indicative of a complete shift in studio direction though! Rest assured that after the recent release…