- Final Cutscene Hotfix Attempt (sans oceanum) - 28 July 2026
A player reported an issue with the final cutscene failing to work. This is an attempt to fix that issue. Please let me know if you still experience the issue.
- 🐺 Update: Smoother Combat, Smarter AI, and a More Alive World - 20 April 2026
This update focuses on making combat feel better, AI behave more reliably, and the spirit realm feel more dynamic and readable.⚔️ Combat & Transformation Feel (Major Improvements)Your wolf ↔ werewolf transformation has been significantly improved:Context-sensitive shiftingOut of combat → slower, more cinematic transformationNear enemies → instant quick-shift for responsivenessMore impactAdded camera shake, enhanced sound, and post-processing effectsThis should make transformations feel both cinematic AND gameplay-responsive, depending on the situation.🧠 AI Improvements & Fixes (Major)AI behavior across bridges and traversal has been heavily improved:Fixed an issue where enemies could get stuck at bridge edgesImproved off-mesh traversal smoothnessAdded better error handling for edge casesPrevented AI from ghosting through bridge postsCombat encounters should now feel more reliable and l…
- 🐺 Daemon Update – UI Improvements, Combat Feedback & Fixes - 6 April 2026
Hey everyone,This update focuses on improving readability, player feedback, and stability, along with a few quality-of-life upgrades based on player experience.🎮 New Features & Improvements🧭 Directional Hit Indicator (NEW)Taking damage now displays a directional indicator showing where the attack came fromWorks with both melee and projectile attacksPrioritizes the most immediate danger source for better combat awareness📖 Adaptive Abilities PageAdded a new Abilities section in the Skills MenuNewly unlocked abilities will now automatically appear with descriptions and controls 🐺 Wolf Howl DescriptionsEach wolf howl now includes a short localized description when first obtainedHelps clarify their purpose and usage early on🖥️ UI & Localization Improvements4K Display FixesUI text boxes now properly scale on 4K monitorsMessage panels will resize and reposition to the center of the screen…
- 🐺 Hot Update: Stage Borders + Playtest Feedback Improvements - 23 March 2026
Hey everyone,This update is centered around a feature that came directly from your feedback:✨ New: Stage Border System (Optional Visual Guidance)One of the biggest points from players was clarity around where a stage ends—especially in heavy fog.I’ve implemented a Stage Border system to help with that:Subtle light walls now appear near the edges of a stageThey only show when you get close (to preserve atmosphere)They act as a visual warning, not a physical barrier (you can still fall off)You can also customize how they behave in the Options menu:Default → Scales with difficulty (Souls-like = shortest visibility)Always On (Max Distance) → Borders are visible from far awayOff → No borders at allThis should help navigation without compromising the intended tension and discovery.🙏 Playtest Thanks (BitMask Games)Huge thanks to everyone who played Daemon at BitMask Games this past weekend.Th…
- 🐺 Gameplay Improvements & Player Feedback Update - 15 March 2026
Thanks to everyone playing the demo and sharing feedback on the Steam forums. A number of suggestions from players and streamers have been implemented in the latest build.Here are the newest changes, starting with the biggest gameplay updates.✨ Improved Wolf Dodge & Combat ResponsivenessOne piece of feedback that stood out was the wolf dodge.The original demo accidentally included an unused dodge animation that didn’t fully function. After players pointed it out, I decided to fully redesign and polish the mechanic.The wolf now performs a magical evasive jump, complete with:• Invincibility frames • New musical audio cues • Improved animation polishWhile working on this system, I also expanded dodge effectiveness.Both wolf and werewolf dodges can now fully avoid more attacks, making combat feel more responsive and rewarding when timed correctly.Give it a try and let me know how it feels.�…
- Spirit Orbs Now Guide Lost Wolves - 8 March 2026
Thanks to feedback from streamers and playtesters, a new update has been released with several improvements to navigation, player control, and localization.New Feature: Spirit Orbs (Guidance System)One of the most consistent pieces of feedback was that some players felt lost and unguided in the maze.While disorientation is an intentional part of the experience, not every player enjoys navigating completely without direction. To address this, a new optional guidance system has been added.Spirit Orbs / Orbs of GuidanceSlain creatures now drop blue spirit orbsThese orbs are only visible using the wolf’s spirit visionApproaching an orb will subtly guide the player toward the maze exitPlayers who enjoy pure exploration can ignore them, while players looking for orientation now have a way to find the path forward.Portal Behavior UpdateReturn portals have been adjusted to prevent accidental le…
- 🐺 Dev Update – Difficulty Settings, Tutorial Improvements & Streamer Feedback - 25 February 2026
Over the past few weeks, I’ve been watching streams, reading comments, and collecting direct feedback from testers and content creators.This update is largely shaped by that feedback.Here’s what’s new:🎮 New Difficulty Settings (Story / Balanced / Souls)One of the most consistent pieces of feedback was that some regular enemies felt like “hit sponges.”At the same time, bosses were widely described as fun, tense, and satisfying.So instead of globally lowering health values and flattening the experience, I added a Difficulty option in the Settings menu:Story – 30% enemy health. Faster progression and combat flow for players focused on exploration and narrative.Balanced – 50% enemy health. A smoother combat rhythm while preserving tension.Souls – 100% enemy health. The original intended tuning of Daemon. Combat as originally forged — tense, punishing, and uncompromising.Importantly:👉 Boss…
- Demo Fixed + Steam Cloud Saves Added + Steam Deck UI Verified - 28 January 2026
Hey everyone,I wanted to share a quick but important development update.Over the last 10 days, the Steam demo was unintentionally broken—and I wasn’t aware of it until recently. That’s entirely on me. Thank you to those of you who were patient, and apologies to anyone who tried the demo during that time and ran into issues.The good news: the demo is now fully fixed and playable again. ✅While addressing the issue, I also took the opportunity to ship a few meaningful improvements:🔧 What’s NewDemo fully fixed – confirmed working end-to-endSteam Cloud Saves added to the main gameSteam Deck UI verified – the interface now works correctly on Deck(Performance and stage-specific optimizations are ongoing)If you’re playing on Steam Deck, the UI experience should now feel solid, though I’ll continue refining performance and edge cases as development continues.As always, thank you for checking ou…
- Feedback, Achievements, and UI Improvements - 20 January 2026
This update focuses on polish, usability, and creating better feedback loops as development continues toward the March 31st release.Player Feedback & CommunitySteam Forums are now live and set up specifically for feedback and discussion.A Feedback button has been added to the demo, opening the Steam overlay directly to the forums.Daemon is still actively evolving, and community feedback at this stage has a real chance to influence balance, usability, and future chapters. If something feels good, confusing, or broken — I want to hear about it.Achievements9 achievements are now live and obtainable in the full version (and possibly 1 in demo)These represent early milestones and encounters, with more being considered.Audio & OptionsAdded a localized Sound Options menu, allowing players to adjust audio settings in their preferred language.The options menu will continue to expand based on pla…
- New Language Support Added! - 7 January 2026
Daemon is a short, atmospheric action RPG built around interpretation, memory, and deliberate pacing — which makes language clarity especially important.I’ve now completed localization for the following languages:SpanishSimplified ChineseTraditional ChineseJapaneseRussianThese languages are supported in both the full game and the Steam demo.Because Daemon relies more on mood and environmental storytelling than direct exposition, localization is treated as part of the core experience rather than a post-release extra. The goal is to let players engage with the game’s world comfortably, without friction getting in the way of discovery.This update is part of a broader focus on polish and player respect — including small but meaningful features added through playtesting, such as camera inversion and early options support.If you’re curious about Daemon’s tone and structure, the Steam demo let…
- Introducing Daemon - 18 December 2025
Daemon — Design Intent, The Witch, and the Steam DemoDaemon: The Wolf, The Witch and The Labyrinth is a short, atmospheric action RPG blending deliberate combat with exploration-driven discovery. Inspired by the tension of Souls-like encounters and the curiosity of classic Zelda, the game is built around shapeshifting between wolf and werewolf forms — each offering different ways to navigate the world, solve problems, and survive.You play a mortal cursed into the body of a wolf and stripped of your identity. Lost within a shifting spirit realm of mist-laden forest islands, you encounter ancient spirits with their own agendas, unlock forgotten powers, and recover fragmented memories of who you once were. Progression is driven less by loot and more by understanding — learning how this world works, and what it demands from you.Refining the ExperienceDaemon represents a deliberate refinemen…