Genetica: Extinction news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID4144850
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperRed42
- PublisherRed42
- Parent gameNot available
Genres: Indie, Simulation, Strategy, Early Access
Company pages: Developer: Red42Publisher: Red42
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Genetica: Extinction Steam news
Genetica: Extinction news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Genetica: Extinction v2.1.1 | Shadows & Map Pointer - 30 August 2026
\• Now shows your flock radius• Changes radius dynamically to provide better feedback about the current movement action\• All creatures now cast proper shadows• All creatures are now receiving shadows from the clouds
- Genetica: Extinction v2.1 | Navigation, Collisions, Individual Decisions - 8 August 2026
Hello Researchers!Version 2.1 is here, bringing a complete overhaul to creature movement and decision-making! The old grid-based navigation is replaced with a dynamic steering system, giving your population a far more natural, responsive feel and focusing on the behavior of individual creatures.Individual Creature DecisionsInstead of every creature instantly snapping to a single population-wide action, each individual now evaluates its task independently using the main action as a reference point. Creatures will choose between feeding, attacking, and moving based on their own state and surroundings — creating much more organic, believable pack behavior without sacrificing strategic control.Creature CollisionsTo make movement feel even smoother, creature-to-creature collision is now fully enabled. Your units will now realistically weave and navigate around each other, eliminating awkward…
- Genetica: Extinction v2.0 | Multiplayer and more - 31 March 2026
Hello Researchers!Multiplayer is finally here! It’s time to challenge your friends to a strategic battle of wits in a new Free For All mode. Choose any species you like — the goal remains the same: survive and collect the most shards.This update also addresses several player-requested fixes, including improved health feedback, clearer unit identification, and optimized depth sorting.Multiplayer Free For AllProve your dominance against real opponents. With no restrictions on species selection, your match can transform into an "Alpha Predator" challenge or a massive swarm battle. The choice, as usual, is yours.Health FeedbackBased on feedback, I've overhauled how creature health is displayed. All creatures now show visible damage as they lose HP, giving you immediate insight into the status of your pack — and your rivals.Unit IdentificationTo help you keep track of the chaos, a distinct o…
- DevLog #2 | Genetica: P2P Multiplayer is just around the corner! - 24 March 2026
I am officially entering the polishing stage for multiplayer, and the implementation is looking incredibly smooth. Here is a look at the architecture and the journey to get here.Why P2P?For Genetica, I needed a networking solution that was scalable, efficient, and self-sustaining. Peer-to-Peer was the obvious choice. Because the game features a strict separation between visualization and simulation, I was able to layer multiplayer on top of the existing engine with minimal work on the simulation side.The Determinism ChallengeA major hurdle for any deterministic simulation is ensuring hardware consistency. Early on, I discovered a noise discrepancy between different platforms—a "desync" death sentence. Fortunately, the latest update to FastNoise2 introduced the exact cross-platform determinism features I needed. Huge shoutout to Jordan Peck and the contributors for the perfect timing!How…
- Genetica: Extinction Demo | SteamDeck issue - 9 March 2026
\• Fixed an issue that caused the bottom part of the screen to become unresponsive
- DevLog #1 | Genetica: Next Fest Rewind & Huge Thanks! - 3 March 2026
Hi Everyone!Steam Next Fest has officially come to a close, and honestly? My head is still spinning.Thank you. To everyone who downloaded the demo, wishlisted, or even just kept an eye on the project—thank you for giving Genetica a chance. Launching a first public wave of playtests is always nerve-wracking, but seeing the community jump in headfirst was the best reward I could ask for.The Numbers are In!It was an absolute thrill to watch the activity spikes in real-time. You all stayed busy:300+ Matches Played: From tactical triumphs to experimental disasters, the arena was non-stop.74 Legends: A huge shoutout to the 74 players who fought their way onto the leaderboards.Your energy during the festival has been a massive morale boost for the development process. Check out the full hall of fame in the GIF below! Did you spot your name?What’s Next for Genetica?The festival might be over, b…
- Next Fest Day 2 Update: Linux Support, Desync Fix & Weekly Leaders - 25 February 2026
Hi everyone!First of all, a huge thank you to everyone who has jumped into the Genetica demo over the last 48 hours. I’ve already gathered a massive amount of simulation data that is helping me refine the core engine.What’s new in today's patch:Linux Support is Live: The Genetica demo is now available for Linux systems. If you encounter any OS-specific issues, please report them—I’m aiming for the fastest fixes possible!Steam Deck Status: While Linux support is now live, I’ve noticed some issues specific to Steam Deck hardware during my latest tests. I’m already investigating the root cause, but please be aware it’s currently in an "experimental" state. A fix is coming as soon as I can squash that bug!Zero-Desync Simulation: I’ve fixed the bug that caused discrepancies between the server-side simulation and the local player view. Your genetic experiments are now 100% "what you see is wh…
- Genetica: Extinction Demo Update | Chinese localization - 21 February 2026
\Added Chinese Simplified languageFixed some localization issues\Updated map pointerUpdated popup visualsAdded creature role iconsAdded reveal animation for newly unlocked genesAdded end screen animations
- Next Fest Evolution – 15x Progression & All Builds Unlocked! - 15 February 2026
Genetica is going full throttle to power up your NEXT fest! The heart of Genetica lies in the endless possibilities of biological adaptation. To ensure you get the most out of the upcoming festival, I’ve removed the barriers and supercharged the experience.Here is what’s new in this build:Turbo-Progression System: The fine-tuned economy that respects your time. Progression is now 15x faster, meaning you can unlock game-changing genes in a single session.The Full Arsenal is Yours: All species and high-tier "Illegal Builds" are now fully accessible. Search for the most broken, chaotic, and creative combinations you can come up with.Global Progress Reset: To implement these massive economic changes, a one-time wipe of all save data was performed. Everyone starts fresh in this new era of rapid evolution.The Cataclysm doesn't wait. Download the update, craft your apex predator, and let us kn…
- Genetica: Extinction v1.6 | The Arachnid Rises - 13 February 2026
Hello Researchers!The hunting season is now officially open. Arachnid has joined the creature pool, and your populations need to watch their backs. This update introduces the Hunter role, map visibility, and a significant overhaul to AI behavior.New Hunter Character: ArachnidHunters' role offers a lethal new perspective on gameplay. Instead of focusing on growth, your goal is extinction.No Growth: You cannot increase your numbers traditionally.Lairs: Build lairs to generate passive shards and provide a safety net to resurrect fallen hunters in case things go sideways.AI & Map OverhaulSmarter Prey (and Predators): AI populations are now much better at adapting their strategy based on species aggressiveness and their surroundings. They will flee if threatened and are now more mobile overall.Fog of War: Map visibility is now active. You should pay close attention to your population's surro…
- DevLog #0 | A sneak peak at the upcoming changes and thoughts behind them - 6 February 2026
Hello there!It’s currently pre-release balancing time for the upcoming update, and I hope you’ve had some quality time for yourself as well. If not, Genetica is about to deliver some for you too!The latest balancing session showed that the new role is working really well—and honestly, I couldn’t be happier. The Hunters are finally here!Who Are Hunters and Gatherers?Your Turtles are now not only herbivores, but also representatives of the Gatherer role. Their main goal is, well, gathering. But those who gather… might get hunted by a more aggressive species, and that's just the nature of life.At first, I thought the Buffalo was one of that kind of creature, but it turned out he was just playing around. Or was he? Actually, I’m talking about something far more predatory: the dedicated Hunters.What’s So Special About Hunters?They are built differently, and I mean that literally.Hunters don’…
- Genetica: Extinction v1.5 | From Button Spam to Decisions | What's Next? - 4 January 2026
This update reworks the core economy to make growth and survival real decisions rather than automatic actions.Reproduction is no longer free. Expanding your population now costs soft currency, making timing and scale matter. Food collection has become the primary source of EvoShards, turning reproduction into an investment rather than an obvious choice.Gene activation has also changed. Instead of earning free DNA points from population growth, genes now cost EvoShards as well. This means you must choose between immediate genetic upgrades and strengthening your income.EvoShards income is now fully visible during the match. You can see where your EvoShards are coming from and how different actions contribute to your economy, making decisions clearer and more transparent.Time is now shown in seconds instead of ticks. The simulation still runs on ticks internally, but the interface now refl…
- Genetica: Extinction Demo Update | New Gene, Buffalo Discount - 11 December 2025
\• Buffalo is now on Discount, it's a good time for experiments!• Added the Aggressive gene, now those Tortoises can bite• Added Attack animations
- Genetica: Extinction Demo Update - 24 November 2025
\• Fixed missing hint in Dust Storm• Added highlights in tutorial• Added missing translations• Tutorial seed is now constant\• Use ESC button to launch pause, quit the game, or close pop-ups
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 9 March 2026 | Genetica: Extinction Demo | SteamDeck issue | 1826362059931415 |
| 2 | 21 February 2026 | Genetica: Extinction Demo Update | Chinese localization | 1825093633190919 |
| 3 | 11 December 2025 | Genetica: Extinction Demo Update | New Gene, Buffalo Discount | 1818752592122525 |
| 4 | 24 November 2025 | Genetica: Extinction Demo Update | 1816849002019238 |
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