- Astrox Imperium Devlog 46, Walk around outside your ship! - 18 March 2019
In this video, I cover a few new quality of life tweaks that make things a bit easier all around. I am sure once the game releases next week, the flood gates will open with new ideas for better functionality. https://www.youtube.com/watch?v=uekQer9KNjQ I have added the ability to drag specific quantities of items. By holding down the ALT key when dragging and releasing an item, you will be presented with a slider that will allow you to select the exact amount you would like to move. I have also added a tweak to the notifications, so that they no longer are obfuscated by the Galaxy Map filter bar, or the Tactical Overlay bar. You can still move these bars around to your liking, but by default, they will no longer block the top notification. Major changes to the missiles and physics that controls them. I have addressed the issue of slow missiles, by calculating the current speed of the sh…
- Astrox Imperium finds a home on Steam! - 21 February 2019
I am extremely excited to announce that Astrox Imperium has finally found it's very own store page here on Steam. No more hijacking this page for updates. I do apologize for the delay in posts here, but I have been so busy trying to get everything ready for the Early Access launch. With my to-do list is getting shorter by the day, things are looking great heading into these final 4 weeks. You can head over to the new page, and tickle that wishlist button for me. I will be posting all the future updates on the new page. https://store.steampowered.com/app/954870/Astrox_Imperium/
- Astrox Imperium Updates - 28 October 2018
I am getting very close to opening this up for some testing from you guys. I can't thank you enough for sticking around all this time. It won't be long before you guys will be able to give this a whirl, I promise. I just need to get a few things in place and all set up before I take the next step with the alpha testing. Anyway, stay tuned, be patient, we are getting close now... and I can't wait! Here are a few of the latest DevLog videos. https://www.youtube.com/watch?v=-psPi05g84Y https://www.youtube.com/watch?v=2XDjuV86a8Y https://www.youtube.com/watch?v=1EoCqC7kS-s Here is a video that has a ton of info about Imperium and Astrox HSE https://www.youtube.com/watch?v=FzE9PlKJdAM And some screenshot of what things are currently looking like in game. Astrox Imperium on IndieDB.com
- New Astrox Imperium Videos! - 14 February 2018
Hey guys, just thought I would post an update to the progress of Astrox Imperium. I have really gotten myself into a groove lately. I am averaging about 7-10 hours a day, every single day for the past 4 months. Things are really shaping up, and I am beyond excited about how this is coming together. https://www.youtube.com/watch?v=Fyy-dYuQsAM Check out the NPC Mercenaries. I have added some additional functionality to the Fleet UI panel, allowing you to manage the tactical stance of your formation. This lets you switch the Mercs behavior between evasive, neutral and aggressive. In evasive formation, a Mercs will immediately return to the nearest station when any damage is sustained. In neutral, the Mercs will stay by your side, target what you target, and basically follow orders. In aggressive, once damage is sustained, they will break formation and attack the target that attacked them f…
- New Astrox Imperium Videos! - 14 February 2018
Hey guys, just thought I would post an update to the progress of Astrox Imperium. I have really gotten myself into a groove lately. I am averaging about 7-10 hours a day, every single day for the past 4 months. Things are really shaping up, and I am beyond excited about how this is coming together. https://www.youtube.com/watch?v=Fyy-dYuQsAM Check out the NPC Mercenaries. I have added some additional functionality to the Fleet UI panel, allowing you to manage the tactical stance of your formation. This lets you switch the Mercs behavior between evasive, neutral and aggressive. In evasive formation, a Mercs will immediately return to the nearest station when any damage is sustained. In neutral, the Mercs will stay by your side, target what you target, and basically follow orders. In aggressive, once damage is sustained, they will break formation and attack the target that attacked them f…
- Astrox Imperium DEVLOG videos and Podcast. - 4 December 2017
http://steamcommunity.com/sharedfiles/filedetails/?id=1220899540 Hey guys, thought I would go ahead and make a post outside the forums for those surface dwellers who are looking for Astrox Imperium updates at a glance. I have been posting every week on my youtube channel ( http://www.youtube.com/jacemasula ). Most of the videos have commentary that gives you a basic overview of what I have been working on throughout the week. Subscribe if you want notifications when I post a new video. I usually upload them on the weekends. Anyway, enjoy! http://steamcommunity.com/sharedfiles/filedetails/?id=1220899543 If you are looking for last weeks podcast video with the guys from SpaceGameJunkie.com, you can find it over on ( https://www.spacegamejunkie.com/podcasts/sgj-podcast-227-astrox-imperium-contest ) . If you are a fan of space movies, check out the constest for a chance to win a free steam…
- Astrox Imperium DEVLOG videos and Podcast. - 4 December 2017
http://steamcommunity.com/sharedfiles/filedetails/?id=1220899540 Hey guys, thought I would go ahead and make a post outside the forums for those surface dwellers who are looking for Astrox Imperium updates at a glance. I have been posting every week on my youtube channel ( http://www.youtube.com/jacemasula ). Most of the videos have commentary that gives you a basic overview of what I have been working on throughout the week. Subscribe if you want notifications when I post a new video. I usually upload them on the weekends. Anyway, enjoy! http://steamcommunity.com/sharedfiles/filedetails/?id=1220899543 If you are looking for last weeks podcast video with the guys from SpaceGameJunkie.com, you can find it over on ( https://www.spacegamejunkie.com/podcasts/sgj-podcast-227-astrox-imperium-contest ) . If you are a fan of space movies, check out the constest for a chance to win a free steam…
- Astrox Imperium - 22 September 2017
I have been somewhat silent for awhile now about what I have been cooking up behind the scenes, but today, I am excited to reveal that Astrox Imperium, the sequel to Astrox HSE, is on it's way . As many of you know, Astrox was designed as a browser game, and because of this, many limitation were hard-coded into the game to help optimize it for web play. It was only after the success of Astrox on Kongregate that many of you began asking for a stand alone version. I was directed to Steam by the players, and after much work, and plenty of hoop jumping, Astrox hit the Steam Store 2 years ago. It didn't take me long to realize that Astrox could be so much more if it had been designed as a stand alone game from the start. I'm proud of this game and I want to make it the best that it can be. To do this properly, I had to start over from scratch, taking all the best parts of web version, and ad…
- Astrox Imperium - 22 September 2017
I have been somewhat silent for awhile now about what I have been cooking up behind the scenes, but today, I am excited to reveal that Astrox Imperium, the sequel to Astrox HSE, is on it's way . As many of you know, Astrox was designed as a browser game, and because of this, many limitation were hard-coded into the game to help optimize it for web play. It was only after the success of Astrox on Kongregate that many of you began asking for a stand alone version. I was directed to Steam by the players, and after much work, and plenty of hoop jumping, Astrox hit the Steam Store 2 years ago. It didn't take me long to realize that Astrox could be so much more if it had been designed as a stand alone game from the start. I'm proud of this game and I want to make it the best that it can be. To do this properly, I had to start over from scratch, taking all the best parts of web version, and ad…
- Build 67 : Local Save Game fix - 16 June 2017
I have removed the saved game function that was using the windows registry. The game now saves into a local folder called SAVE_DATA in the astrox_Data folder. (Right next to the MOD_DATA folder). When you load your saved game, it will pull the data from the registry and place it in a save.txt file. Once your game is saved, you can clear the old save and the game will use the txt file from there on out. make sure you see your saved game before clearing your old one. If it looks like your game isn't saving, clear the slot and the txt save will replace it. i will be hanging out on the forum if you need help. This will also allow players to modify saved game data, I will be opening up the workshop soon with tons of info about what all those numbers mean in your saves, as well as the MOD_DATA files. (HELP!!! i lost my saved game!!!) If you open astrox and do not see your saved games... Step…
- Build 67 : Local Save Game fix - 16 June 2017
I have removed the saved game function that was using the windows registry. The game now saves into a local folder called SAVE_DATA in the astrox_Data folder. (Right next to the MOD_DATA folder). When you load your saved game, it will pull the data from the registry and place it in a save.txt file. Once your game is saved, you can clear the old save and the game will use the txt file from there on out. make sure you see your saved game before clearing your old one. If it looks like your game isn't saving, clear the slot and the txt save will replace it. i will be hanging out on the forum if you need help. This will also allow players to modify saved game data, I will be opening up the workshop soon with tons of info about what all those numbers mean in your saves, as well as the MOD_DATA files. (HELP!!! i lost my saved game!!!) If you open astrox and do not see your saved games... Step…
- Ship Editor, Astrox Sale - 25 August 2016
Astrox will be on sale for just 4 bucks over the next 2 weeks. I was hoping that some of the younger gamers with tight wallets can knock this one off their wishlist. I can't thank everyone enough for the support over this past year. Okay on to the good stuff! I am slowly getting back into the swing now that the kiddos are back in school. I have been working quietly on some stuff behind the scenes and I figured it was time to share. People are asking me for a number of things, and it seems like one of the biggest improvements I need to make is a scaling UI. You will be happy to know this is in the works. With this new UI system, I have already started working on some basic editors for Astrox. The SHIP editor will allow players to construct the ship model from various smaller components. Then you can edit the base stats along with special bonuses and hindrances. http://images.akamai.steam…
- Ship Editor, Astrox Sale - 25 August 2016
Astrox will be on sale for just 4 bucks over the next 2 weeks. I was hoping that some of the younger gamers with tight wallets can knock this one off their wishlist. I can't thank everyone enough for the support over this past year. Okay on to the good stuff! I am slowly getting back into the swing now that the kiddos are back in school. I have been working quietly on some stuff behind the scenes and I figured it was time to share. People are asking me for a number of things, and it seems like one of the biggest improvements I need to make is a scaling UI. You will be happy to know this is in the works. With this new UI system, I have already started working on some basic editors for Astrox. The SHIP editor will allow players to construct the ship model from various smaller components. Then you can edit the base stats along with special bonuses and hindrances. http://images.akamai.steam…
- Developer Webcast, In Two Weeks - 1 May 2016
We've recovered Momo's ship from dead space and cracked open his cryostasis chamber. As soon as he's gone through the decontamination scrubbers, we'll be doing a live webcast Q/A with the developer himself. The webcast is ear-marked for the second week in May and provides an excelent opportunity to talk about what's next for Astrox and to answer any questions you may have. Specific date and time to follow in the coming week so stay tuned!
- Developer Webcast, In Two Weeks - 1 May 2016
We've recovered Momo's ship from dead space and cracked open his cryostasis chamber. As soon as he's gone through the decontamination scrubbers, we'll be doing a live webcast Q/A with the developer himself. The webcast is ear-marked for the second week in May and provides an excelent opportunity to talk about what's next for Astrox and to answer any questions you may have. Specific date and time to follow in the coming week so stay tuned!
- Build 66, NPC Merchants, Sprites, and bigger text. - 18 February 2016
Build 66 *Fixed mouse over tooltip for pause button. *Fixed magic crate bug. *Fixed asteroid respawn / regen bug. *Fixed Permadeath - reload pause bug. *Fixed small bug with qty slider in market. *Fixed graphic bug with tootip overlay on galaxy creation screen. *Fixed Death + Drone docking bug. *Adjusted font face, sizing. *Adjusted font sizing on tooltips for galaxy creation screen. *Adjusted COMM LINK button size to match others. *Added Foward and Back buttons to pilot avatar selection. *Added new options for Text size adjustment using sliders. *Added new toggle option on main HUD for friendly fire, default is off. *Added new map Layout option in galaxy creation, 'Tree'. *Added Popup notification when attempting to open a crate with no room in cargo. *Added scroll bars to notification text popups, to allow for larger text. ** New Feature: There are now NPC merchants that will buy rare…
- Build 66, NPC Merchants, Sprites, and bigger text. - 18 February 2016
Build 66 *Fixed mouse over tooltip for pause button. *Fixed magic crate bug. *Fixed asteroid respawn / regen bug. *Fixed Permadeath - reload pause bug. *Fixed small bug with qty slider in market. *Fixed graphic bug with tootip overlay on galaxy creation screen. *Fixed Death + Drone docking bug. *Adjusted font face, sizing. *Adjusted font sizing on tooltips for galaxy creation screen. *Adjusted COMM LINK button size to match others. *Added Foward and Back buttons to pilot avatar selection. *Added new options for Text size adjustment using sliders. *Added new toggle option on main HUD for friendly fire, default is off. *Added new map Layout option in galaxy creation, 'Tree'. *Added Popup notification when attempting to open a crate with no room in cargo. *Added scroll bars to notification text popups, to allow for larger text. ** New Feature: There are now NPC merchants that will buy rare…
- Build 65, permadeath is alive! - 16 January 2016
Build 65 * Improved Launch / Loadtime. * Improved Audio / Soundtrack loading. * Length of new character name , max set to 30. * Spelling and grammar fixes, hear and their. * Hotkey C (cargo) now toggles, instead of just opening. * Hotkey X (ship overview) now toggles, instead of just opening. * Minimum 10 Adamyte rocks on first default map sector (0) . * Pirate dens have unlimited missiles. * Revamped the galaxy creation screen. Options are now sorted into categories. * Replaced Acquire amount button with slider (100 to 1,000,000,000). * All Galaxy creation sliders now have buttons for lower increment amounts. * Added galaxy option for max pirates on map. * Added galaxy option for rate in which prices change. * Added galaxy option for pirate hideout strength and officer spawn rate. * Added galaxy option for pirate hideout strength and officer spawn rate. * Added galaxy option for astero…
- Build 65, permadeath is alive! - 16 January 2016
Build 65 * Improved Launch / Loadtime. * Improved Audio / Soundtrack loading. * Length of new character name , max set to 30. * Spelling and grammar fixes, hear and their. * Hotkey C (cargo) now toggles, instead of just opening. * Hotkey X (ship overview) now toggles, instead of just opening. * Minimum 10 Adamyte rocks on first default map sector (0) . * Pirate dens have unlimited missiles. * Revamped the galaxy creation screen. Options are now sorted into categories. * Replaced Acquire amount button with slider (100 to 1,000,000,000). * All Galaxy creation sliders now have buttons for lower increment amounts. * Added galaxy option for max pirates on map. * Added galaxy option for rate in which prices change. * Added galaxy option for pirate hideout strength and officer spawn rate. * Added galaxy option for pirate hideout strength and officer spawn rate. * Added galaxy option for astero…
- Build 64 is live! - 2 January 2016
Build 64 *Fixed NPC generation bug. *Adjusted NPC communication link button to match position of HUD buttons. *Star particles stacking up, bug fixed. *Sound options bug fixed, music and sound volume now saves properly. *Camera depth focus option is now turned off by default. *Added new Win game Screen, with galaxy regeneration button. *Added Dynamic end game story based on your stats. *Mild Texture compression for skyboxes. *Fixed Export saved game bug hanging and creating multiple files.