- The Dragon Dinner Demo Just Got a Fresh New Update! - 8 September 2026
The Dragon Dinner demo just got another big round of improvements! 🐲 💫 We’ve been working on making your restaurant shifts feel smoother and more enjoyable, with improvements to customer management, progression, and overall gameplay. 🔓 We’ve also added new achievements, made Cozy Mode more relaxed, and introduced a few new ways to interact with your restaurant. On top of that, we’ve made a number of balance changes, UI improvements, and bug fixes based on our ongoing testing and feedback. Whether you’ve already played the demo or are jumping in for the first time, we hope you enjoy the updated experience! Full patch details below: Additions / Improvements: ✨ - Added 3 new achievements: Dash Master, Slide Master, and Geared Up. - Recipes are no longer skills and are now introduced on specific days for each level. - You can now put multiple customer groups on hold, letting you interact…
- The Dragon Dinner Demo Just Got Much Bigger! - 30 July 2026
🍽️ The restaurant has been busy... Since the first demo went live, we've been hard at work expanding Dragon Dinner into the experience we always wanted to share. Today, we're excited to release our biggest demo update yet. This isn't just a balance patch or a handful of fixes. We've added new content, expanded progression, introduced new gameplay systems, reworked major parts of the experience, and polished almost every aspect of restaurant life. If you've already played Dragon Dinner, it's time to come back. If you've been waiting for the right moment to jump in... this is it. 🏰 Welcome to Headquarters The biggest addition is our brand-new Headquarters. For the first time, you'll get a glimpse of Dragon Dinner beyond a single restaurant. Discover recipes, collectibles, restaurants, and the progression that awaits in the full game. It's only the beginning, but it finally gives a taste…
- Dragon Dinner - Steam Next Fest : June 2026 - 15 June 2026
We're thrilled to be part of Steam Next Fest from June 15 to June 22, 2026, an amazing event to experience Dragon Dinner by downloading the demo and putting your skills to the test. 🧑🍳 If you like what you see, don't forget to wishlist the game and join our Discord community to share your thoughts and connect with fellow mini dragons. 🗨️🐲 Join Dragon Dinner's Discord Community See you in the restaurant. Your dragon guests are ready for dinner! 🍽️ Follow us 📲 Reddit TikTok YouTube X
- The Dragon Dinner Demo Just Got Much Bigger - 10 June 2026
The Dragon Dinner demo just got its biggest update yet! 🎉 A lot has happened in the Dragon Dinner kitchen these past few months. We've been busy adding new content, refining the chaos, and adding features. This update introduces Collectibles, our biggest gameplay addition so far, alongside new skills, events, visual improvements, balance changes, and dozens of community-requested enhancements. ✅ Let's see what's on today's menu! New Content: ✨ - New worker skills (movement speed and work speed). - New Dash skill. - New events: Lucky Day and a patience boost for clients waiting in line. Visuals: 🖼️ - Updated shaders and environment assets. - New visual indicators showing how much plants affect nearby tables. - New 3D assets and icons for recipes. Gameplay Improvements: 🎮 - Improved keyboard and controller controls. - Interaction menus now close automatically when you move away. - Fast…
- Dragon Dinner Playtest is now open - here's what we need from you - 26 May 2026
The Steam Playtest for Dragon Dinner is live today! 🐲🍽️ What is this? A real early build of the game. You play as a tiny dragon waiter, you manage the restaurant floor, you redesign the layout between shifts, and you tell us what you like, what could be improved, what doesn't work. The Playtest runs from today until May 31st. 📅 What we're testing specifically: - What do you like the most? What would you like to see more of? - Does the core service loop feel satisfying or frustrating? - Is the layout redesign phase intuitive, or does it need better guidance? - Where do players get stuck in the first ten minutes? What breaks? ✅ What to do with your feedback: Post it in the Playtest Feedback channel on our Discord server. Be specific - "table 4 clipped through the counter on shift 3" is more useful than "there are bugs." Anna reads everything. 💭 How to apply: Click the button on the st…
- Dragon Dinner Broadcast - 23 April 2026
Play Dragon Dinner
- See the developer play! - 14 March 2026
This is a recorded gameplay session from last week where I playtested the game.
- Re-broadcast of developer playtesting - 8 March 2026
This is a recorded gameplay session from last week where I playtested the game.
- New update: 🍽️ KITCHEN Rework & Stacked Orders and other QoL - 4 March 2026
After reading your feedback and many requests, it’s finally here: the Kitchen rework now allows you to stack orders!Along with this change, many other improvements are included in this update. Here’s what’s new: KITCHEN – Rework & Stacked OrdersThe chef can now handle multiple orders at once.You can request more than one plate at a time.Orders are automatically managed and delivered to the kitchen counter.Default max stacked orders: 2. Can be increased up to 4 with skills.This should reduce bottlenecks during busy rush hours and help you with memory.The kitchen has also been split into 3 clearer interactions:Interact to order foodInteract to give dirty platesInteract to grab cooked foodQuality of Life ImprovementsNotebook Mode now gives you more time to attend clients.Drinks are easier to differentiate: updated meshes so they now have different shapes, not just colors.Cleaning tables: I…
- Demo Update: Notebook Mode + QoL Improvements - 10 February 2026
Hey everyone!I’ve just released a small demo update focused on a new difficulty mode, improving minor things and bug fixing. 📓 Notebook Mode (new!)I’ve been reading your feedback and watching playthroughs, and many of you asked for a classic “who ordered what” list. Since the game wasn’t originally designed around that, I’ve added it as an optional setting. Perfect if you prefer a calmer, cozier experience instead of memorizing everything.More relaxed paceAdds handy order notes so you always know who ordered whatLonger days with more time between clients ✨ Quality of LifeUnload all dirty dishes at onceCooking interactions update automatically when a dish is readyCamera slightly zoomed out to see more (gameplay + build mode)Bigger HUD statsWalls partially hidden during build phase for better placement ⚖️ Gameplay & BalanceAsking again for an order is more forgiving (adds patience time i…
- Demo Update – Quality of Life & Balancing Pass 🍽️🐉 - 30 January 2026
Hey everyone!I’ve been spending the last weeks reading your feedback, watching playthroughs, and taking notes on where the demo experience could be smoother and more enjoyable. A few changes are still in progress, but the game has reached a point where pushing an update felt absolutely worth it.This update focuses mainly on quality of life improvements, balance tweaks, and bug fixes, all aimed at making the demo feel clearer and more comfortable to play. I’ve also set up a Discord server where you can share feedback and ideas. I’d love to grow a small community and shape the game together with you 🙂Here’s what’s new 👇 🧼 Quality of Life ImprovementsController support 🎮The fridge no longer needs refilling.Pause menu can now be closed with Escape.Sell objects in build mode can also be made by using Backspace.Clear warning message when trying to buy something you can’t afford.Improved o…
- Demo Update: Controls, Quality-of-Life Improvements & More - 18 December 2025
Hi everyone!Since releasing the demo, I’ve been watching people play and carefully reading your feedback. Thank you so much for taking the time to share your thoughts ❤️ The most common issue was around the controls feeling confusing or frustrating, so this update focuses on making the experience clearer, smoother, and more comfortable to play.One of the design goals is one-hand keyboard play. All actions are mapped to keep controls simple and leave your mouse hand free. Mouse interaction will also be available if you prefer it, and I’m continuing to refine this so it feels intuitive. Controller support is also in progress. What’s changed in the demoControlsMouse cursor is now always visible to improve clarityAdded ESC to cancel actions and a cancel card to all interactionsTooltips now show controls while interaction menus are openImproved visuals for the selected card and updated clien…
- 🎉 The Dragon Dinner Demo Is Now Available! 🐉 - 9 December 2025
Hi everyone!I’m really excited (and honestly a bit nervous) to finally share the Dragon Dinner demo with you. This little game has been my focus for a long time, and hitting “publish” today feels surreal.I’ve also put together a brand-new trailer for the occasion! I hope it gives you a good feel for the cozy chaos I’m aiming for.It’s been a long journey building all the systems, polishing tiny details, and reworking some things, but now the demo is live, and you can finally try a small slice of what I’ve been working on.What’s in the Demo1 playable levelAround 35 minutes of gameplayCore serving loop: take orders, deliver meals, clean tables, repeatUnlock small upgrades between shifts (move faster, carry more dishes, new recipes, etc.)What’s nextI’ll be actively reading all your comments and feedback. If you have suggestions or ideas, I’d really appreciate them. I want to make the game b…
- 🐉 Dragon Dinner: Demo Coming Next Week! 🎉 - 5 December 2025
Hi everyone!I’m super excited to finally announce that the Dragon Dinner demo will be released on December 9th! I’ve been polishing the game, fixing little quirks, adding extra details, and even putting together a new trailer for the occasion.The demo is now in a place where I feel confident letting you all jump in and play. That said, there’s still plenty I want to improve, and I’d love to hear any ideas or suggestions you might have. It’s not the full picture of the game yet, but it’s a solid slice of what I’ve been working on—and I’d love to shape it together with you. I’m here to listen!What to expect in the demoMeet your tiny dragon clients 🐲Play through the first level (about 35 minutes of gameplay)A limited selection of recipes to try outCook dishes, serve clients, and try to keep everyone happyThank you so much for following the development, for wishlisting, and for all the sup…
- Announcing: Dragon Dinner - 6 November 2025
In Dragon Dinner, you play as a tiny dragon waiter in a chaotic-but-cute fantasy restaurant. Set tables, attend hungry dragons, ask plates to the kitchen, serve correct meals and clean up.It combines a charming tone, fast-paced serving gameplay, and a touch of humorous dragon personality. The game is expected to come to Steam for PC some time in 2026 and a demo in late 2025. Please make sure to Follow the game and add it to your Wishlist, as that helps me a lot to reach to more people! About meI'm Anna, the solo developer for the studio Menut Studios. I’ve been developing games for 9 years along Inverge Studios, where I also was a cofounder. During that period of time we published Effie, Creatures of Ava, and Peregrino. I acted as a producer and VFX artist. This experience has given me a comprehensive understanding of video game development and the ability to adapt to various roles.Now,…