Dust to Dust news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateTo be announced
- DeveloperUnlimited Spoons
- PublisherUnlimited Spoons
Genres: Action, Adventure, Indie
Company pages: Developer: Unlimited SpoonsPublisher: Unlimited Spoons
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Dust to Dust Steam news
Dust to Dust news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- BitSummit Punch! - 29 May 2026
Ohayo Gozaimasu! May has been a busy month for our Spoons, with the team hard at work on enemy and combat design, and the start of the Indie Game Lab Japon incubation program!©Institut Français du JaponAlong with three other French indie devs, one lucky person on our team was flown to Japan for three weeks of playtests, meetings, masterclasses and design sessions organized by mentors from renowned Japanese publisher Kodansha. We received feedback on Dust to Dust’s prototype from Kodansha’s Creators Lab devs, Tokyo Indies people, and Fairy Tail’s creator Hiro Mashima (!!!), before taking part in BitSummit, the incredible indie game convention in Kyoto last weekend.©Institut Français du JaponIt felt good to see how many people enjoyed switching between our sneaky ghost gameplay and impactful possession mode! The build was hard, but some of you like a challenge, and if you’d played Death’s…
- Dev Log #4: Dev Streams! - 27 April 2026
Hi Steam community!This Spring we started live streaming our game design sessions! Follow us on Twitch @UnlimitedSpoonsJoin us on Wednesdays (10am-12pm CEST) and some Fridays to watch our Game Designer, Delys Gay, and our programmer, Peter Vystavel, assemble levels, fine tune player mechanics, and react to the funniest bugs!Chat with them and the other Unlimited Spoons team members and friends lurking around. Discussion is in French at the moment, but say hi in the chat and we’ll be happy to switch to English! Last week, our enemies suddenly defied gravity! So, we thought we'd share a PSA: keep your navmesh with you at all times!
- Dev Log #3: Onwards! - 24 March 2026
A little farewell video to our winter prototype before we move on to our vertical slice!We have just started working with our composer, so, for now, no music :)Tell us what you were listening to while you watched?We were bopping to "Gimme More" by Britney Spears :D
- Dev Log #2: Soar - 13 February 2026
Hi Steam Community!Our winter milestone is wrapping us nicely!Last week was our 2nd in-person playtest event for this prototype of DUST TO DUST. It was the first time we assembled ghost and medium features into one cohesive 15-min game sequence.Players’ feedback was very encouraging and also pushed us to quickly improve on level design from one session to the next.There is a lot of fine-tuning needed to make player movement as smooth and punchy as we want it to be, but those early versions were enough to provide a fun experience, despite the graybox environments and numerous bugs. Leaping higher!(Not as high as that vacuum cleaner...)One feature we really wanted to add to our core moveset was the ability to leap higher and higher when you take control of the medium’s body. So here it is!If you hit a spectral target when you attack, you can jump and dash again right away, without having…
- Dev Log #1: Containment Zone - 6 January 2026
Our base gameplay is taking shape! Hi Steam community! Best wishes for the New Year!We have been hard at work, prototyping our core gameloop and experimenting with player animation to get a sense of how it feels to shift from ghost exploration to combat with the medium’s body.A smooth and exciting gamefeel is our top priority, so this is the first aspect we’ve been focusing on in our pre-production. Here are clips of some features we’ve been testing so far. Keep in mind that these are placeholder environments, and low quality GIFs!—Dash through thin walls as a ghostDash through thin railingDash through glass... and snatch your human!—Electric object possessionHide in electric devicesPossess light and door switches —Fight Coalesced Ghosts!Dive Attack & Base ComboTransformed Attacks using Spectral Dust What's next?Throughout January, we will block out a new test room with these features,…
- Ghosts and humans, welcome! - 4 December 2025
Hi Steam community!We are floored by all the wishlists we got from all over the world, after just one week of store presence. It's so exciting to connect with all of you!We will share our dev logs in English for convenience's sake, but please feel free to comment in your native tongues.-Who we areWe are a small team of five based in Lyon, France.This is our first game together.We are fans of Dark Souls, Hades, Kingdom Hearts, old school Final Fantasy lore, and we wanted to create our own little world on an indie scale to convey the feelings all these games gave us.We love metroidvania games, so we are designing Dust to Dust's levels to make them fun to explore over and over, unlocking new secret nooks as you learn new skills.We are inspired by story-driven projects with unique art directions, environmental story-telling, relatable characters, atmospheric and thrilling vibes... We can't…
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
