- Major Update v0.4 - 16 September 2026
New Features & ContentAdded a bait bucket, purchasable through the Order FormAdded a new Wind Force radio query, with Beaufort scale readings available from the existing console weather indicatorsAdded a notification UI for displaying important messagesAdded a stew recipe list to the fridgeAdded a red light inside the console printer slot for better visibilityAdded a storage cupboard to the utility floorAdded a timing-based skill check to fishingAdded a tool cart with two layers of storage space for item placementAdded a two-day return cycle for shipsAdded an additional console indicator to display foghorn statusAdded an additional tutorial poster explaining the Sunday Supplies Allowance & Delivery DiscountAdded an air compressor and receiver tank to the ground floor. When air pressure falls below 60%, the compressor will automatically refill the tank when powered (+2kW while running)Ad…
- Fathom's End 0.4 - What's Coming Next - 24 August 2026
Hello everyone!It’s been a little while since the last proper development update, mostly because I’ve been extremely busy working on 0.4, which is shaping up to be the biggest update to Fathom’s End so far.There’s still a bit of work left to do, but I wanted to share a few of the things I’ve been working on and give you an idea of what’s coming.Fishing is getting a complete overhaulFishing has been completely reworked for 0.4.Rather than simply waiting for a catch, fishing will now involve a proper bait system and a new timing-based mechanic for successfully hooking and landing fish.There’s also a new species to catch, European Seabass, which produces more raw fish when prepared.Skill BooksA new series of Skill Books will allow you to permanently improve certain abilities by purchasing and reading them.The first set focuses on fishing, with improvements to things like hooking and landin…
- Hotfix v0.3.1.2 - 30 July 2026
New Features & ContentAdded a Supplies Allowance setting with £100, £150, and £200 options for greater control over difficultyReplaced the generator power button and connected auxiliary control with a rotating switch. Use Q and E to switch between OFF, LOW, and ONLentils can now be combined with either tinned beef or raw fish to make a stewFixesFixed an issue where acoustic zones could apply late after loadingFixed an issue where loading screen input could carry over into gameplayFixed an issue where MAYDAY helicopter radio calls could carry over into the next shift after sleeping
- Hotfix v0.3.1.1 - 28 July 2026
New Features & ContentAdded a Base Daily Pay setting with £50, £75, and £100 options for greater control over difficultyAdded signage to the bathroom door
- Update v0.3.1 - 26 July 2026
New Features & ContentAdded a drinking glass for water, purchasable through the Order Form. Existing saves can find one in a kitchen cupboardAdded Low Power Mode to the generator for running sub-300W appliances overnightAdded a power indicator to the fridgeAdded additional detail to the MNLA Training FacilityAdded animation to the hotbar fill level when filling the watering canAdded food spoilage, where ready meals and fish become inedible if not kept refrigeratedAdded four new achievementsAdded new loading screen tooltipsAdded red emergency lighting that uses half the normal wattage while the generator is running in Low Power ModeThe boombox is now connected to the Sockets circuit, consuming 5W when idle and 15W during cassette playbackBMFL, GDLT, TNFG, and TRSL can now perform Operational HoldsGameplay & BalanceFurther balanced fuel consumptionIncreased the daily base pay to £75Increa…
- Major Update v0.3 - 25 June 2026
New Features & ContentAdded Operational Holds, where certain CLV, HLV, and RV ships will now hold in the waters to perform operationsAdded a Supplies Allowance credited to the player's balance every Sunday after submitting the daily logAdded a corkboard for pinning paperworkAdded a custom UI cursorAdded a new auxiliary control that can be installed on the ground floor to monitor various console systemsAdded a Plant Pot and Watering Can, purchasable through the Order Form, for growing potato plantsAdded collectible Vessel Cards that can be filled out, customised, and kept as a personal record of vessels encounteredAdded new ships (AMTD, DAMP, LGHL & LOST)Added two new achievementsUI & Quality of LifeAdded animation to radio transmission textAdded TAB navigation to the emergency phone UIConsole buttons now flash during the tutorial to help guide new playersHotbar slots now display the cur…
- Ocean Fest Update v0.2.6 - 18 May 2026
Ocean Fest 2026I'm thrilled to announce that Fathom’s End is joining Steam’s Ocean Fest from 18th – 25th May!This is a fantastic opportunity for increased visibility across the platform, with the chance of front-page coverage. I can’t wait to welcome new keepers into the world of Fathom’s End and keep building the game alongside an ever-growing community.If you haven’t picked the game up yet, make sure to add it to your wishlist and stick around until the end of the festival - there’ll be a big 50% discount running from the 23rd to the 25th.Alongside the festival launch, I’ve also released a shiny new update that includes the much-requested new battery system for the torch. Full patch notes below:New Features & ContentAdded a storage crate to the lantern roomAdded voice lines for the emergency phoneThe torch now requires batteries, which can be purchased through the order formExisting s…
- Hotfix v0.2.5.1 - 11 May 2026
Fixed an issue where the Auxiliary Controls prompt could still appear after installationFixed multiple issues with radio calls following a MAYDAY event
- Update v0.2.5 - 8 May 2026
New Features & ContentAdded a new ready meal (Chicken Tikka Masala)Added a new ship (FFLY)Added dynamic ground wetness across exterior surfaces during rainAdded new loading screen tooltipsAdded purchasable “Auxiliary Control” upgrades for the consoleAdded stars to the night skyAdded two new achievementsAdded Y-axis invert to the gameplay settingsGameplay & BalanceBalanced food satiation valuesCooked food now cools over time, reducing satiation when consumedDelivery costs are now reduced by 50% on SundaysLamp failures are now less frequent overall, but the likelihood of failure increases the longer a lamp has been continuously runningPrevented multiple MAYDAYs from occurring in the same shiftCooking & SystemsThe hob can now be turned on before or after adding ingredients, with cooking starting automatically once all conditions are metThe saucepan now displays a different hotbar icon if i…
- Hotfix v0.2.4.2 - 23 April 2026
Fixed an issue where throwing burnt food into the bin would also destroy the saucepanFixed an issue with interaction distanceReduced MAYDAY frequencyRemoved unnecessary Discord authorisation prompts
- Hotfix v0.2.4.1 - 21 April 2026
Fixed a material instance leak that could cause severe performance degradation and crashes over timeFixed an issue where multiple ships could be incorrectly held during the MAYDAY sequenceFixed an issue where stale order data could be used when sending an orderFixed an issue with MNLA subtitle localisationFixed an issue with paper localisation when stored in the filing cabinetFixed an issue with the End of Day Report
- Update v0.2.4 - 20 April 2026
New Features & ContentAdded a drinks holder to the consoleAdded ambient occlusion, SSR, and volumetric fog toggles to the settings menuAdded bonus/penalty scoring for MAYDAY responsesAdded a filing cabinet for paperworkAdded radio power and reduced output as possible faults on the daily logGameplay & BalanceUpdated temperature range to better reflect real-world valuesFixesFixed an issue leading to increased memory usage over timeFixed an issue that prevented lamps from blowingFixed an issue where radio calls could still come through when the console breaker was offFixed an issue with adding ingredients to the saucepanFixed an issue with Discord SDK authorisation promptsFixed an issue with fuel consumption while sleepingFixed an issue with interaction distanceFixed multiple issues with the order form and ordering systemFixed some localisation issues in settingsFurther prevented an issue…
- Hotfix v0.2.3.1 - 17 April 2026
New Features & ContentAdded a new ship (GDLT)Gameplay & BalanceDisabled hunger and thirst during the tutorialExtended interaction distance for replacing lampsTemporarily removed the binoculars from new games due to ongoing FOV issuesFixesFixed an issue that allowed the backup lamp to blow while on standbyFixed an issue where submitting the order form could be incorrectly blocked for insufficient fundsFixed an issue where order form text extended off the bottom of the pageFixed an issue with “Ships Handled” incorrectly counting MNLA callsFixed an issue with cassettes restoring incorrectly after save/loadFixed an issue where some ships would not perform a radio check when enteringFixed an issue where MAYDAY ships were not released after resolutionFixed an issue with MNLA subtitle timingFixed an issue with ship exit call audioFixed a doppler issue with the boombox causing audio modulation…
- Report for Duty, Keeper. Fathom’s End is Out Now - 16 April 2026
It’s been a long road, and there’s still plenty ahead, but Fathom’s End is now available in Early Access on Steam.The tutorial and core game loop are fully playable, with all of the main lighthouse systems in place. You can run the station indefinitely, responding to over 30 unique ships, managing supplies, and keeping everything going through changing weather and long nights.This is just the beginning. The plan is to keep building on what’s here with new features, story content, customisation, progression and more over time, shaped by player feedback as the game evolves.As with any Early Access release, there will be bugs and rough edges. If you run into anything, or just want to share feedback, you can join the Discord here: https://discord.gg/rmsaBeT8MdThanks to everyone who’s supported the project so far. It genuinely means a lot.
- Welcome to Fathom's End - 17 March 2026
Hello everyone,I’m Max, the developer behind Fathom’s End. This is my first game, and it’s something I’ve been building from the ground up as a passion project.Fathom’s End is a first-person lighthouse keeper simulation set on a remote station in the Atlantic. At its core, the game is about managing a collection of interconnected systems. You’ll be maintaining the beacon, monitoring equipment, handling radio traffic, and keeping everything running through long night shifts.At the same time, it’s also about routine. The quiet repetition of tasks, the rhythm of a shift, and the responsibility of keeping things in order.Alongside that, there’s a strong focus on creating a cosy, isolated space. Somewhere that feels like your own corner of the world, even if it’s surrounded by nothing but open ocean.Recently, development has taken a really positive step forward with the addition of two artis…