Rite of Life news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
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- Release dateNot available
- DeveloperRebourne Studios
- PublisherRebourne Studios
Genres: Adventure, Indie, RPG, Simulation
Company pages: Developer: Rebourne StudiosPublisher: Rebourne Studios
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Rite of Life Steam news
Rite of Life news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Rite of Life Update – Dev Team Update, ROL Details & 2020 Release - 29 February 2020
Intro In this update we’re going to cover apologies for the lack of communication, an update on the development team's current situation, information on what stage Rite of Life is currently at, what still needs to be done, new information on Rite of Life itself (complete with screenshots) and our target release date. Without any further ado, let’s get started. Apologies Firstly, we would like to start by apologising for the lack of communication. We’ve noticed that we haven’t posted an update for over a year on Steam and that simply isn’t acceptable. Moving forward we plan on posting an update on how the development of Rite of Life is progressing on the 28th of every month until the game is released. ːsteamhappyː Development Team Situation Now we’re going to move onto the development situation that we have found ourselves in over the past 2+ years. When we started development of Rite of…
- May 2018 Update - New Characters, Bios & Dialogue! - 3 May 2018
Intro Welcome to our latest Rite of Life game development update. This time we’ll be diving into some of the characters that will populate your home as it continues to develop. Just a quick heads up, if you want to know absolutely nothing about the characters in the game prior to playing, you might want to avoid this update. We’re only going to introduce a handful of new characters this time, not the whole cast. However, we are going to reveal more characters with further updates. We will always let you know ahead of you reading though! Characters All the characters in the game will appear in your journal with more information on them updated as you get to know them better. Additional information can be unlocked by chatting with them on a regularly basis, completing quests or just spending time with them. The biographies of the characters that appear in your journal will always be writt…
- New Year Update! - Visual Updates, Combat, New Characters, Minigames & More! - 31 January 2018
Happy New Year everyone! We're finally here with our first Steam Rite of Life update. We have a lot to get through! So, let's begin! Forest Update We’ve taken the time to redesign the forest. Originally in the alpha demo, the forest changed its layout each day. This concept came from when we were procedurally generating the surrounding environments. However, since the game has progressed, we’ve implemented seasons, weather and many other variables. We feel strongly that having a consistent design will allow us to improve the experience of exploring, gathering and finding materials in the forest. What we’ve been able to do now is explore ways the seasons and weather change the environment. Some quick examples include lakes being frozen over during the Winter, which could lead to access to previously cut off areas, or when it has been raining for long periods of time you will see areas fl…
- New Year Update! - Visual Updates, Combat, New Characters, Minigames & More! - 31 January 2018
Happy New Year everyone! We're finally here with our first Steam Rite of Life update. We have a lot to get through! So, let's begin! Forest Update We’ve taken the time to redesign the forest. Originally in the alpha demo, the forest changed its layout each day. This concept came from when we were procedurally generating the surrounding environments. However, since the game has progressed, we’ve implemented seasons, weather and many other variables. We feel strongly that having a consistent design will allow us to improve the experience of exploring, gathering and finding materials in the forest. What we’ve been able to do now is explore ways the seasons and weather change the environment. Some quick examples include lakes being frozen over during the Winter, which could lead to access to previously cut off areas, or when it has been raining for long periods of time you will see areas fl…
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