SPSTEAMPULSELIVE ANALYTICS
No Man's Land

No Man's Land Steam news

Mancunium North | November 2028 | game

Coming Soon

GameSteam Store content

IndieSimulationStrategy

  • Steam app typegame
  • Steam App ID4158600
  • PriceNo longer available on Steam Store
  • Release dateNovember 2028
  • DeveloperMancunium North

No Man's Land news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4158600
  • PriceNo longer available on Steam Store
  • Release dateNovember 2028
  • DeveloperMancunium North
  • PublisherMancunium North
  • Parent gameNot available

Genres: Indie, Simulation, Strategy

Company pages: Developer: Mancunium NorthPublisher: Mancunium North

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

No Man's Land Steam news

No Man's Land news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • No Man's Land v2.2.0 Update - 16 July 2026

    Greetings, fellow comrades! This is a very exciting content update for the No Man's Land Demo, where we have added various cosmetic items into the game. Additions:Equipment - M15 Gas Mask (German Light Infantry)Equipment - M15 Mask with snood (German Heavy Infantry)Weapon - Sharpened ShovelWeapon - German Boot KnifeRemovals:Equipment - German StahlhelmAdjustments / General Changes:Reduced all weapon textures to 1024pxRe-modelled German StahlhelmRe-modelled Trench PickaxeRe-modelled Trench ClubIncreased cloth tension on British Light Infantry CloakSIDE NOTICE: Please keep using the feedback forms for feature requests!Thank you for taking the time to play the No Man's Land Demo, the next update (bugfix-dependent) will be making the game have full Steamdeck support.

  • No Man's Land Demo v2.1.0 Update - 15 June 2026

    Greetings, fellow comrades! This is a very exciting update to the No Man's Land Demo, where we have introduced a Day/Night cycle mechanic in to the game. This is something that we have wanted to introduce for quite some time, and now it's finally here: Additions: Game Timer to Raid, set to 20 minutesGame Timer SFX at match checkpointsDay/Night Cycle as first installation onto RealTime System Removals:None to noteAdjustments / Bug Fixes:Fixed issue with game ending in the middle of turn (again)Fixed issue with spirits pathfindingRemoved legacy shader assets from environmentLowered volume of turn sound cues, emphasising the environment betterSIDE NOTICE: We reached 100 wishlists!! ːsteamhappyː Thank you to every one of you who has taken the time to play, playtest and be involved in the project!

  • No Man's Land Demo v2.0.0 - Overhaul - 22 May 2026

    ICMYI: No Man's Land Demo - Official Trailer: Hello fellow comrades! It has been a long time...but with good reason. We have spent the past 6 months re-developing the core and peripherals of No Man's Land, to a point where we think this is one of the most immersive War Strategy games out there! Here is a player-facing changelog on just how much work has been done: Levels: - Reworked the Main Menu to include diegetic UI - Re-design of the Tutorial Level - Addition of a War-photography style loading screen - Re-design of the Raid Level 3D Artwork: - Re-created ALL 3D Assets in game - Re-textured ALL 3D Assets in game - Added a raincoat for Light Infantry Lighting: - Replaced old ambient lighting with new, for all levels - Abandoned baked lighting Audio: - Recorded a set number of 'English' and 'German' voice lines - Added ambient trench SFX - Added bespoke sound cues for all units - Added…

  • No Man's Land Demo v1.5 - Re-Implemented Bug Fix - 14 December 2025

    A critical bug whereby the friendly spawner, during the tutorial level, was still registering capture. Logic of the spawners have been re-implemented, so now enemies no longer CHOOSE or CAPTURE friendly spawners during the tutorial. For the RAID level, however, it is business as usual. Thank you for your patience, cooperation, and honest feedback. Our next update will be another General Update, focusing heavily on an art overhaul. Please comment / interact below with changes that you'd like to see! The Mancunium North Team

  • No Man's Land Demo v1.4 - General / QoL Update - 9 December 2025

    A bug whereby players were unable to interact with the 'Return to Menu' button on the Pause Menu after they'd already clicked it. Now, pause and resume functionality works as expected, and the main menu opens as normal.A critical bug whereby, during the Night Raid game-mode, every 5 turns, more supply crates were spawning incorrectly. Now, crates only spawn once instead of once per frame.A critical bug whereby the containing area for the camera was causing the camera to flip rotation on all of it's axes. Now, the camera remains tightly within the containing area and doesn't have any unexpected rotation.Added UI elements to accomodate for the new 'Look Up/Down' camera controls within the Control panel \We want to extend our sincerest thank you to everyone who has played so far; these critical bugs greatly hindered the quality of our game. Thankfully, with them resolved, we can release th…

  • No Man's Land Demo v1.3 - Hotfixes - 5 December 2025

    Tighter camera controls overall, damping has been completely removed.New camera functionality, following comments that controls were flat: W,A,S,D - Move CameraQ, E - Rotate Camera Left/RightR, F - Rotate Camera Up/DownScroll Wheel - Raise Camera Up/DownAdditional UI Prompts for within the TutorialREVISED enemy logic for within the Tutorial Thank you for your ongoing patience with the launch, this week has been fantastic! We hope you continue to have fun, get yourselves battle-tested in Ypres, and let us know how you are finding the game! The Mancunium North Team

  • No Man's Land Demo v1.2 - Hotfixes - 2 December 2025

    Numerous typos within the user interface (English Dictionary)A bug where the player can 'fail' the tutorial level due to the enemy capturing their trenchA bug where hundreds of supply crates can be spawned into the environment over time (although we are please to hear performance held up ːsteamhappyː)A bug where the Player and Enemy turn were interchanging between framesAdditional UI prompts for direction within the tutorial levelPause menu support from the tutorial level. Thank you for your ongoing support so far, launch day has been nothing short of awesome. With feedback flooding through the doors, we are going to ensure that this demo remains an iterative, in-scope product for you all to enjoy!

Patch notes and updates

S.noRelease datePatch nameGID number
116 July 2026No Man's Land v2.2.0 Update1838407329258058
215 June 2026No Man's Land Demo v2.1.0 Update1835236783572117
314 December 2025No Man's Land Demo v1.5 - Re-Implemented Bug Fix1818752592131846
45 December 2025No Man's Land Demo v1.3 - Hotfixes1818118366177696
52 December 2025No Man's Land Demo v1.2 - Hotfixes1817483467049424

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