- Gigachess v1.27 Update - 10 January 2025
GIGACHESS V1.27 CHANGELOG Added a button to the in-game leaderboard for quickly viewing your personal best score in the selected Endless variation (clicking any other navigation button returns to the normal view of rankings) The icon representing "Birdie" stage clears at Puzzle Attack changed from a triangular platinum medal to a gold star with a red jewel A bug at the Knight's Dungeon level select screen where the unlocking sound effect could play continuously after clearing stage 8 fixed Assorted fixes & optimizations Far from a meaty update or anything, but a recently reported sound effect bug needed to be fixed and it created a good excuse to take seriously a couple other pieces of feedback from players here on Steam. The addition to the leaderboard of being able to view your individual score even if outside the selected variation's top 100 has been a long time coming. More generall…
- Gigachess v1.26 Update | Xbox One gamepad support - 16 September 2020
XB1 gamepad support and a handful of minor QOL/technical improvements nudge Gigachess forward to v1.26 :) GIGACHESS V1.26 CHANGELOG Controller support extended to include Xbox One gamepads (custom bindings are shared between XB1 and X360 pads) Mouseover tooltips will no longer appear if the game window loses focus Clicking the X at the top right of the game window will now bring up the exit confirmation pop-up instead of closing Gigachess immediately Assorted tweaks, fixes & optimizations Added later via quiet patch (Jan 25, 2021 @ 8:11am) A bug preventing the Knight's Dungeon (Hint Unlocked) achievement from unlocking is fixed With the spooky season now complete, the Halloween (Pumpkin Pawn) skin has been turned off by default for any new players on first launch Some buggy behaviour concerning use of click-undo on a single piece that was involved in curing a Curse from a Pawn fixed The…
- Gigachess OST Update | FLAC audio now available - 11 February 2020
With the big batch of changes Valve has made to how soundtracks work here on Steam, the Gigachess - Original Soundtrack DLC has been reconfigured to take advantage of all that good stuff! The OST is now available in FLAC format for anyone into lossless audio, you'll just need to make sure the "Download high-quality audio files" box is checked under the Additional Files section of your Music settings panel. It's definitely a cool thing that soundtracks can now be picked up separately from their base games, and it's likewise nice that the Steam client has been updated to make accessing your music a little easier. There's a checkable Soundtracks category in the drop-down menu at the top of the library which enables soundtracks to be displayed alongside your games, software and such. Much better than having the music library be hidden away a couple menus deep! There's still a lot that Valve…
- Gigachess v1.25 Update | New achievements + minor fixes - 19 December 2019
A couple new achievements and some bug fixes step Gigachess forward to v1.25 :) GIGACHESS V1.25 CHANGELOG All Viper Survivor achievement added that unlocks upon reaching wave 10 when playing Endless mode with the All Viper mutator enabled Spawncycle Survivor achievement added that unlocks upon reaching a hits target of 100 or more when playing Endless mode with the Spawncycle mutator enabled Some minor optimizations made that trim down memory usage A bug in Puzzle Attack mode where click-undoing a hero piece that captured a Pawn would fail to restore that Pawn to the board mode fixed A bug in Puzzle Attack mode where Curses could be misapplied to Pawns upon resetting the stage fixed The Drixxel Soft logo has been updated at the title menu Added later via quiet patch (Feb 11, 2020 @ 2:48pm) A bug where hero pieces with vertically-stacked starting positions could overlap following an All-…
- Happy Halloween! + Gigachess v1.24 Update - 29 October 2019
A handful of tweaks move Gigachess ahead to v1.24 in time for the Halloween season :) GIGACHESS V1.24 CHANGELOG The Halloween skin is now set as the default for first time players A small change to Pawn behaviour made in the new Brilliant Blitz Level Pack has been brought over to the standard Puzzle Attack stages, improving how stacks of Pawns / Viper Pawns interact with each other in situations where they pile up in a column Because of the above change, a handful of Puzzle Attack stage layouts have been gently tweaked and their solutions are likewise slightly altered A bug where tooltips could appear at the party builder screen of Endless mode when mousing off-screen fixed A bug where the help overlay introducing the step undo / redo controls that appears on first launch of Puzzle Attack mode could insist on reappearing fixed Added later via quiet patch (Dec 15, 2019 @ 11:32am) The Hal…
- Gigachess v1.23 Update | Optimizations + Extended Tooltips - 19 July 2019
Major performance improvements, more detailed tooltips and a number of other additions move Gigachess to v1.23 :) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11098003%2F4e2dc8dca46d4b910100ca4f26ea3fb8d4f7c945.gif GIGACHESS V1.23 CHANGELOG Longer descriptions of power-ups, Endless mode Mutators and other mechanics may now be easily viewed during gameplay when hovering over the appropriate objects, and a toggle control to turn this feature on/off is available from the drop-down menu (extended tooltips are switched on by default for all 1st time players) A number of optimization tweaks have resulted in a significant performance boost, CPU + memory usage is roughly 40% better than v1.22 All of the hints in Knight's Dungeon mode have been updated and now include the official solution's ending square marked off in addition to the opening two moves for each stage A cleare…
- Knight's Dungeon "Alphabet" Level Set - 8 July 2019
Just as a fun challenge, here's each letter of the Gigachess logo in playable Knight's Dungeon form. There are 11 new Workshop stages in total here, check them out! :D https://steamcommunity.com/sharedfiles/filedetails/?id=1796292721 https://steamcommunity.com/sharedfiles/filedetails/?id=1796293018 https://steamcommunity.com/sharedfiles/filedetails/?id=1796293233 https://steamcommunity.com/sharedfiles/filedetails/?id=1796293510 https://steamcommunity.com/sharedfiles/filedetails/?id=1796293663 https://steamcommunity.com/sharedfiles/filedetails/?id=1796294008 https://steamcommunity.com/sharedfiles/filedetails/?id=1796294308 https://steamcommunity.com/sharedfiles/filedetails/?id=1796294535 https://steamcommunity.com/sharedfiles/filedetails/?id=1796294774 https://steamcommunity.com/sharedfiles/filedetails/?id=1796294977 https://steamcommunity.com/sharedfiles/filedetails/?id=1796295161 As yo…
- Gigachess v1.22 Update | Party Performance Tracking - 20 December 2018
Tracking of personal best scores per party, expanded gamepad controls and assorted fixes move Gigachess forward to v1.22 :) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11098003%2F7dc815c7e4dbb423725684bf0a108f9b53c177ec.gif GIGACHESS V1.22 CHANGELOG Performance grades in Endless mode achieved with any party configuration on any difficulty are now backed up internally, with the best grade achieved by the selected party displaying at the bottom right of the party builder screen Beating a previously achieved grade with a party causes a special pop-up to appear on the scoring screen at the end of the run A bug with the performance grade calculation where the grade displayed at the end of an Endless run might change unexpectedly after a moment's wait fixed Automatic vertical centering of the game window on launch has been adjusted slightly to be better positioned The rig…
- Happy Halloween! :D - 29 October 2018
To everyone celebrating the season in spooky fashion, Happy Halloween! :) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11098003%2Ff04fdb2479de52fe30f2390fc7687818277eb585.gif During the Halloween Sale here on Steam, Gigachess will default to its Halloween skin on first launch so all new players get a nicely seasonal welcome. Lay waste to the pumpkin pawn army! :D For something completely different, there's a new puzzle game I'm working on that you might be into! It's a completely different thing from Gigachess, being a logic puzzler about fitting dominoes together. Take a peek at its Coming Soon store page if you'd like to know more, and I'd be happy to shoot a beta key your way if you were curious to give the current version of this a try :) https://store.steampowered.com/app/908510/EightDominoHeart/ As always, your bug reports and feedback on the community forums a…
- Gigachess v1.21 Update | Additional audio control, Puzzle Attack reward text - 27 September 2018
Audio mute toggles, a handful of bug fixes and more step Gigachess ahead to v1.21 :) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11098003%2F11090f7077e6250cca2d2e1fb8d08878c01a2576.gif GIGACHESS V1.21 CHANGELOG Clickable toggles are now available for quickly muting sound effects + music volume from the audio menu A rewarding message added for clearing all Puzzle Attack stages on Easy difficulty (if done before clearing all on Pro) A bug where the highlight on damaged Blockades would persist on the board fixed A bug where the Puzzle Attack reward text would appear overlayed on the level select buttons on exiting the stage fixed Added later via quiet patch (Oct 4, 2018 @ 12:33pm) A bug where the hint overlays for the final two stages of the Tutorial's third lesson were reversed fixed A bug where the title screen music could start at full volume versus fading in with a…
- Gigachess v1.20 Update | New Puzzle Attack Rank, Other Polish - 27 July 2018
'Albatross' rank in Puzzle Attack mode, a way to view a moved hero piece's previous position in a turn and more advance Gigachess ahead :) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11098003%2F77b6c21b0bd3b5cbabe7b3e8ccf37e10ea481499.gif GIGACHESS V1.20 CHANGELOG The new rank of 'Albatross' is available in Puzzle Attack mode for any stage completed 3 turns under par Right-clicking on a moved hero piece now displays a graphic on the square where the hero piece originated from in that turn A highlight effect now appears on damaged Blockades when the Blockade grid is up to better indicate that they can be repaired When Pawn attack ranges are set to visible, the effect now features a cycling pulse to make dangerous squares more apparent The animation speed of the Hyper pulse effect has been slowed down a touch and the animation speed of the Queen-up pulse now matches t…
- Gigachess v1.19 Update | Easier Curse Removal, Pawn Palette Tweaks - 25 June 2018
A change to the perks received from protecting threatened pieces + revised colour coding of Pawns step Gigachess forward :) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11098003%2F0dfca0f28536e49332a0e91d3b611f3188b695a4.gif GIGACHESS V1.19 CHANGELOG A tweak to the rules governing Shieldguards makes it easier to clear Curses from the board, so now every time a Shieldguard point is earned, any Curse present on a Pawn is wiped out (this previously only happened every 3 Shieldguard points where it was paired up with the Viper Pawn downgrade) The category names displayed on Endless mode's performance grading screen will now only change colour if the category's score is "good" (green) or "bad" (red) A bug where a Blockade's Stock counter (accessible by right-clicking on a Blockade) would refuse to display immediately after viewing a hero piece's ID tooltip fixed A bug whe…
- Gigachess V1.18 Update | New Help Slides, Other Tweaks - 16 February 2018
Some new additions to the in-game reference material and a handful of miscellaneous improvements move Gigachess ahead :) GIGACHESS V1.18 CHANGELOG Clearing a stage above par in Puzzle Attack mode will now display Bogey or Double Bogey in place of the Par / Birdie / Eagle message at the Victory screen The categories listed in Endless mode's performance grading are now coloured green or red to better indicate what's a positive influence and what's a negative influence when calculating performance Two additional slides have been added to the in-game reference guide accessible from the drop-down menu, offering brief, pictorial summaries of Shieldguards, Cursed Pawns and Pawnwarps Completion of individual lessons in the playable tutorial is now saved session-to-session to make it easier to unlock the Tutorial Complete achievement As always, your bug reports and feedback on the community foru…
- Gigachess v1.18 Update | New Help Slides, Other Tweaks - 16 February 2018
Some new additions to the in-game reference material and a handful of miscellaneous improvements move Gigachess ahead :) GIGACHESS V1.18 CHANGELOG Clearing a stage above par in Puzzle Attack mode will now display Bogey or Double Bogey in place of the Par / Birdie / Eagle message at the Victory screen The categories listed in Endless mode's performance grading are now coloured green or red to better indicate what's a positive influence and what's a negative influence when calculating performance Two additional slides have been added to the in-game reference guide accessible from the drop-down menu, offering brief, pictorial summaries of Shieldguards, Cursed Pawns and Pawnwarps Completion of individual lessons in the playable tutorial is now saved session-to-session to make it easier to unlock the Tutorial Complete achievement As always, your bug reports and feedback on the community foru…
- Gigachess v1.17 Update | Endless Mode Mutators - 22 December 2017
Two new gameplay mutators for Endless mode are the big additions moving Gigachess ahead to v1.17 :) GIGACHESS V1.17 CHANGELOG Spawncycle & All Viper mutators added to Endless mode, joining Hardcore as ways to impose new rules onto any difficulty level, more info below! A 5th page has been added to the in-game help slides accessible from the dropdown menu, offering a visual aid for how each hero piece's moveset is expanded while in Hyper state A bug where Blockades and Trapmines could be accidentally placed immediately after loading a quicksave or autosave in Endless mode fixed Alright, so the new Endless mode gameplay mutators can be turned on during the party builder phase and work like so! Left-to-right from the image above :) Enabling the All Viper mutator makes it so 100% of Pawns spawn as Viper Pawns. Ordinarily, the frequency at which Viper Pawns appear is set by the difficulty le…
- Gigachess v1.17 Update | Endless Mode Mutators - 22 December 2017
Two new gameplay mutators for Endless mode are the big additions moving Gigachess ahead to v1.17 :) GIGACHESS V1.17 CHANGELOG Spawncycle & All Viper mutators added to Endless mode, joining Hardcore as ways to impose new rules onto any difficulty level, more info below! A 5th page has been added to the in-game help slides accessible from the dropdown menu, offering a visual aid for how each hero piece's moveset is expanded while in Hyper state A bug where Blockades and Trapmines could be accidentally placed immediately after loading a quicksave or autosave in Endless mode fixed Alright, so the new Endless mode gameplay mutators can be turned on during the party builder phase and work like so! Left-to-right from the image above :) Enabling the All Viper mutator makes it so 100% of Pawns spawn as Viper Pawns. Ordinarily, the frequency at which Viper Pawns appear is set by the difficulty le…
- Gigachess v1.16 Update | Puzzle Attack time travel! - 23 November 2017
Improved undo/redo controls in Puzzle Attack mode and more move Gigachess ahead to v1.16 :) GIGACHESS V1.16 CHANGELOG Time travel controls added to Puzzle Attack mode, allowing you to step back through turns and redo the last turn -- check out the FFW / RRW buttons above the 'Undo' button at the bottom right of the screen! A help panel now appears during the first play of Puzzle Attack mode which points out the new FFW / RRW buttons The 'Change Stage' button now appears during Puzzle Attack gameplay instead of only returning upon losing a stage, allowing you to jump back to the level selection screen more freely 2 new pages have been added to the in-game reference slides accessible from the drop-down menu which describe the use of Blockades, Trapmines and Queen-ups with visual aids The red light flash animation of the Trapmine sprite has been edited to better communicate that it targets…
- Gigachess v1.16 Update | Puzzle Attack time travel! - 23 November 2017
Improved undo/redo controls in Puzzle Attack mode and more move Gigachess ahead to v1.16 :) GIGACHESS V1.16 CHANGELOG Time travel controls added to Puzzle Attack mode, allowing you to step back through turns and redo the last turn -- check out the FFW / RRW buttons above the 'Undo' button at the bottom right of the screen! A help panel now appears during the first play of Puzzle Attack mode which points out the new FFW / RRW buttons The 'Change Stage' button now appears during Puzzle Attack gameplay instead of only returning upon losing a stage, allowing you to jump back to the level selection screen more freely 2 new pages have been added to the in-game reference slides accessible from the drop-down menu which describe the use of Blockades, Trapmines and Queen-ups with visual aids The red light flash animation of the Trapmine sprite has been edited to better communicate that it targets…
- Happy Halloween! :D - 26 October 2017
To everyone celebrating the season in spooky fashion, Happy Halloween! :) Through Halloween here on Steam, Gigachess on first launch will be starting up in its Halloween skin! The stuff I've been working on recently is completely back-end and not very exciting, improvements to the sound manager and assorted optimizations, that sort of thing, but I'm planning to get a nice update out in the next month or so :) As always, your bug reports and feedback on the community forums are a really big help! Thanks a lot for playing Gigachess, please do share whatever's on your mind
- Happy Halloween! :D - 26 October 2017
To everyone celebrating the season in spooky fashion, Happy Halloween! :) Through Halloween here on Steam, Gigachess on first launch will be starting up in its Halloween skin! The stuff I've been working on recently is completely back-end and not very exciting, improvements to the sound manager and assorted optimizations, that sort of thing, but I'm planning to get a nice update out in the next month or so :) As always, your bug reports and feedback on the community forums are a really big help! Thanks a lot for playing Gigachess, please do share whatever's on your mind