Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4161080 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Nøreign |
| Publisher | Nøreign |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A survival horror RPG that follows a pair of runaways escaping a hostile nighttime suburbia.
About this game
Step into this handcrafted pixel-art world, through the perspective of a teen navigating neglect, abuse, trauma, and the search for escape in a bleak urban environment. - Explore interconnected maps and scavenge for resources (food, drugs, money, tools). - Manage survival meters (body, hunger, stress). - Face various encounters with strangers. - Make moral/strategic choices. - Progress toward escaping suburbia. This is the first game by Nøreign, two years in the making. c r e a t o r ’ s n o t e This game isn’t meant to trivialize the idea of running away. Leaving home in a moment of crisis can be dangerous and isolating. I don’t condone anyone putting themselves in harm’s way to escape a toxic situation. But I do believe in finding safe, responsible ways to do what’s best for you. Don’t face it alone, and reach out to someone trustworthy. We all have a part to play in helping out one another, especially when someone feels trapped or unseen. No one should have to run away just to feel safe. - Nøreign Made in RPG Architect. No generative AI was used for the making of this game.
Supported languages
English
