- v. 1.0.2.1 - Hotfix - 18 June 2024
Okay, let's do this again... Bugs Game crash "variable not set" when starting the game was still not properly fixed Game crash if completely erasing the multiplayer private game port number
- v. 1.0.2.0 - 18 June 2024
Hello. I had to make an update due to a couple of issues listed below. At the same time the game engine has had an update which can introduce new bugs so let me know if you encounter any. Cheers General Game engine update Button hovers are more accurate Disabled game exit on main menu with the Escape key (this was annoying) Bugs Potential game crash when starting game (global variable name 'game_maps' index (100325) not set before reading it) Multiplayer hosting did not work due to hosting having expired
- v. 1.0.1.9 - Hotfix - 26 March 2022
General Lava performance improved Slime performance improved Crossbombs performance improved Bugs Potential crash on multiplayer clients when host is sharing maps Bridge appreared glitchy when on lava and topped with slime Next map indicator in shop does not always update to clients in multiplayer (potentially fixed)
- Permanent price reduction - 22 March 2022
This is to let you know that the base price of Gun Bombers has been permanently reduced by 50%. Cheers
- v. 1.0.1.8 - Hotfix - 9 March 2022
Fixed: Game crash on multiplayer in some circumstances when dying and attempting to generate a loot box Game crash when changing the port to nothing then exiting/saving
- Tunnel of Doom released! - 27 November 2021
Hey all miners, I think you're going to dig this news. I've released a new game this week called Tunnel of Doom where you can put your pickaxe to work once again. If you're thinking of something like Binding of Isaac meets Orcs Must Die then you have a pretty good idea of what this game is about. Anyway, have a look and show your support if you can. Much appreciated, cheers. https://store.steampowered.com/app/1361840/Tunnel_of_Doom/
- ver. 1.0.1.7 - Hotfix - 18 August 2021
Fixed Windowed mode switching was buggy
- ver. 1.0.1.6 - Hotfix - 6 July 2021
Fixes Trying to change the port in the settings crashes the game Potential crash when changing weapons with mouse wheel Challenge map was obsolete. Changed to "Plane" map
- ver. 1.0.1.5 - Hotfix - 15 April 2020
Changes Update to latest version of GameMaker Fixes Multiplayer port test is not working Link to Port Forwarding Guide crashes the game Weapon reload bar is not in sync between Top GUI and Player GUI
- ver. 1.0.1.4 - Slime Rancher - 15 February 2019
https://i.imgur.com/oszp1sx.png This version started with the usual bugfixes and other minor tweaks but it quickly developed into something a whole lot more... One thing that players have occasionally missed from the legendary Mine Bombers is the ever expanding slime. While we didn't make this into a weapon (we're not that evil!) somehow this pink goo made it into the mines for your enjoyment - or annoyance. Feel free to use these in your custom maps also. Speaking of custom maps now you can mix small and large maps in your selected rounds! Soccer mode (remember that?) has gotten some love with the addition of bots. There's bot goalies and fieldmen and they all get a kick out of running after the ball. It's pretty silly but that's the point! Also included is a Mouse Lock feature for all you windowed and multiple monitor people. No more accidentally clicking outside the window in your mo…
- ver. 1.0.1.3 - Hotfix: I am Darkness - 31 December 2018
The last update introduced some unwanted features so here's a quick patch to fix those things. Also the Endless Challenge has been replaced with a map from Nollakaks so do give that a try! You do know you can make your own Endless map with the level editor, right..? Anyway Happy New Year to all! New Challenge map has been updated with 'Warehouse' Changes Player position network packet size reduced by 25% Fixes Map Editor: Dropdown depth issue on New form Endless: Timers on disabled spawns continue while the game is paused Fluctuating market may persist through the host's subsequent games Minimap stays on the wrong side of the screen in certain situations Fog of War stopped working properly when 2 players were left in the game
- ver. 1.0.1.2 - Miners Without Borders - 21 December 2018
It's been a while but recent feedback at our Discord channel kicked me into gear for another update. First but not least there was a big GameMaker update that gives performance boosts and fixes issues with high refresh monitors. Primary focus has been on existing features that have been revamped into something better; Zoom is now more customised (and useful) and the Fluctuating Market game setting will now increase or decrease shop prices based on previous round demand (i.e. Popular items become pricey while unpopular ones will see discounts) All new stuff includes the No Borders game setting which allows hopping from one side of the map to the other whenever you cross the map borders. There's also a new special item available from the bones which gives you unlimited ammo (guns only) for that round. For other changes and fixes, see below. Happy holidays and keep on digging! New Game Set…
- Linux & Steam Play support - 3 September 2018
This post is regarding Valve recently introducing a new version of Steam Play. In short the main take of that news is "Windows games with no Linux version currently available can now be installed and run directly from the Linux Steam client, complete with native Steamworks and OpenVR support." Previously I've heard Wine (Steam Play uses a modified distribution of Wine, called Proton) users having some luck running Gun Bombers. Now an active player (thanks Miikka!) told me that Gun Bombers works very well indeed through the new Steam Play. Miikka was initially experiencing slowdowns but got over them after using the following Steam Launch Command: PROTON_USE_WINED3D11=1 As a developer this is great news because typically a separate Linux version would have to be tested and compiled in order for the game to be played on Linux. I'm interested to hear from others too that have tried Gun Bom…
- ver. 1.0.1.1 - Hotfix: Beam Me Up, Scotty - 20 June 2018
Somehow the portals got dropped from the maps on the previous update, apologies about that. Happy jumping and look closely for Gun Bombers on the Steam Summer Sale! Changes vSync setting removed. This caused unusual issues in the current version of Gamemaker Fixes Portals are not generated on maps
- ver. 1.0.1.0 - Create Your Own Endless Maps - 21 March 2018
https://i.imgur.com/bPpNUTw.png A major reason for this update is moving Gun Bombers to GameMaker Studio 2 for future compliance. Everything should hopefully work the same with some added performance gains - My laptop showed a roughly 20% increase in fps but your mileage may vary. Of course just updating the game engine isn't that interesting so we did more; You can now create your own Endless maps that come with their own leaderboards! At the same time we also removed the 2 player gap that used to be in Endless Coop mode. For more thrills we've introduced a new Challenge mode where we will occasionally showcase an interesting Endless map from the community. The Map Editor in general has had more love with handy shortcut keys and other new tools. Other notable mention is the return of the original Peekaboo mode as some players were keen on getting that back. This is an alternative optio…
- ver. 1.0.1.0 - Create Your Own Endless Maps - 21 March 2018
https://i.imgur.com/bPpNUTw.png A major reason for this update is moving Gun Bombers to GameMaker Studio 2 for future compliance. Everything should hopefully work the same with some added performance gains - My laptop showed a roughly 20% increase in fps but your mileage may vary. Of course just updating the game engine isn't that interesting so we did more; You can now create your own Endless maps that come with their own leaderboards! At the same time we also removed the 2 player gap that used to be in Endless Coop mode. For more thrills we've introduced a new Challenge mode where we will occasionally showcase an interesting Endless map from the community. The Map Editor in general has had more love with handy shortcut keys and other new tools. Other notable mention is the return of the original Peekaboo mode as some players were keen on getting that back. This is an alternative optio…
- ver. 1.0.0.9 - Bigger is Better - 13 October 2017
In an effort to make the game a bit more accessible to new players we've made changes to the zoomed in state and set that as the default view for everyone. Veterans fear not as you may override this preference from the settings. New Minimap when playing zoomed in "Zoom On Start" setting Changes Zoomed in state is on by default Zoomed in area is slightly bigger Vertical Sync setting is on by default (to overcome black screen issue for new players) Fixes Rebirth in small map preview puts the player outside playable area Peekaboo visibility area remains open after team member dies Fire enemy can shoot through minecarts Team members are hidden when in smoke
- ver. 1.0.0.9 - Bigger is Better - 13 October 2017
In an effort to make the game a bit more accessible to new players we've made changes to the zoomed in state and set that as the default view for everyone. Veterans fear not as you may override this preference from the settings. New Minimap when playing zoomed in "Zoom On Start" setting Changes Zoomed in state is on by default Zoomed in area is slightly bigger Vertical Sync setting is on by default (to overcome black screen issue for new players) Fixes Rebirth in small map preview puts the player outside playable area Peekaboo visibility area remains open after team member dies Fire enemy can shoot through minecarts Team members are hidden when in smoke
- ver. 1.0.0.8 - Alone In The Dark - 30 June 2017
First off, welcome all new players that the Steam summer sale brought forward! Coincidentally I received further feedback and motivation to look into something that has needed an overhaul for a long time - the Peekaboo mode. While fun, the biggest issue has been that it too easily turns into a camp frenzy where players hide in their own little corner of the map waiting for unsuspecting prey. Well, things are about to change. In the new Peekaboo mode the areas you discover will be hidden shortly after. You will for the most part be constantly in the dark. You will however be able to see where your clones or team mates are just like before. At the same time the standard visiblity radius around you is slightly bigger. That's it really. Doesn't sound like much but it completely changes the dynamics of this mode. Hope you enjoy and as always keep that feedback coming! Changes Peekaboo mode i…
- ver. 1.0.0.8 - Alone In The Dark - 30 June 2017
First off, welcome all new players that the Steam summer sale brought forward! Coincidentally I received further feedback and motivation to look into something that has needed an overhaul for a long time - the Peekaboo mode. While fun, the biggest issue has been that it too easily turns into a camp frenzy where players hide in their own little corner of the map waiting for unsuspecting prey. Well, things are about to change. In the new Peekaboo mode the areas you discover will be hidden shortly after. You will for the most part be constantly in the dark. You will however be able to see where your clones or team mates are just like before. At the same time the standard visiblity radius around you is slightly bigger. That's it really. Doesn't sound like much but it completely changes the dynamics of this mode. Hope you enjoy and as always keep that feedback coming! Changes Peekaboo mode i…