SPSTEAMPULSELIVE ANALYTICS
Ogre Dungeon

Ogre Dungeon Steam news

Durance Gaming | Mar 21, 2026 | game

Released

0players observed · 6 October 2026 - 03:57:34 UTC

CasualIndieRPGStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Ogre Dungeon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateMar 21, 2026
  • DeveloperDurance Gaming
  • PublisherDurance Gaming

Genres: Casual, Indie, RPG, Strategy, Early Access

Company pages: Developer: Durance GamingPublisher: Durance Gaming

Top Steam chartsTop 100 gamesGame directorySteam Store page

Ogre Dungeon Steam news

Ogre Dungeon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Dungeon Generator Update - 25 April 2026

    Early Access update here! The dungeon's random generator is now active. But it's not the plain old procedural generator from the YouTube video a few months back. After tinkering with some different random level generators on Unity I thought, what's stopping me from doing something like this with Ogre Dungeon? Turns out, nothing was stopping me. So I wrote a custom dungeon generator based on my experience with Unity. Somebody somewhere probably already did this but me, I'm calling it the "stamp generator" because it works a little bit like a paper stamp. Where you plugin the new script, the next floor is generated procedurally... New Dungeon Generator: Procedural Paperstamp? When a new game starts, a pool of 25x25 tile small maps get generated. Then, another pool of bigger maps is generated. The game takes the first pool of small maps, shuffles them, and then randomly combines them into…

  • Early Acces Update #01 - 26 March 2026

    The first of many updates for Ogre Dungeon's Early Access period as we approach official release. A couple minor bug fixes and some new changes thanks to some of the great feedback we've gotten so far. The "Hardcore" game mode (perma-death) has been temporarily deactivated so we can move on to stress testing the game's "Regular" gameplay mode. When the player's character dies, they will automatically load back at the last checkpoint or save location. For this "Regular" mode, the player can change characters at their room in town. The character Skill Tree has been activated. Each level up will grant skill points to spend on powering up your characters. The dungeon map has been activated. Players can now see a map of the current floor whenever they are not in town. Visual indicators have been added to many of the dungeon's common intractable objects. They will fade in and out of view depe…

Patch notes and updates

S.noRelease datePatch nameGID number
125 April 2026Dungeon Generator Update1830797770238845
226 March 2026Early Acces Update #011827626365771251

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.