SPSTEAMPULSELIVE ANALYTICS
Galactic Overthrow

Galactic Overthrow Steam metadata

Ace High Arcade | May 4, 2026 | game

Released

0players observed · 25 September 2026 - 10:50:13 UTC

CasualIndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)4,126
  • Revenue (VGI)$15,497
  • Review score81% positive

Galactic Overthrow metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)4,126
  • Revenue (VGI)$15,497
  • Review score81% positive
  • Total reviews32
  • Release dateMay 4, 2026
  • DeveloperAce High Arcade
  • PublisherAce High Arcade

Genres: Casual, Indie, Simulation, Strategy

Company pages: Developer: Ace High ArcadePublisher: Ace High Arcade

Top Steam chartsTop 100 gamesGame directorySteam Store page

Galactic Overthrow Steam metadata

Galactic Overthrow metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4163600/metadata
Steam Storehttps://store.steampowered.com/app/4163600/
Steam Communityhttps://steamcommunity.com/app/4163600
PCGamingWiki search
IGDB searchSearch IGDB for Galactic Overthrow

Reviews, pricing, and metadata

Review summary

Positive

81% positive, 26 positive, 6 negative

Price and discount

$5.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Camera Comfort, Custom Volume Controls, Adjustable Difficulty, Mouse Only Option

Achievements

13

Platform releases
  • Steam 4 May 2026

Latest Steam announcements

  • Quick Fix for Data Clear Option - 23 August 2026

    Quick update today to fix an issue with clearing data through the settings menu. It was possible to clear your data mid-game which would still functionally work but could result in the current game not saving to the appropriate profile slot and other strange behavior on exit. It's now been fixed to disable the game clear during active gameplay, and only available when using the clear function from the main menu path.

  • Galactic Overthrow 1.2 - 17 August 2026

    Galactic Overthrow has now been updated to version 1.2. This update includes a few bug fixes and optimizations to the simulation, as well as laying the ground work for some future updates (more on that coming soon).New FactionA new 10th faction has been added to the game, so hop in and check it out. I wanted to get the roster filled out to the full 10 planned since the initial release, but needed some significant changes to the systems in the game to be able to support some of the things I wanted to do with new factions going forward. This update has made some of those options possible, so I've added a faction that utilizes some of those changes.Changes to SystemsThere should be no visible gameplay changes to anyone who's been playing already, and your save files should be able to seamlessly support these changes (and the additional faction unlock) with no issues.The main intent of thes…

  • Quick Fixes After Seasonal Sale - 10 July 2026

    Lots of new players checked out the game over the Steam Summer Sale (thanks everyone for the support!). This is a quick update to address some of the small bugs found, and some other QoL improvements: - Fixed bug related to clearing building slots on a full board - Fixed visual inconsistency when rapidly pausing and unpausing game on a large board - Added confirmation dialog to Scorched Planet effect - Fixed potential issue with profile clear button not clearing profile data completely

  • Galactic Overthrow 1.1.4 - 26 June 2026

    Hey everyone, Galactic Overthrow 1.1.4 is out now for the Steam Summer Sale. This patch includes a bunch of small fixes from user reports, better save file optimization and corruption prevention, better handling of simulation race conditions and...Pirate SwarmsPirates can now spawn in asteroid fields. The behavior for pirates changes based on the difficulty you select, though in general they behave like hostile planets taking over your friendly planets on a timer and spreading their influence throughout your current galaxy.In Passive Mode, pirates won't spawn at all. You can still enjoy the same more laid-back or casual experience of passive mode without too much of a change. There are some features coming soon that will add some more interaction to Passive Mode, but for now this is unchanged.In Active Mode, pirates will have a chance to spawn in explored asteroid fields, but will only…

  • New Bug Fixes - 23 June 2026

    Quick patch to address some low-frequency bugs that may affect gameplay. - Fixed: Unstable warhead can cause game board to be unresponsive if utilized in a fully conquered galaxy - Fixed: Choosing a game mode could potentially result in an undefined state, causing the game to run at a difficulty and game speed that's not expected - Fixed: UI issue with windows sometimes not hiding correctly (very rare). Thanks everyone for playing and your bug reports. Hopefully some more news soon on some upcoming changes.

  • Small Potential Inconsistency in HUD - 4 June 2026

    There's a bug (possibly engine bug) that's causing a game UI / HUD issue for large map loads that might be taking longer on slower machines. I'm putting in a fix to try to work around what I'm seeing might be potentially an engine issue, but still doing some more debugging on it. If you end up seeing anything while you're playing where the game stops updating resource counters or game objectives, let me know, you might be one of the rare few in this situation that could help debug further.

  • More Debugging Updates - 3 June 2026

    I've added some anonymous crash reporting and handling to help find some of the more obscure issues players have run into (it already caught one!). Bug Fixes: - Fixed issue with settings menu calling old unity systems that are no longer enabled

  • Fixing A Few Crash Bugs - 2 June 2026

    Apologies for the rapid updates today, trying to nail down a couple pesky crash bugs that are affecting a number of recent players. Updates today: - Fix issue with unknown or modified locales not loading correctly (thanks Unity) - Fix issue with steam overlay that game up from the updated news feed widget - Add more options to news feed data to help with scheduling sales and other event notifications - Testing out some systems ideas to potentially add some features using steam inventory service (no MTX or anything, just trying to get ready for potential access to trading cards in the future) - Fix issue with opening and closing the game very quickly / alt+f4 while loading, etc

  • Quick Performance Update - 1 June 2026

    Quick patch today to fix some issues with game performance, and UI inconsistencies: - Fix mouse cursor delays / hitches, should be smoother now, but let me know if it gets worse - Updated some window ordering issues in the UI that could cause windows to have a fade layer above them instead of below - Removed some validation checks from game simulation to speed up performance on some lower power machines

  • Galactic Overthrow 1.1 - 26 May 2026

    Welcome back, it's Galactic Overthrow patch day! Along with that, a version bump to 1.1.There have been a lot of changes over the last few weeks while reacting to launch issues and feedback (thanks again for all of the reports!), and I'm bringing in a few new features and updates today. Because of this there's also been a version change to save files, prompting an update in version.A note on the save files: When you launch the game your previous save will have a warning telling you that the game is saved on an old version and may be unstable. You can still play and there should be no crashes, but some of the advanced techs changed position and so there might be some weirdness with techs in that section. After a successful galaxy jump your save will be back to normal, or you can start over and get a few more of the new changes that have been added. Either way, I don't expect it to break…

  • Post Launch 1.0.6 Update - 14 May 2026

    Welcome back!I've got a brand new update for week 2 of Galactic Overthrow's launch. Of course, also a huge thanks again to everyone with their feedback and reviews. It's been great reading through everything players have said so far, collecting all the feedback, working through the negatives to help provide a better game for everyone, and much more. There have been a bunch of bug fixes and additional updates since the last announcement, so jump in again and check out all the new stuff. Some will remain a surprise if you haven't played since launch.Population UpdateThe game now supports much larger empire population numbers. Initially when the game launched I wasn't sure how the majority of players were going to play. Were they going to maximize expansion in one galaxy, only jumping when complete. Or were they going to power through the objectives and speed run the main content jump chai…

  • New Experimental Changes to Game Modes - 9 May 2026

    Hey everyone, I'm currently testing out a change to how game modes work in the game. The "passive mode" setting is still going to be the default for new players, so there shouldn't be a change for anyone onboarding in the game. But if you've played already and are looking for a little more challenge or changes to how the game works, read on!Game ModesIn the game settings ('game settings' button on faction select for a new game), I've changed the 'Passive Mode: On/Off" button to be a game mode button with three options now.Passive:- This is still the default, hostile planets don't attack you, plays more like an idle game. You can walk away any time without pausing and there's no risk to your progressActive:- Hostile planets have their original attack timers that slowly tick up, and will attack an adjacent (non-home) planet and flip it to hostile. This works the same as before but the str…

  • Release Day QoL Updates - 5 May 2026

    It's been a great release so far, tons of players jumping in, conquering galaxies and checking off achievements. Thanks to everyone who's grabbed the game so far, it's been a fun 24h. As always, thanks as well for your reviews and feedback. I read it all, and try to find the best ways I can to incorporate as much of the feedback as possible.This update, as well as a few of the hotfixes yesterday, includes addressing a bunch of feedback received so far.New Camera ControlsCamera controls have been updated with a few new features. I've made significant changes to how the camera was handled internally, which opens the door for a lot of additional improvements. One of which is multiple zoom levels. You can still zoom in and out with the mouse wheel, and the game will seamlessly blend between a few presets (I believe 5 in total). Because of the changes, I can now add more of these if needed t…

  • Galactic Overthrow is Out Now! - 4 May 2026

    I want to extend a huge thanks to everyone for their feedback and support through all of the playtesting phases. I'm so I'm excited for the release of Galactic Overthrow to finally be here and to share it with you. What started as a rough idea for a simplified 4x-lite, to evolving into what plays a bit like a real-time board game, I love where this game has ended up.The 1.0 release represents the conclusion of the original scoped game and design, a 4x like experience that delivers the feel of grand strategy games but tailored to a shorter and 'lower stakes' campaign and setting. This however does not mean it's the end of development on the game, but a little more on that later.I'm looking forward to getting this game in the hands of more players, hearing all about your experiences along with your thoughts and feedback. So as always with all my games, reach out on any of the socials or f…

  • Demo Update and Release Date - 16 April 2026

    Hey everyone, another demo update today. Many of the changes should be fairly minimal but there are a few that will affect gameplay. Additionally there's now a release date for the game. Tentatively this is May 4th, 2026. I'm working on fixing up a bunch of content in the full game, including the prestige / galactic jump system, and the advanced tech tree. This current update is a good one to recommend to anyone you know who might like the game, it's more polished than the original versions and a bit more representative of the final game (especially if you know some content creators that would love it :D).Thanks again to everyone who's played so far, and all your feedback. I'm excited for the road up to release, with a concrete date out there it's now much more real than ever.Prestige in DemoPart of the prestige system is now included in the demo. For those who want to keep playing and…

  • Pre-Release Demo Update - 1 April 2026

    Hey everyone, I've made a few updates to the demo today ahead of the game's upcoming release on April 30th, 2026 (tell your friends!). Here's a quick outline of what has changed.Game Balance and PaceThe game speed has been decreased by about 10%, this gives you a bit more time to plan in the early game and helps keep the later game timings a bit more under control. The full release has a slower game cycle as the systems and complexity evolve a bit differently than the demo, which serves more as an accelerated overview of gameplay.The 'mining rush' strategy has been bumped down in power level a little bit, to offset it's much higher speed at rushing through the empire levels. The main change here is the effectiveness of mines built on planets early in the game has now been reduced (while all other buildings have been increased). Later in the game many technologies will change this and it…

  • Potential Full Release Roadmap - 13 March 2026

    Hey Everyone, I wanted to take some time to outline a little of what I'm thinking will be in the final release of the game that isn't currently present in the demo itself (though some of this might make it into the demo in the next week).The question has come up a few times in different areas, and I love seeing the interest in the demo and the future of the game. So I'm going to do my best to summarize the plan here for everyone.Thanks for checking out the demo and for your feedback! The demo and the full game are still likely to continue evolving for a little while longer. So I'm still taking in all the suggestions I can find and trying to prioritize whatever will work with the design, sounds fun, and is of course possible given the time frame :).Broad Feature PlansAdvanced Technologies will be available starting around the mid-game (about the time Flagship construction is underway mos…

  • Large Demo Update - 11 March 2026

    Hi Everyone, released a large update to the demo today to fix a few issues, try some new things and other surprises. Check it out and let me know what you think, and of course I'd love to hear all your feedback.Feature: Events are now a more meaningful decisionEvents have been changed from singular "accept / decline" option, and replaced with a new system that allows the selection between multiple events for different effects. Right now I'm testing out two, but could change it to three if that would feel better. Two felt like a good balance between increased complexity / strategy and not too overwhelming for the more casual nature of the current design direction.Additionally, the decline options for the faction events felt too punishing in some cases and didn't really feel like a meaningful choice / something to ever take. Players would often just spam the accept button because even tho…

  • Early Localization Support / In Demo - 3 March 2026

    Hey everyone, thanks for a great Steam Next Fest! Lots of players showed up to check out the game, chat with me and give feedback / suggestions, and even some wishlist growth! I've been wanting to try to solve the localization problem for a while.There are some rough edges, but I'm happy to announce that there is now functionality in my shared game framework to handle localization correctly and I can start to figure out a long term path for this. To test this out, I've included a few of the most requested languages in the localization first pass to see how the game plays and get feedback from native speakers. Please reach out to me if you have any feedback, corrections, suggestions, and questions (email preferred, you can get it from the Ace High Arcade website).What I have currently is a combination of Google Translate + anyone I know that can help give some feedback on some of the ent…

  • New Demo Updates - 27 February 2026

    As Next Fest is wrapping up, I've made a few more changes to the demo as a result of some more great feedback from players. If you checked out the demo earlier, there's a good chance it's significantly different from what you saw before. Take a look at the changes if you get a chance.Time Limit / Weird VPsThe VP system was a hold over from the time trial mode, initial implementation and it never really fit with the way the game plays out. This has been removed and replaced with a "Planet / Research tracker and goal panel".The game progress is now more directly tied to your progress through the systems of the game, unlocking features as you naturally progress. This also eliminates the goal prompts from before, makes it impossible to soft-lock if you play around the original goals, and makes the gameplay feel like a much more open sandbox (as originally intended).Thanks everyone for the g…

Patch notes and updates

S.noRelease datePatch nameGID number
123 August 2026Quick Fix for Data Clear Option1841579228672612
210 July 2026Quick Fixes After Seasonal Sale1837955055357705
323 June 2026New Bug Fixes1835871199316558
44 June 2026Small Potential Inconsistency in HUD1834602721186708
53 June 2026More Debugging Updates1834602721185574
62 June 2026Fixing A Few Crash Bugs1833968530901516
71 June 2026Quick Performance Update1833968530898606

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4163600
Live current players0
SteamPulse tracked peak11
Live count (today's peak floor)0
Price$5.99
Free to playNo
Discount0%
Original price USD$5.99
Current price USD$5.99
Release dateMay 4, 2026
DeveloperAce High Arcade
PublisherAce High Arcade
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent81%
Positive reviews26
Negative reviews6
Total reviews32
Steam recommendationsNot available
Achievements13
Average playtime forever171 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4163600/

Short description

Build a massive galactic empire and conquer the galaxy in this incremental game of space conquest. Carefully manage resources, expand your empire, and grow your influence with a casual spin on the 4x game feel.

About this game

Explore, develop, build and conquer your way through procedural galaxies in this real-time incremental game with a 4x theme. No managing units or fleets on a board, focus purely on managing your resources and growing your empire to overthrow the galaxy. Discover Incremental based core gameplay, with new features and surprises unlocked as you explore the tech tree and complete empire milestones. What will your empire's story be? Unlimited From the diverse array of alien factions, procedurally generated galaxies to explore, and a game that evolves as you play, the possibilities are near endless. The game's complexity increases along side your familiarity, so you'll never feel overwhelmed by the options yet the tactics and strategies you'll employ grow in depth over time. Quick A 4x themed snack full of conquest and expansion with relaxing and condensed session times. Configurable play options give you control over how you want to play whether you want a relaxed idle game or something with a light time pressure. Features Gameplay modes for idle fans, or those who want some additional real-time pressure Play how you want, with configurable game speed and settings to suit your playstyle Incremental gameplay with a 4x theme Highly replayable with procedural worlds, discoverable events, unlockable factions, changing starting conditions, and more

Supported languages

English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Polish, Turkish

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
67Camera Comfort
68Custom Volume Controls
78Adjustable Difficulty
76Mouse Only Option
74Playable without Timed Input
79Save Anytime
69Stereo Sound
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $5.99
  • Highest observed: $5.99

Galactic Overthrow's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $5.99, the highest is $5.99, and the first visible tracked price is $5.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Galactic Overthrow's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $5.99, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $5.99. The latest run records $5.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $5.99
  • Current list price: $5.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Galactic Overthrow at $5.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$5.99$5.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $5.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$5.99$5.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $5.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$5.99$5.99No discountSteam Store

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WARDOGS210,04925 September 2026 - 00:05:15 UTC399,748Not availableBULKHEAD
Bongo Cat163,32025 September 2026 - 08:09:59 UTC193,859108,446Marcel Zurawka, Julius Krüger
War Thunder50,95225 September 2026 - 09:58:29 UTC125,317781,076Gaijin Entertainment
Stardew Valley44,69925 September 2026 - 10:13:19 UTC236,6141,016,067ConcernedApe
Hearts of Iron IV37,38725 September 2026 - 10:49:56 UTC93,196377,014Paradox Development Studio
VRChat36,47925 September 2026 - 07:31:41 UTC74,217261,953VRChat Inc.
Don't Starve Together34,88325 September 2026 - 07:32:25 UTC122,662531,182Klei Entertainment
Farming Simulator 2534,49724 September 2026 - 15:38:55 UTC135,88351,357GIANTS Software
Project Zomboid33,09625 September 2026 - 08:30:23 UTC122,811467,999The Indie Stone
Graveyard Keeper 230,69025 September 2026 - 07:28:36 UTC49,4841,240Lazy Bear Games
RimWorld25,21725 September 2026 - 09:58:08 UTC95,851239,107Ludeon Studios
Football Manager 2624,56525 September 2026 - 09:06:29 UTC82,75035,608Sports Interactive

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2555,28825 September 2026 - 10:57:11 UTC1,291,3282,758,031Valve
Slay the Spire 255,13825 September 2026 - 09:36:05 UTC574,638199,438Mega Crit
Total War: WARHAMMER III54,76725 September 2026 - 08:34:37 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Hearts of Iron IV37,38725 September 2026 - 10:49:56 UTC93,196377,014Paradox Development Studio
Don't Starve Together34,88325 September 2026 - 07:32:25 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI29,81625 September 2026 - 09:47:29 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Baldur's Gate 329,31625 September 2026 - 08:27:35 UTC875,343836,282Larian Studios
RimWorld25,21725 September 2026 - 09:58:08 UTC95,851239,107Ludeon Studios
Football Manager 2624,56525 September 2026 - 09:06:29 UTC82,75035,608Sports Interactive
Mount & Blade II: Bannerlord23,68325 September 2026 - 09:56:54 UTC248,034297,199TaleWorlds Entertainment
Arena Breakout: Infinite21,12025 September 2026 - 10:09:31 UTC65,94478,112Morefun Studios
Black Desert18,54725 September 2026 - 09:45:19 UTC59,91792,632Pearl Abyss

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