Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4170960 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $4.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $4.99 |
| Current price USD | $4.99 |
| Release date | Jan 15, 2026 |
| Developer | Zaki |
| Publisher | Zaki |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 4 user reviews |
| Positive review percent | 50% |
| Positive reviews | 2 |
| Negative reviews | 2 |
| Total reviews | 4 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | 214 minutes |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4170960/ |
Short description
Defy death itself. Face the darkness below — and carve your own fate.
About this game
💀 Game Overview Profaner of Death is a deck-building roguelike × turn-based RPG that puts absolute focus on battle tempo and the thrill of growth . To rescue her sister, kidnapped by a necromancer who commands the dead, a silver-haired knight descends into the depths of sewers reeking of blood and decay. Use your cards wisely, defeat your enemies, and strengthen your deck after every battle as you push deeper underground. Which card you play, and which enemy you strike first— that single decision can mean life or death. ⚔️ Features 🔥 Card Battles Designed for Maximum Tempo In many deck-building roguelikes, managing HP as a permanent resource often turns minor fights into tedious exercises in avoiding damage. Profaner of Death rethinks this structure. Your HP fully recovers after every battle . In exchange, enemies are relentless. Every fight is tuned to be a desperate, edge-of-your-seat struggle . Additionally: Shield cards are mostly single-use You cannot rely on defense indefinitely As the run progresses, guarding becomes harder, but your deck cycles faster , enabling aggressive, fast-paced combat that never drags on. This is not about endurance— it’s about constantly asking: “How do I finish this fight this turn ?” 📈 Clear, Tangible Growth Through Combat Each time you defeat an enemy, your attack power increases at random . As battles stack up, your damage skyrockets, providing growth you can clearly feel through the numbers . Despite being a roguelike, the game delivers the catharsis of an RPG-style power curve . Across multiple runs, how far you can push your final damage output becomes a goal in itself. ※ A challenge run with no attack power upgrades is also possible. ☠️ Deep Build Choices from a Single Character You control only one character. While she is fundamentally a power-based knight , she also has access to poison-based tactics . Poison ignores enemy armor, making it strong and stable early on, but it does not benefit from attack growth , forcing hard decisions for the late game. Commit fully to poison? Push physical damage to its limits? Choosing how to conquer the depths creates a system that is simple, yet deeply str…
Supported languages
English, Simplified Chinese, Japanese
