- Speed and Gratitude Update - 29 November 2021
Speed & Gratitude! Speed! Simulating water physics is a big part of what makes Make Sail unique, and if your boat gets big, it's also a big part of what makes Make Sail slow. This update has been a long time in the making but I've finally finished it: A full rewrite of the water physics core logic. The new physics are much, much faster. And takes much better advantage of multi-threading. You probably won't see much difference for small boats but, for complex boats with several hundred pieces, this update can more than double the frame rate. If water physics is what makes your heart sing, you might want to check out this water toy I made to demonstrate this big improvement. You can play with it right in your browser This is a demo of the new tech now powering Make Sail! Gratitude! This update is also celebrating our crowdfunding campaign backers with a musical overture accessible from th…
- The Winds Have Changed - 3 August 2021
There's a beautiful new tool to paint your own wind patterns and lots of bug fixes, but the real heart of this update are the new progressively changing wind patterns designed to solve a big problem. New wind patterns are unlocked as you play to reduce repetitious traversals and create challenging new situations and opportunities. Every time you expand the ring or need to return from the edge to the center, the wind changes to a carefully selected pattern designed to enhance your trip. At first, the new patterns will expedite your journey, pulling you in faster or providing quick paths out to the edge. Later the winds can speed you along but also require a bit more mastery to handle. Near the end of the game, the wind can be downright antagonistic. The wind is much more of a living character and a participant in your experience. I think the result makes for a more engaging adventure wit…
- Teaser: The Wind Update! - 25 June 2019
Teaser: The Wind Update! Lest you think I've fallen asleep over here, I will now tease you with thrilling tidbits about the next update in the works: The Wind Update! Make Sail's wind has long been over-engineered. Meaning, I wrote way more complex behaviors for it than the game ever used. For the last few months, I've been adding features that finally use all that raw vector-math-a-licious power. Several big changes are coming, here's a sneak peek: For advanced players, there's gonna be so much more than just circular wind. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F6857515%2F8b3727ed1160bc1fb63ce809b9e55c15b6cc33f9.gif And then there's this https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F6857515%2Fdc1e701b0b0a7b4d83affe8b0fa048f643934320.gif I'm shaking the bugs out and sprinkling on fun. While you're waiting, hoot at me in the discord. Love, Ziba
- Creative Mode is Here! - 5 November 2018
Today we release our biggest update yet: Creative Mode! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F6857515%2Fca32781035885b2e3718cd32bca9a359e9072f62.gif Creative Mode Make Sail is was already a game about your ideas and your creations. Now, there's a whole set of new toys for you to play with! Creative Mode is a new option right from the start menu. Its an open ocean where you can build with unlimited amounts of every piece. Want 30 wooden birds, a 40 foot tall sail made of shimmering energy and enough jets to get serious airtime? Doooo iiiit. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F6857515%2F2408be4576cd75931c85dac982a4efa096aeec3d.gif But what's really new is the creative control panel! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F6857515%2Ff33259bf4a29779e73a700a8d6f310a3e84aecb5.gif Press C while any time in Creativ…
- Multi-Sail Controls! - 13 September 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F6857515%2F49a6f1ed3f3f08fd12e924b887124ebd94815228.gif Mail SailS Here at Popcannibal, we're committed to empowering you to make bold and questionable nautical designs in the safety of your own home. Previously there were some limitations regarding how many sails you could operate at once. And no way to operate both square and triangle sails on the same boat. Now, if you have square and triangle sails, the control tips will inform you that you can hold shift to operate the square sails as you normally would. So, please, stick 32 sails on your boat and aim for the moon. (If you do reach the moon, please file a bug report, that's not really possible). More seriously, even just a pair of a single triangle and a square sail are a very capable combo that lets you steer sharply, but raise the halyard and really take off downwind…
- Symmetry Mode! - 27 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31103305%2Ff4c5650ec5506cb399877631e275d14e8456b01c.gif Why click twice when once will do? Building just keeps on getting better! Press the spacebar while building to toggle symmetric building on the forward axis of your boat. Symmetry can work in combination with cloning (hold alt) and grabbing groups (long press mouse). Duplicate complex chunks, rotate them and mirror them in one swift motion! Less bad weirdness, more good weirdness Boats shouldn't fall from the sky when you're trying to edit them. So we stopped doing that. Oceans should be full of bouncing jellyfish full of energy, so we're doing lots more of that. Preview the next update now! Creative mode isn't done, but it's available for troublemakers like you to poke at. Just hop in to the discord and we'll set you up. We'd love your feedback! Full change list Symm…
- Improved Build "Feel" - 16 July 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31103305%2Ff2f1b4f046b8762aae60e33ead1fb7a0e562ab45.gif Better Boat Building Buttons, Baby! Menus can't just look good, they have to feel good. They should to invite you into their GUI embrace with a tender whisper: Together we will enact your will with ease and clarity. Today's update brings Make Sail's build menu a few steps closer to realizing this soothing and unnervingly sensual ambition. Learn tricks, get pieces In addition to improved visual feedback for a range of actions, there's a new tutorial. Earn unique pieces while learning advanced maneuvers like cloning whole groups of pieces! What's next? We're not done improving building! More convenience and power is already in the works. Plus more gameplay elements and other surprises. I'm not naming dates, but I will say that creative mode is coming along nicely. Thank…
- New creature: Giant Turtles - 20 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31103305%2Fe336df64c6a7671b851818c66fc81e44a929ca00.gif Giant Sea Turtles At 5,000kg, our majestic sea turtle weights about as much as the tongues of two blue whales. (Or one t-rex for those of you who prefer traditional measurements) They instinctively swim upwind, so consider attempting to climb aboard for a ride. Maybe even land your boat on one if you're feeling fancy. Each turtle carries an exclusive piece: the Sea Turtle Square Sail. Our first stack-able sail. Guaranteed to get you into trouble faster. Other updates Lots of AI work this month. All creatures have more vertical variation to their flight patterns. They're also a touch easier to stand on if you can get there in the first place. They know your innermost feelings but are too polite to bring them up. You can also now press escape or r to move back to build…
- Center of Mass - 25 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31103305%2F61a13794dd96ebeec3d04027c5395838d53e5edb.gif By request: a center of mass indicator! For all you boat crafters working to achieve greater design perfection, we now have a little green dot showing the center of mass. If your hand was giant and inside the game, this is the point where you could balance the boat on your finger tip. So now you can know, without even having to put your boat in the water, that the 5 meter tower of stone you piled on the nose of your boat will indeed be a problem. Full Changelog Center of mass indicator. Turn on in build settings. Never drown cheat. Simpler inventory display when using all inventory cheat. Fixed a bug which could cause boats not to be visible when building. Fixed duplication bug on some pieces. (Thanks Nixae) Fixed jitter on the ropes atop gas buoys.
- Smarter Creatures, Smarter Updates - 20 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31103305%2Fee335d5b252b86fd75f58cfefa6fab1556445040.gif A bunch of little fixes and.... Smarter Creatures It used to be that creatures stopped thinking as soon as they went out of view. Now creatures have thoughts, paths and actions that persist at all times and are part of your save game. You may notice some improved behaviors now, but the big pay off will be with new creatures and events that are in the works. Smarter Updates Half the fun of early access is being connected to the developers and following our growth. (Or so I like to flatter myself). So we've added a video preview and countdown to the title screen where you can see what's coming next and when it's happening! Of course, you can still just ask us what's next and make requests in our discord. Full Changelog Video news capsule on title screen with countdown t…
- Building Overhaul! - 28 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31103305%2F9ad165c1e84805a730aebe5c2aad8cbf1e95feca.gif Easier, simpler, faster. The last two weeks have been about making Make Sail's building system require less precise input while delivering more precise results. Instead of all the points you COULD connect to, you now see only the points you WILL connect to and a predictive outline showing where your piece will snap when you let go. Bring a place near your target, witness the prediction and when you let go, it will jump in to place. We've also added the ability to copy chunks of your boats, big speed improvements, fixes and much more. Major building system changes. Piece and group cloning. Hold alt while clicking. Far less visual clutter while building. Much faster piece snapping on large boats. Disconnected pieces are highlighted. Established joints show on mouseover.…
- Better Building and More - 14 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31103305%2Fd8b056e03ce983b5217c48abf7e3ffd093c37a49.jpg Building had a really unfortunate bug which caused pieces to rotate slightly and make snapping very difficult. This only affected some computers. So the tools worked for some people (me) and were maddeningly unusable for others (sorry if that was you). That's fixed, but just usable isn't good enough. We're aiming for brilliant. Today's update simplifies the number of snap points, introduces guide lines and more. And there's lots more improvements in the works. Thanks once again to everyone who submitted reports to [email protected], discord, or via the in game reporter. Building: Fixed error causing pieces to rotate inappropriately. Building: Hiding back facing snaps in build mode. Improves clarity and speed. Building: Attachment guide line while building shows…
- Premature Evaluation: Make Sail - 11 April 2018
Premature Evaluation is the weekly column in which we explore the wilds of early access. This week, Fraser s setting off in a rickety boat in Make Sail . It looks a bit like Wind Waker, but you get to build your own vessel. Sadly, it doesn’t talk. Once a year, usually around the time of Gamescom, I slink off. I stop writing, disconnect from Twitter and flee to the coast of a sun-soaked country that I can comfortably sail around while sipping the cheapest gin and rum I can find. It s what I look forward to most, every year, and when I return I m always a more upbeat, raring-to-go kind of guy. It s safe to say that I love sailing . Make Sail has tested that love. (more…)
- Update 2018.04.06 - 6 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31103305%2Ff669f1f7c6e65eb6d6acdd0776fec46518d1c166.jpg It's been one whole grand week drinking from the firehose of Early Access. The feedback (good and bad) has been amazing. Keep it coming, we're listening! Today's update is about speed and convenience. Performance: Using 17% less RAM Performance: Using 14% less GPU RAM Performance: Using 28% less disk space Fix: Some energy sails could cause the game to panic on boat placement Fix: All boat energy could be lost unintentionally Improvement: Keep previous sailing camera zoom and height on build exit Improvement: Character "run by default" config option Improvement: Walking speed config option Improvement: Never recenter camera config option New: Minimum specification hardware warning screen
- Update 2018.04.06 - 6 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31103305%2Ff669f1f7c6e65eb6d6acdd0776fec46518d1c166.jpg It's been one whole grand week drinking from the firehose of Early Access. The feedback (good and bad) has been amazing. Keep it coming, we're listening! Today's update is about speed and convenience. Performance: Using 17% less RAM Performance: Using 14% less GPU RAM Performance: Using 28% less disk space Fix: Some energy sails could cause the game to panic on boat placement Fix: All boat energy could be lost unintentionally Improvement: Keep previous sailing camera zoom and height on build exit Improvement: Character "run by default" config option Improvement: Walking speed config option Improvement: Never recenter camera config option New: Minimum specification hardware warning screen
- Update 2018.04.02 - 2 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31103305%2F199d4c87937d83cf80e120b6e129abb611843cf3.jpg Thanks for all the launch weekend love! So many videos and streams. Make Sail peaked at over 30k simultaneous viewers on Twitch! We've learned a ton from watching you all play. Today's update is just the start of our work to polish Make Sail until it gleams! * Feature: MUCH easier to start operating a boat while swimming nearby. * Feature: Hold instead of tap R to return to building. Prevents accidental taps. * Feature: Drowning simply warps you back to build. * Feature: Minor input key ui update. * Feature: Flashy pink warp effect. * Fix: Menu visibility error that could happen after drowning. * Fix: Less sinking after traveling large distances. * Fix: Error when active propeller leaves view.
- Update 2018.04.02 - 2 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31103305%2F199d4c87937d83cf80e120b6e129abb611843cf3.jpg Thanks for all the launch weekend love! So many videos and streams. Make Sail peaked at over 30k simultaneous viewers on Twitch! We've learned a ton from watching you all play. Today's update is just the start of our work to polish Make Sail until it gleams! * Feature: MUCH easier to start operating a boat while swimming nearby. * Feature: Hold instead of tap R to return to building. Prevents accidental taps. * Feature: Drowning simply warps you back to build. * Feature: Minor input key ui update. * Feature: Flashy pink warp effect. * Fix: Menu visibility error that could happen after drowning. * Fix: Less sinking after traveling large distances. * Fix: Error when active propeller leaves view.
- Make Sail has Launched! - 30 March 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31103305%2Fa2fde7e2e2a3fd0b58d00a59b8dba44c3327eb21.jpg Pickup the nearest table, rip the curtains off the wall and drag them towards the closest body of water: It’s time to make a boat! Make Sail is now live in Early Access! Bonus: It’s 10% off for a limited time! Many thanks to all the streamers and discord folks who’ve been testing for months now. We’ve learned a ton from you and put as much of it as we could into the 30+ builds we’ve released since December. And there’s lots more on the way. Our grand sailing construction adventure begins now!
- Make Sail has Launched! - 30 March 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31103305%2Fa2fde7e2e2a3fd0b58d00a59b8dba44c3327eb21.jpg Pickup the nearest table, rip the curtains off the wall and drag them towards the closest body of water: It’s time to make a boat! Make Sail is now live in Early Access! Bonus: It’s 10% off for a limited time! Many thanks to all the streamers and discord folks who’ve been testing for months now. We’ve learned a ton from you and put as much of it as we could into the 30+ builds we’ve released since December. And there’s lots more on the way. Our grand sailing construction adventure begins now!
- Launch Date and Streamer Beta - 14 March 2018
Make Sail is hitting Early Access on March 30th! In just over two weeks, you will be hoisting your mainsail and dodging jellyfish as you cruise between icebergs and ruins searching for the best new parts for your custom made ship. Streamers! It's time now! Streamers and Let's Play-ers. It's your time to shine! Hit us up on discord, twitter, or [email protected]. Let's show people how to float their boat!