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Procelio

Procelio Steam news

Ironshell Studios | Q2 2026 | game

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ActionIndieSimulationFree To PlayEarly AccessSteam Store

  • Steam app typegame
  • Steam App ID4173970
  • PriceFree to play
  • Release dateQ2 2026
  • DeveloperIronshell Studios

Procelio news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4173970
  • PriceFree to play
  • Release dateQ2 2026
  • DeveloperIronshell Studios
  • PublisherIronshell Studios
  • Parent gameNot available

Genres: Action, Indie, Simulation, Free To Play, Early Access

Company pages: Developer: Ironshell StudiosPublisher: Ironshell Studios

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Procelio Steam news

Procelio news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1.7.1 - Patch Notice - 4 October 2026

    Hey all, Pan here again. We're pushing out 1.7.1 today to address a couple issues from the URP update, notably the Autocannon crosshair being broken and busting some ghost colliders on Deimos Nexus (it is October, after all). Fixed issue where tank tracks could be healed into having mismatched gear status. Note: this fix came at the expense of now only having the toggle-based control option for the time being. We'll be reworking tracks gearing system in a coming patch to streamline them.Restored Autocannon crosshair functionality after URP switch.Autocannon crosshair aim cone now scales with target distance (to a point).Optimized the Autocannon crosshair some more.Fixed ghost colliders on Deimos Nexus that made it difficult to scale one of the new shortcut ramps.Fixed Non-steering Wheel having an outdated inventory icon.Adjusted thruster shockwave particle intensity.Fixed Gyroscopes not…

  • Update 1.7.0 - URProcelio - 3 October 2026

    Hey all, Pan from Ironshell here again to deliver some good news. At long last, the URP(rocelio) update is here, toting a whole game reconstruction with a focus on optimization, as well as some new goodies and a whole slew of optimization and map improvements. Let's get into it.The Big StuffNew Part: Added Hauler Wheels, A physically larger wheel variant.New Map: Added WIP map Ophir Caldera for testing.Switched to URP: Total game retooling for performance.Lots of optimization regarding rendering, lighting, lightmaps, materials, textures, and VRAM.Gameplay ChangesHauler Wheels and Wheel ImprovementsAdded Hauler Wheels: A physically larger wheel variant.Wheels can now charge up a suspension jump by holding space, releasing space when fully charged.This action is tied to a new "Jump" control, which can be rebound in the controls settings. Hauler Wheels have a stronger jump height than regu…

  • Progress on URP Update - 18 September 2026

    Hey all, Brennan here again. Just wanted to give you a quick update on the state of the URP graphics rewrite, since -- us being gamedev hobbyists who build this in our spare time -- we know it's taken some time. (If you haven't read the last posts: URP = Unity's Universal Rendering Pipeline. For historical reasons we were on the HD Render Pipeline, but URP has a better future and is superior for those of you on older hardware, so we decided to take the big "game content" productivity hit and migrate.)All in all: things are progressing well! We have a fully playable game build and have been successfully running our closed playtest environment. Still lots of work to be done, though we'll probably err on the side of "not all the way done yet" for the release to get things out to you once the worst of the problems are solved.In other news, I've swapped out the classic AI bot ("Terry" was hi…

  • Procelio 1.6.3 Update - 30 August 2026

    Hey all - Brenn here with your monthly-ish post, this time. The bad: No URP yet. Now, the last post teased a few big changes - the rewrite from HDRP to URP for performance gains; new wheels; map updates. As Pan also alluded to there, changing the Unity Graphics backend we're using entirely is a large endeavor, and while we were hoping to get one big update with everything, we've realized that wasn't reasonable and we've kept some QoL and part improvements pending for too long. Turns out reimplementing every material, every light, every particle effect in the project takes a lot of work. Who'd have thought? Therefore: QoL and some fixes/rebalances now, and many of the other improvements will come as 1.6.4 (or 1.7) in the hopefully not distant future. (I don't want to promise anything, but the URP branch mainly just needs testing at this point ;) )Dev TeamA lot of the improvements in this…

  • Straight from the Forge (July 2026) - 31 July 2026

    Hey all, it’s Pan from Ironshell Studios here again! I apologize for our recent quiet spell, it’s been about a month since our Early Access release and we’ve been keeping our noses on the grindstone preparing future improvements and additions to the game. I wanted to let you all in on some of the stuff we’ve been working on, as well as a little more information about our team so you can get to know us and our development practices a little better. We're more regularly vocal in our discord community, but don't want to leave external users out of the bigger picture. As such, I'm starting this "Straight from the Forge" newsletter for times where we have extended gaps without patches, to let people see what's going behind the curtain.Where in the world is Ironshell Studios?To answer that question literally: all over the place. We’re a small volunteer team with members across the United Stat…

  • Update 1.6.2 - Grand Day Out - 8 July 2026

    Hey all, we've got out first post-Steam EA patch for you all! We appreciate all the feedback and new voices in our community, we're taking notes and making plans for the next couple patches of content based on user feedback. In the meantime, we've been working to bring new adjustments, improvements, and optimizations to the game.Dedicated Linux Branch Now that we've properly launched and better understand steam release architecture, we're pleased to announce a native Linux branch is launching alongside 1.6.2. This native version runs on Vulkan, has less overhead, and should hopefully help remedy performance issues encountered while running Procelio through Proton or other wrappers. 1.6.2: A Grand Day Out Optimized the dynamic blast doors on Icarus North.Optimized the dynamic spotlights on Deimos Nexus and Icarus North.Fixed side-slip correction causing planes to retain too much energy a…

  • PROCELIO Early Access is OUT NOW! - 1 July 2026

    Hey all,Procelio Early Access starts TODAY! We're a little fashionably late, but it's still Spring in our hearts. Come play free today, join our community, provide feedback, and help us build the game into the best thing it can be. For those who played the Steam Next Fest demo, all your progress will be retained- nothing will be lost. For those who played on Standalone accounts, you will still be able to access and link your Standalone and Steam accounts at any time. In addition, the version has been bumped to 1.6.1, including all the little tweaks, QoL updates, bug fixes, and changes we made to improve the game during Next Fest. Also, check out our sick roadmap!Real talk for a second.When we started this project years ago, Steam was always a possibility considered for the future- Another time, another update, another goalpost we kept moving a little forward with every passing addition.…

  • Thanks for playing our demo! - 22 June 2026

    Hey all, Pan from Ironshell Studios here again. We wanted to thank you for stopping by and playing out demo during Next Fest. A lot of great games were had, a lot of progress was made, and a lot of feedback was submitted. We'll be combing through the responses on our feedback form to see what we can prioritize fixing and improving immediately, and what can be built into a bigger picture roadmap for our plans going forward.If you've not filled it out already, our demo feedback form will be available for a little longer here:https://forms.gle/FFaKtpjHKHMMWXXP7To those who played the demo, your account progress will be retained when we launch into beta (Steam Early Access) here in a few weeks. The game will continue to be available to play in the meantime. Thanks for coming out, your support and feedback means the world to a small team like us. Pan

  • Procelio is Coming to Steam Next Fest - 8 June 2026

    Hey there!Procelio will have a public demo available during Next Fest June 2026. In this demo we'll be debuting our steam account pipeline, a new player tutorial, quality of life changes, and an opportunity to give us feedback on our work so far as we head into our Steam Early Access period. Come say hello in-game or in our discord! Join our Discord: https://discord.gg/bub9T5CF6UThanks for reading, we hope to see you soon!Pan Ironshell Studios

Patch notes and updates

S.noRelease datePatch nameGID number
18 July 2026Update 1.6.2 - Grand Day Out1836506165579386

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