Dungeon Potato news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID4174280
- PriceNo longer available on Steam Store
- Release dateQ4 2026
- DeveloperSolanum Games
- PublisherSolanum Games
- Parent gameNot available
Company pages: Developer: Solanum GamesPublisher: Solanum Games
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Dungeon Potato Steam news
Dungeon Potato news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Demo Update #4 - 15 July 2026
The Upgrade Card PatchNewUpgrade cards have been completely redesigned with new full-card artwork. Each card type has its own frame (new ability, minor boost, major boost, ability improvement, heal), and every card now carries a medallion at the bottom showing the piety alignment of the ability it affects: holy, heretic, or neutral.Added a secret death prevention mechanic. May you never find out how it works!The hit that finishes off an enemy now shows a bigger, brighter damage number with a harder pop, so you can tell a kill landed even through heavy effects. Added a 2560x1600 (16:10) resolution option.ChangedThe entire game has switched to a new, bolder font. Text sizing has been adjusted across the settings menu, keybinds, ability names, book lists, and dialogue character names to match.Damage numbers now keep growing with your damage across the whole run. Previously, they hit their…
- Demo Update #3 - 1 July 2026
Demo Update 3 Patch NotesNew:The minimap has been completely redesigned with a new look and clearer, easier-to-read room icons. A heads-up display now sits beneath the minimap, showing your potato count at all times alongside quick-access icons for your active guidances and contracts. Ascension Level 3 is now available. Unlock it to find out what it does! Added a new line for the Heretic on the character select screen. Changed:Your potato count now lives on the new heads-up display, so the separate potato counter that used to appear inside shops has been removed. You can now dash straight through doors to move between rooms, instead of having to walk into them. Damage-over-time numbers (such as poison from the dice effect or acid DoT) now have a minimum size. The artillery strike explosion now scales to match its blast radius, keeping the fireball lined up with the area it actually dama…
- Demo Update #2 - 16 June 2026
Demo Update 2 Patch Notes New: Traveling between biomes now plays a teleport transition: the Wizard spins and is pulled into the portal before arriving in the new biome.Damage-over-time effects (such as fire, poison, and bleed) now stack their ticks into a single growing number that follows the enemy, instead of spawning a separate number for every tick.Damage-over-time numbers are now colored to match their source, making different effects easier to tell apart. Source coloring can be toggled off in the settings menu.Damage numbers now pop and scale with the size of the hit instead of appearing at the target size instantly.Changed:Reworked the visual effects for the Wizard's Fire spell, covering the flame cone and the piercing upgrades.Reworked the visual effects for the Wizard's Acid spell, including the acid pool and acid ignition.Reworked the visual effects for the Wizard's Earth spe…
- Demo Update #1 - 8 June 2026
Demo Update 1 Patch NotesNewAdded an additional music track to the Catacombs biome.Forsaken now has a chibi sprite matching their dialogue portrait.Messenger now has a chibi sprite matching their dialogue portrait.Enemy damage indicators can now be disabled in the settings menu.Damage absorbed by temporary health is now displayed in blue, making it distinct from real HP loss. If both temporary health and real HP are lost, the entire damage number is displayed as real HP loss.ChangesSpirit now overheals the player by up to 35 temporary HP instead of granting temporary HP only when the player is at full health.Unlocks are now displayed horizontally instead of vertically on the death screen.The Lingering Flame upgrade for the Wizard's Fire spell no longer damages the caster.Bug FixesFixed an issue that allowed players to teleport outside the map in the pillar combat room.Enemies now correc…
- Devlog #1 How Characters Remember You - 20 March 2026
Meet Morteus, The First FallenMorteus is one of the bosses from the Catacombs biome in Dungeon Potato. He is an arch necromancer turned guardian, nailed back together by the Potato God itself, and cursed to guard the same room for centuries. He's tired. He's bitter. And he has many different things to say to you depending on what you've done.Most roguelikes treat boss encounters as standalone events. You meet the boss, an intro plays, and you kill them. You may get lore drops from other dialogues or random encounters later on, which usually ends the story.In Dungeon Potato, we wanted the bosses to feel real and the dungeon itself to be reactive. In fact, we wanted most NPCs to be reactive. After all, you are stuck in there together.Here are some examples of what I mean by that:TriggerDialogueShow up with holy pietyWretched servant of the false potato. After all you suffered at his hands…
- Hello World! Welcome to Dungeon Potato 🥔 - 28 February 2026
Heya! ːslimetabbyːThis is our first post here and we just want to say: Thank you!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 15 July 2026 | Demo Update #4 | 1838407329255243 |
| 2 | 1 July 2026 | Demo Update #3 | 1836506165565195 |
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