Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4175680 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Q1 2027 |
| Developer | Lorix Games |
| Publisher | Lorix Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A cyberpunk, turn-based hide-and-seek tactics game of pursuit and deception. Outsmart, outmaneuver, and outlast beneath the gaze of an omnipresent AI. When the system sees everything, deception is your only weapon.
About this game
Midnight Manhunt is a turn-based Hidden Movement game. Four Grid Runners hunt a single Ghost through a cyberpunk city, and the only thing they ever see is the vehicle he took. You play both sides: the manhunt in Grid Runner mode, the escape in Ghost mode. The city is a network of connected nodes. Each round, every Grid Runner moves one hop along a connection. The Ghost moves one hop as well, but his position is hidden. All you see is the vehicle he used, logged in the vehicle history. That log is deliberately incomplete. Hyperloop trains, which bridge large distances across the map, are always identified exactly. Shuttles are not: there are three shuttle types, and the history only tells you that he took a shuttle. Every move the Ghost makes leaves several routes he might have taken. Your job is to rule out the ones he did not, and narrow down his position. You never find the Ghost by locating him. You find him by working out where he cannot be. A city-wide scan pins him to an exact node and gives you an anchor. From there, the one-hop rule and the vehicle history define a set of possible positions, and every tool in the team's kit exists to cut that set down. A Surveillance Breach resolves an ambiguous shuttle move into the exact shuttle type, eliminating every connection that does not match it. A Claymore Virus planted on a node exposes the Ghost if he crosses it, but its real value is silence. If it does not trigger, that route is gone from the set. The mechanical dog Rook can sniff whether the Ghost is in range, pinning him to a certain sector of the map. Chained together in the right order, these collapse an ambiguous move into one or two nodes. The Ghost takes a shuttle from a known position with three shuttle connections leading out. A Surveillance Breach identifies it as a Shuttle Type-B, which leaves two of them. A Claymore Virus was sitting on one of those two and stayed quiet. He took the other. You have him for exactly one round, until he moves again and the set reopens. Each Grid Runner brings a unique set of abilities essential to a successful manhunt. Trace is the team's tracing mastermind, using city-wide scans, vehicle data breaches a…
Supported languages
English * * languages with full audio support
