Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4181350 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | 2026 |
| Developer | Traveler Ant |
| Publisher | Traveler Ant |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A cozy first-person fantasy shop simulator. Run a magical store by hand: carry goods, place them freely, set prices, and serve humans, elves, orcs, dwarves, and goblins — solo or in co-op. Sell, decorate, expand, and try not to break anything!
About this game
Wares & Wonders is a cozy first-person fantasy shop simulator where every customer and every item matters. Customers, Not a Crowd The people of Mirapol come into your shop with a purpose. A cook may be looking for ingredients for a banquet, an adventurer for potions before setting out, and a dwarf for a blade they won't be ashamed to carry. What this visitor needs, though, you'll pick up from their words, habits, and reactions to your wares. Learn the habits of the locals — magical and otherwise. Take their profession, their means, and what they need today into account. Remember your regulars: next time, they may be looking for something completely different. Explore the city and run a shop people come back to — not just for goods, but with problems money can't solve. Every Item Has Its Place You do everything by hand here: carry it, set it down, move it around — and try not to break it. Weapons look better on racks, armor on mannequins, and jewelry behind glass. The right display helps an item find the right customer. A sword on the floor is still a sword, of course. It just doesn't make quite the same impression. Good Business Starts with Paying Attention Notice what people are after — and why they leave empty-handed. Choose what to sell: one rare item can be worth more than a whole crate of common goods if the right buyer walks in. Set and adjust your prices: events around the city can reshape demand in a single day. Change your displays, selection, and the quality of your stock: even the finest goods will gather dust on the shelves if customers never notice them. Work the counter, grow your business, and hire helpers: decide who to trust with the register, the stockroom, or the garden. Beyond the Door, a Story Begins Explore Mirapol, meet its residents, take on quests, and pick up rumors. A conversation with a merchant can help you learn more about an item, a strange request can lead to a new story, and a familiar face may come back with an order you'd never expect. Find out why the shop ended up in your hands — and what you'll have to do to keep it from closing. One Shop, Four Pairs of Hands Play alone or run a…
Supported languages
English, Russian, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Korean, Japanese, French, Polish, Portuguese - Brazil, Turkish
