SPSTEAMPULSELIVE ANALYTICS
Medieval Merchant

Medieval Merchant Steam news

Tom Ille | Jan 5, 2026 | game

Released

0players observed · 22 September 2026 - 07:12:13 UTC

AdventureStrategyFree To PlayEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive

Medieval Merchant news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews35
  • Release dateJan 5, 2026
  • DeveloperTom Ille
  • PublisherTom Ille

Genres: Adventure, Strategy, Free To Play, Early Access

Company pages: Developer: Tom IllePublisher: Tom Ille

Top Steam chartsTop 100 gamesGame directorySteam Store page

Medieval Merchant Steam news

Medieval Merchant news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Version 0.3.0 - Campsite & Translations - 25 July 2026

    Greetings Merchants!Today, I am releasing the 2nd content update for Medieval Merchant.A lot has happened in the past few months!I haven't had too much time to work on this project, but the next big update is finally ready. I have been hard at work with a 2D artist to bring the new Campsite to life.I have been working with translators to bring Medieval Merchant to French and German.Safe journeys, Travelers! May you rest easy at night in your brand-new, crimson-red tent!Patch NotesNew Feature: CampsiteAdded a campsite to each map. This is your home base. Here, you can manage your caravan and companions, and plan your travels.Companion upgrades are now more engaging and challenging. Deliver goods and coin to upgrade companions. This makes upgrades a bit more challenging and hopefully more rewarding. This also helps balance them, since they could be quite overpowered before!Big thanks to K…

  • Version 0.2.1 - Onboarding - 5 February 2026

    Greetings Merchants,This week’s patch is focused on onboarding.The feedback has been very clear: you are being thrown into the deep end when you first start out, with an overwhelming tutorial and a bombardment of game mechanics.This patch aims to make Medieval Merchant more approachable for new players. When you start the game for the first time, you will be greeted with an introduction level that teaches the game mechanics step by step. More complex mechanics are only unlocked in later levels.As always, there are also a few QoL improvements and bug fixes sprinkled in.Trade on, Merchants!Patch NotesOnboardingThe first time you start the game, you will be asked to play the introduction. It teaches you the basics of the game and takes about 3 minutes. You can always skip it and replay it if you missed something.The old tutorial is still there but no longer pops up automatically. If you wa…

  • Version 0.2.0 - Content Patch #1 - 25 January 2026

    Greetings Merchants!Today, I am releasing the first content update for Medieval Merchant.The reputation system has been expanded, and level 3 is now unlocked, letting you meaningfully shape your relationships with towns. The update also adds two new hireable companions and includes several quality-of-life improvements.Good luck! May your roads be safe and your purses heavy!Patch NotesNew ContentUnlocked Level 3 - Of Friends and Foes: Select towns from one region as your ally and attempt to get the 3 remaining regions onto your side.New Companion - Diplomat: Helps you manage relationships with your trade partners.New Companion - Architect: Helps with upgrading production buildings.Haggling: You can now negotiate prices with towns. Decide how aggressively you want to drive prices, but beware: Driving up costs too much, lowers a town's reputation.Quality of Life ImprovementsMap Overlays: U…

  • Version 0.1.5 - Sound and UI/UX Improvements - 16 January 2026

    Greetings Merchants!Today’s patch focuses on adding audio to the game, as well as improving the UI in numerous places.Thank you to everyone who has been giving feedback and suggesting improvements. Your contributions are very appreciated.Due to changes in how save games are managed, your stored progress will unfortunately be wiped. Sorry about that.Patch NotesNew TooltipsAdded detailed tooltip for trade and upgrade missionsAdded detailed tooltip for purchasing and upgrading cartsUI ImprovementsImproved UI scaling on non-16:9 displays, specifically ultra-wide displays.Various UI elements are now closed/hidden automatically when they lose focus.Improved highlight colors for better visibility.Streamlined the trade flow.ArtNew forest tiles.New foliage tiles.Various new icons.New map border tiles.AudioAdded soundtrack (by juanjo_sound)Added various UI and effect audio cues

  • Version 0.1.4 - UX Patch - 10 January 2026

    Greetings Merchants!Today, the first small patch is being released that contains many of your requested improvements, mainly on the UX side.Thank you all for your very valuable feedback!PatchnotesUI/UXRevamped Trade UIRevamped Game Over / Level Won UIAll animations are paused when the game time is paused and speed up based on game speedThe game automatically pauses when entering towns.The game is no longer un-paused when closing the Settings, Tutorial or similar menus if the game was paused before the menu was opened.If a Tier III production building cannot be built due to missing resources on the map, it is clearly indicated in the UI.In Level 1: Simple Beginnings you can no longer be locked out of missions due to here being more resources that production slots.The camera no longer moves when typing into the feedback form.Keybindings\ to Pause/Resume\ and \ to set game speed to 1x and…

  • Early Access Release - Medieval Merchant - 5 January 2026

    Early Access Release - Jan 5th 2026Greetings traders, merchants, peddlers, and enterprising vendors!Medieval Merchant is releasing into Early Access and I am beyond excited to for you get your hands on it!This phase of the game is all about your feedback. Tell me what you think, what you are missing, what you are enjoying or whatever else you think about. Let me know your thoughts, ideas, bugs, I want to hear it all.This is my first released game and I hope you enjoy it!Road MapI have a couple of things planned for the next few months until the final release.

Patch notes and updates

S.noRelease datePatch nameGID number
15 February 2026Version 0.2.1 - Onboarding1823825466496208
216 January 2026Version 0.1.5 - Sound and UI/UX Improvements1821922921815998
310 January 2026Version 0.1.4 - UX Patch1821288646582678

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.