Zombie Self-Cultivation news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
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- Total reviews1
- Release dateJan 31, 2026
- DeveloperLangBubai
- PublisherLangBubai
Genres: Adventure, Indie, RPG, Strategy, Early Access
Company pages: Developer: LangBubaiPublisher: LangBubai
Zombie Self-Cultivation Steam news
Zombie Self-Cultivation news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- [What's New] V1.0.2 - 29 May 2026
Disabled item usage while riding amusement facilities.Fixed an issue with the bear trap placement prompt.Fixed issues related to the Chapter 5 ending.
- [What's New] V1.0.1 - 29 May 2026
Survival Mode updated.Bug fixes and performance improvements.
- Development Log 337 - 23 May 2026
Hello everyone!Here are the key development highlights for this week:Added a new monster type in Survival Mode, obtainable through genetic modification. This monster can taunt nearby enemies to attack it.Added another new monster type in Survival Mode, also obtainable via genetic modification. This monster regenerates HP upon landing a critical hit.In Survival Mode, item doors can now reflect a portion of damage from enemies.Added an auto-use feature for items like Red Mushrooms. Each monster can carry up to 10 items, which will be automatically used when taking damage or attacking enemies.Added visual effects and sound effects related to monsters.Added text displays for the total count of companions and items.Added icon displays for companion debuffs (negative status effects).Updated the Survival Guide.Fixed and optimized various other issues.Thank you all for your continued support an…
- [Update Content] V0.3.0 - 22 May 2026
Added auto-use functionality for items such as Red Mushrooms.Added two new monster types.Added monster-related visual effects and sound effects.Added a counter display for the total number of companions and items.Added new attribute icons and displays for stat debuffs (negative effects).Improved Steam achievements.Updated the Survival Guide.Fixed and optimized various known issues.
- Development Log 330 - 16 May 2026
Hello everyone!Here are the key development highlights for this week:New Feature in Survival Mode: Genetic Modification. Once a monster reaches its max level, players can use this feature to further customize and enhance its stats freely.New Boss in Survival Mode: Vivienne. She will recover HP upon landing a critical hit.Backup Summon Pool added to Master Skills in Survival Mode.Match History feature added to Survival Mode.Auto-refill function added for aircraft fuel.Updated illustrations and text in the Survival Guide.Various other bug fixes and optimizations.Thank you all for your continued support and patience!
- [Update Notes] V0.2.5 - 15 May 2026
Update the survival guide.Fix and optimize multiple known issues.
- Development Log 323 - 10 May 2026
Hello everyone!This week's development focus mainly includes the following content:Added a new item to Survival Mode: the Flame Flyer. After using it, players can fly briefly in the air and safely use skills like Capture. The flames emitted from the bottom of the flyer can damage enemies.Added a new item to Survival Mode: Flyer Fuel. Players can use it to replenish flyer fuel.Added a new item to Survival Mode: Antidote Herb. When used by players or partners, it immediately removes poison and grants immunity to poison for a certain period.In Survival Mode, players can use Black Mushrooms to reduce the cooldown time of Master Skills.Added a new feature to the Assimilation skill in Survival Mode: weakening monster attributes such as attack power and defense.Added features like Jester Summoning to Survival Mode.Added a monster cloning feature to Master Skills in Survival Mode, but it requir…
- [Update Notes] V0.2.4 - 8 May 2026
Added icons to the Target Achievement to display the kill counts of players and allies.Added an icon for converted monsters, indicating they cannot be controlled for long.Added hit sound effects for monsters taking fire damage.Adjusted Poison Monster attributes: they now take double damage from fire.Fixed and optimized various known issues.
- Development Log 316 - 2 May 2026
Hello everyone!This week, our development focus mainly includes the following updates:Added a new item to Survival Mode: the Protective Helmet. Equipping it significantly reduces incoming damage but consumes durability. It will be automatically removed once durability reaches zero.Expanded the Assimilation Skill in Survival Mode. Players can now freely combine monsters, with each providing unique skill effects. These skills can provide continuous healing and stat buffs to all allies within range, or deal damage and debuff stats to all enemies in the area.Added poison and antidote mechanics to Assimilation Skills (applying poison to enemy groups and curing allies).Added visual effects for critical hits, getting hit, player Assimilation Skills, and ally buffs from Assimilation Skills.Added new icons for monster stat buffs and Boss units (units that players cannot capture).Optimized the Ma…
- Update Notes V0.2.3 - 30 April 2026
Added hit effects for monsters when they take critical damage.Updated icons for monster critical hits, bosses, and other elements.Added a new item: Protection Helmet (Survival Mode only). Wearing it allows players to withstand more damage. Its durability decreases with each hit taken, and it will be automatically removed once durability reaches zero.Expanded the Assimilation skill in Survival Mode. Players can now configure different monsters, each providing unique skill effects. Examples include continuous healing for allies within range, increased attack power, enhanced defense, and more.Added visual effects for both Assimilation skill buffs and ally buffs.Added a bulk delete function for items in the storage chest.Various other bug fixes and optimizations.
- Development Log 309 - 25 April 2026
Hello everyone!This week's development focus mainly includes the following:Main StorylineUpdated the monster bestiary and master skill descriptions in the Survival Guide.Optimized lighting in the game map scenes.Added sound effects for capture effects and item acquisition.Various other bug fixes and optimizations.Survival ModeSimplified the monster unlocking logic.Added monster leveling and summoning functions.Updated the icon display for monster stat boosts.Thank you all for your continued attention and patience
- [Update Content] V0.2.2 - 23 April 2026
Updated the Monster Bestiary and Master Skill descriptions in the Survival Guide.Optimized lighting in the game map scenes.Added sound effects for capturing and for obtaining items.Fixed a conflict between player summoning and the capturing process.Fixed an issue where monsters could not attack targets normally after being stunned during patrol.Fixed damage-related issues with the Chapter 5 BOSS's skills.Fixed an issue with background music switching.Added and modified various logic related to Survival Mode.
- Important Notice: Price Adjustment - 21 April 2026
Dear Players,The main content of the game has been fully developed. Moving forward, I will be constantly polishing the details and optimizing the overall gaming experience.In order not to affect the promotional discounts for the future official launch, I need to make a slight price increase this weekend.In the coming period, I will focus on the development of the Survival Mode to bring you more interesting content and gameplay.Thank you all for your continued support and understanding!
- Chapter 5 is now available! - 20 April 2026
New ChapterTraversing the dense jungle, the young girl reaches a vantage point with a clear view. In the distance, an enemy military fortress looms ominously. Desperate to find her brother, she bravely chooses to venture in alone, unaware that she has quietly stepped into a trap meticulously laid by the enemy.New Skill SystemPlayers must first explore the vast map to collect "Zombie Hearts" to unlock the ultimate ability—the Master Skill. Once activated, it randomly summons ten partners to fight alongside you, aiding in the battle against powerful foes.New EnemyAgile and elusive, the "Mechanical Hound" is equipped with a long-range machine gun, making it difficult to engage in close combat. Players must cleverly utilize traps and Master Skills to defeat this foe.The Ultimate ShowdownVenturing deep into the core of the underground fortress, you will face a new type of Enhanced Warrior. T…
- Development Log 302 - 18 April 2026
Hello everyone!This week's development highlights include the following:Completed all levels in Chapter 5. Players will eventually face the "Ultimate Enhanced Soldier": This boss enters a bloodthirsty rage. Taking damage continuously increases his Fury meter. Once full, he unleashes a skill that infects all surrounding enemies. Infected enemies also become berserk and cannot be captured or controlled by the player. Hold on until the end!Added the game ending. We specially designed skills related to the brother, allowing players to use the brother's skills to execute enemies in the finale.Completed the implementation of ambient sounds and combat sound effects for Chapter 5.Optimized the puzzle-solving flow in Chapter 4 and added interaction feedback.Visual Feedback: The generator changes color upon successful puzzle solving.Audio Feedback: Added sound effects for mechanism and generator…
- V0.1.1 Update Notes - 11 April 2026
Add stun and sleep visual effects for monsters to enhance combat feedback.Add screen shake feedback when the player is critically hit.Add a "Camera Shake" toggle in the settings interface (enabled by default), allowing players to customize their visual experience.Optimize the puzzle-solving process in the Chapter 3 Unreal scene, changing the door's random generation to a fixed sequential generation. Add interactive feedback: after solving the puzzle correctly, the door turns red, and player interaction returns them to the original scene.Fix the issue of health bar display height for monsters of different body sizes to avoid visual glitches.Update the save file version number to ensure it remains synchronized with the game version number.Various other bug fixes and optimizations.
- Development Log 295 - 11 April 2026
Hello everyone!This week's development focus primarily includes the following content:Complete the creation of the Chapter 5 level map, and simultaneously finish the production of related character, animation, and visual effect resources.Add a custom summoning weight system for Master Skills: the more summons, the higher the monster tier, and the longer the skill cooldown time.Add stun and sleep visual effects for monsters to enhance combat feedback.Add screen shake feedback when the player is critically hit.Add a "Camera Shake" toggle in the settings interface (enabled by default), allowing players to customize their visual experience.Add an overheating cooldown mechanism for the machine gun.Optimize the puzzle-solving process in the Chapter 3 Unreal scene, changing the door's random generation to a fixed sequential generation. Add interactive feedback: after solving the puzzle correct…
- Development Log 288 - 4 April 2026
Hello everyone!The main development priorities for this week are as follows:Complete the release process for Chapter 4 and conduct comprehensive testing to ensure content stability and normal functionality.Advance the production of art assets required for Chapter 5, including characters, scenes, special effects, and other related materials.Design and create the underground map section for Chapter 5, building the level structure and visual style.Fix and optimize various other issues.Thank you all for your continued attention and patient waiting!
- Limited-Time Offer! - 1 April 2026
Chapter 4 is now available!In a world reshaped by the virus, the amusement park, once a symbol of joy, has become a desolate forbidden zone. To find her missing brother, the little girl must step into these ruins shrouded in neon lights and shadows.And you will guide the little girl through countless hardships, lighting the way forward for her in these desperate ruins.Limited-Time Offer! Don't Miss Out!
- Chapter 4 is now available! - 1 April 2026
In a world reshaped by the virus, the amusement park, once a symbol of joy, has become a desolate forbidden zone. To find her missing brother, the little girl must step into these ruins shrouded in neon lights and shadows.New GameplayYou need to use your wits to solve puzzles within the scene and reactivate the long-silent amusement facilities, while bracing for the zombie horde that follows. You must not only eliminate enemies but also remain vigilant at all times, protecting the fragile NPCs by your side.When the smoke clears, you can interact with the rides and enjoy a rare moment of pleasure amidst the wasteland.New Zombies UnveiledStarry Night SkyWhen you ride the Ferris wheel to its highest point, a brilliant yet poignant fireworks show will instantly light up the night sky. This is not just a visual treat, but a rare moment of tranquility in the wasteland, and a reward for your a…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 29 May 2026 | [What's New] V1.0.2 | 1833968530890483 |
| 2 | 29 May 2026 | [What's New] V1.0.1 | 1833968530890288 |
| 3 | 22 May 2026 | [Update Content] V0.3.0 | 1833334318570792 |
| 4 | 15 May 2026 | [Update Notes] V0.2.5 | 1832700592790914 |
| 5 | 8 May 2026 | [Update Notes] V0.2.4 | 1832065502813974 |
| 6 | 30 April 2026 | Update Notes V0.2.3 | 1831432155567440 |
| 7 | 23 April 2026 | [Update Content] V0.2.2 | 1830797770233098 |
| 8 | 11 April 2026 | V0.1.1 Update Notes | 1829528821311919 |
| 9 | 23 March 2026 | V0.09 Update Notes | 1827626365763039 |
| 10 | 15 March 2026 | V0.08 Update Notes | 1826992588599595 |
| 11 | 5 March 2026 | V0.07 Update Notes | 1826362059920403 |
| 12 | 17 February 2026 | V0.06 Update Notes | 1824644522847341 |
| 13 | 9 February 2026 | V0.05 Update Notes | 1823825466505737 |
| 14 | 4 February 2026 | V0.04 Update Notes | 1823825466493045 |
| 15 | 2 February 2026 | V0.03 Update Notes | 1823191198610940 |
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