- New UI Layout and quality of life improvements - 9 July 2016
Hi folks, Based on a lot of feedback we took a look at the UI and decided it needs a bit of improving for more readability and to easily find and remember where certain things are. Please let us know what your feedback on this new UI version is and have fun in Communia! Patch notes include: - Major UI Layout changes, hopefully things are a little easy to grasp and remember now, let us know what your feedback is - The researches: Use Both Hands, A Helping Hand, Ruler's Presence and Leading Through Example now also increase the rate at which enthusiasm is generated - Various font adjustments, various typo and text formatting adjusments - Circlets should now display properly - Your Strange Sightings now have a clickable chest at the end that will show you exactly what rewards you got from the Sighting - You can now unequip Unique Ornaments if you click on the slot and select Empty Slot - C…
- New UI Layout and quality of life improvements - 9 July 2016
Hi folks, Based on a lot of feedback we took a look at the UI and decided it needs a bit of improving for more readability and to easily find and remember where certain things are. Please let us know what your feedback on this new UI version is and have fun in Communia! Patch notes include: - Major UI Layout changes, hopefully things are a little easy to grasp and remember now, let us know what your feedback is - The researches: Use Both Hands, A Helping Hand, Ruler's Presence and Leading Through Example now also increase the rate at which enthusiasm is generated - Various font adjustments, various typo and text formatting adjusments - Circlets should now display properly - Your Strange Sightings now have a clickable chest at the end that will show you exactly what rewards you got from the Sighting - You can now unequip Unique Ornaments if you click on the slot and select Empty Slot - C…
- Fixes, Mac and Linux builds - 22 June 2016
Hi folks, So today brings us a few fixes and the tentative Mac and Linux builds for those of you who use those operating systems. If you have a Mac or are running Linux on your machine, please test the new builds and let me know if you find any issues. If you run the game and the resolution is wonky under these new builds, please switch to windowed mode and then back to fullscreen mode using your Operating System's relevant keyboard shortcut. There's also a few new Steam achievements and more will come. A short summary of the patch is the following: - All towns should be clickable on the map now - Fixed behavior on some local and Steam achievements - New Steam achievements - F1-F12 now work as hotkeys for the tabs in game (population, buildings, research, etc.) - The effect of the Relic of Endless Coins has been changed - Other various minor fixes - Various behavior improvements for bet…
- Fixes, Mac and Linux builds - 22 June 2016
Hi folks, So today brings us a few fixes and the tentative Mac and Linux builds for those of you who use those operating systems. If you have a Mac or are running Linux on your machine, please test the new builds and let me know if you find any issues. If you run the game and the resolution is wonky under these new builds, please switch to windowed mode and then back to fullscreen mode using your Operating System's relevant keyboard shortcut. There's also a few new Steam achievements and more will come. A short summary of the patch is the following: - All towns should be clickable on the map now - Fixed behavior on some local and Steam achievements - New Steam achievements - F1-F12 now work as hotkeys for the tabs in game (population, buildings, research, etc.) - The effect of the Relic of Endless Coins has been changed - Other various minor fixes - Various behavior improvements for bet…
- The Update and the Apology - 1 June 2016
Hello folks, Well, it's been quite a while and I am sorry. I know a lot of you gave up on us actually finishing this project and thought we disappeared forever into the great abyss that is the "Unfinished Early Access Games" and you had all the right to think that. But we are back and we are sorry we vanished in the first place and that it took so long to get the game on track. The estimated two months of EA turned into six but we hope we're close to the end now. We thank you for your patience and we humbly invite you to check out the new Idle Civilization. We have new graphics and some new content for you! - The Covinari have found their way to your kingdom - fabled mercenaries that will work and fight for you if you build a Keep. 10 classes with distinct talents and traits await you to recruit them. - Archons might now deem your colony worthy of their attention and start watching over…
- The Update and the Apology - 1 June 2016
Hello folks, Well, it's been quite a while and I am sorry. I know a lot of you gave up on us actually finishing this project and thought we disappeared forever into the great abyss that is the "Unfinished Early Access Games" and you had all the right to think that. But we are back and we are sorry we vanished in the first place and that it took so long to get the game on track. The estimated two months of EA turned into six but we hope we're close to the end now. We thank you for your patience and we humbly invite you to check out the new Idle Civilization. We have new graphics and some new content for you! - The Covinari have found their way to your kingdom - fabled mercenaries that will work and fight for you if you build a Keep. 10 classes with distinct talents and traits await you to recruit them. - Archons might now deem your colony worthy of their attention and start watching over…
- Patch notes - Fixes 18.1.2016 - 17 January 2016
- Fixed a bug with the game crashing when exploration/sightings text isn't loaded properly - Food requirement calculations have been improved. A lot! - No more negative numbers in villager allocation when you have really high population (over 2 billion) - Offerings to Chrysantema works properly even when you have really high population (over 2 billion) - You can now sell your extra unique ornaments. Each unique ornaments sells for 2 or 3 normal ornaments (random) - Creating a colony or resetting your game will no longer show you the unique ornament you previously had equipped in the Town Hall tab - Heroes above level 10 will properly stay at level 10 - You can no longer grant experience to heroes that are level 10 - Faith requirements for kingdom quests have been drastically reduced - Resource tracking now properly takes into account all possible sources of resource income (events, ques…
- Patch notes - Fixes 18.1.2016 - 17 January 2016
- Fixed a bug with the game crashing when exploration/sightings text isn't loaded properly - Food requirement calculations have been improved. A lot! - No more negative numbers in villager allocation when you have really high population (over 2 billion) - Offerings to Chrysantema works properly even when you have really high population (over 2 billion) - You can now sell your extra unique ornaments. Each unique ornaments sells for 2 or 3 normal ornaments (random) - Creating a colony or resetting your game will no longer show you the unique ornament you previously had equipped in the Town Hall tab - Heroes above level 10 will properly stay at level 10 - You can no longer grant experience to heroes that are level 10 - Faith requirements for kingdom quests have been drastically reduced - Resource tracking now properly takes into account all possible sources of resource income (events, ques…
- Patch notes - Strange Sightings - 4 January 2016
New patch released, introducing the framework for Strange Sightings and a lot of fixes. - Explorations can now sometimes generate Strange Sightings that you can choose to investigate or ignore - The Blood of Komun can now be obtained through one of the strange sightings - Buffs have been revamped and now have descriptions. You can click on the lightning symbol on screen to see a description of all your buffs - You can now manually set the population threshold where drafting will stop (default is still 50) - Researches now have an indicator in the tooltip that shows how long until you can afford the research based on your production (like buildings) - Chrysantema's Rebirth no longer displays the post 10-stack message when you have less than 10 stacks - Your population will no longer vanish while exploring if you click out of the Exploration tab and back into it while an expedition is on-…
- Patch notes - Strange Sightings - 4 January 2016
New patch released, introducing the framework for Strange Sightings and a lot of fixes. - Explorations can now sometimes generate Strange Sightings that you can choose to investigate or ignore - The Blood of Komun can now be obtained through one of the strange sightings - Buffs have been revamped and now have descriptions. You can click on the lightning symbol on screen to see a description of all your buffs - You can now manually set the population threshold where drafting will stop (default is still 50) - Researches now have an indicator in the tooltip that shows how long until you can afford the research based on your production (like buildings) - Chrysantema's Rebirth no longer displays the post 10-stack message when you have less than 10 stacks - Your population will no longer vanish while exploring if you click out of the Exploration tab and back into it while an expedition is on-…
- Roadmap - What are we doing, what are we going to do? - 30 December 2015
Hi folks, So I've been quiet these weeks. I'm going to blame it all on the holiday season and hope you don't all hold it against me :) So Happy Holidays to everyone! So what are we doing with Idle Civ and how far along are we with doing it? I promised a patch before Christmas but I didn't get it in, again because I was gone and didn't finish work in time. It'll be here on the 2nd or 3rd of January (depending on testing being done and hangovers not impeding work). What can you expect to see in the patch as far as content goes? Well, we're introducing Strange Sightings, a complementary feature to exploration. Each exploration party will have a chance to trigger a sighting. If you decide to investigate it...well...things will happen. Usually good things. Things will happen even if you decide to ignore the sighting. The bonuses of Royal Blood (for those who come from Kongregate) will be att…
- Roadmap - What are we doing, what are we going to do? - 30 December 2015
Hi folks, So I've been quiet these weeks. I'm going to blame it all on the holiday season and hope you don't all hold it against me :) So Happy Holidays to everyone! So what are we doing with Idle Civ and how far along are we with doing it? I promised a patch before Christmas but I didn't get it in, again because I was gone and didn't finish work in time. It'll be here on the 2nd or 3rd of January (depending on testing being done and hangovers not impeding work). What can you expect to see in the patch as far as content goes? Well, we're introducing Strange Sightings, a complementary feature to exploration. Each exploration party will have a chance to trigger a sighting. If you decide to investigate it...well...things will happen. Usually good things. Things will happen even if you decide to ignore the sighting. The bonuses of Royal Blood (for those who come from Kongregate) will be att…
- Fixes, updates and Exploration! - 8 December 2015
Hi folks, After a very intense week, I've finally released a new patch that addresses some of the game's issues. Not all of your requests are in yet, but rest assured I am working on them and more updates are coming. As far as content goes, Exploration has been added to the game. I hope that this will give people a little something to do especially early in the game while waiting for resources. I've also started working on rewriting parts of the game's inner workings to make it more suitable to the desktop platform and to better support future content. Exploration as well will be heavily expanded in the following week with a lot of features that we hope you will find interesting and amusing. Patch notes (also includes the hotfixes from the cloud saving patch): - You can now send out exploration parties! - You can now build monuments in the culture tab with ornaments you find while explo…
- Fixes, updates and Exploration! - 8 December 2015
Hi folks, After a very intense week, I've finally released a new patch that addresses some of the game's issues. Not all of your requests are in yet, but rest assured I am working on them and more updates are coming. As far as content goes, Exploration has been added to the game. I hope that this will give people a little something to do especially early in the game while waiting for resources. I've also started working on rewriting parts of the game's inner workings to make it more suitable to the desktop platform and to better support future content. Exploration as well will be heavily expanded in the following week with a lot of features that we hope you will find interesting and amusing. Patch notes (also includes the hotfixes from the cloud saving patch): - You can now send out exploration parties! - You can now build monuments in the culture tab with ornaments you find while explo…
- First updates - 24 November 2015
Hi folks! Thank you all for the awesome reception and the great feedback so far! I've updated the game today with a few of your suggestions and some fixes: - the game can now be run in windowed mode from the options menu - buildings achievements have been fixed - the exit button has been fixed - links towards social media have been fixed - the tutorial no longer restarts on a new colony I'm working on getting the Linux version running, some issues with the resolution still need to be fixed before that. More updates coming soon!
- First updates - 24 November 2015
Hi folks! Thank you all for the awesome reception and the great feedback so far! I've updated the game today with a few of your suggestions and some fixes: - the game can now be run in windowed mode from the options menu - buildings achievements have been fixed - the exit button has been fixed - links towards social media have been fixed - the tutorial no longer restarts on a new colony I'm working on getting the Linux version running, some issues with the resolution still need to be fixed before that. More updates coming soon!