Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4189120 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | December 2026 |
| Developer | 3rd Shift Studios |
| Publisher | 3rd Shift Studios |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
In Haven, magic thrives and debauchery is strictly forbidden. Defy a ruthless new ruler as you and your friends quest, loot, party, and battle your way across the kingdom to bring freedom back to its people.
About this game
Roadmap Phase 1 — Core Development (Ongoing) Building and refining the core gameplay systems Implementing professions, abilities, and combat mechanics Worldbuilding: zones, dungeons, monsters, traversal, and mounts Networking foundations for seamless online co-op Polishing UI/UX, inventory systems, abilities, and player progression Phase 2 — Closed Playtesting (Current) Invite-only playtests to gather feedback on stability and gameplay balance Stress testing online multiplayer and server performance Iterating on combat flow, ability balance, and dungeon generation Expanding content based on tester feedback (weapons, abilities, enemies, biomes) Phase 3 — Early Access Launch Our goal is to establish a foundation for Early Access with: The core gameplay loop Procedurally generated dungeons, professions, abilities, and loot systems An initial online co-op experience Following launch, we plan to focus on bug fixes, performance tuning, and quality-of-life improvements, while using community feedback to help shape future updates. Phase 4 — Early Access Updates During Early Access, we hope to build on our Phase 3 foundation with: New zones, dungeons, and world events Additional professions and advanced ability paths Expanded crafting, alchemy, and economy systems New bosses, mini-bosses, and elite monster variants Deeper multiplayer features and social systems Further optimization across supported platforms Our priorities may evolve based on player feedback, technical feasibility, and development progress. Phase 5 — Toward Full Release As we work toward version 1.0, our goals include: Bringing the main storyline and core progression systems to their intended scope Refining co-op and endgame gameplay Expanding late-game content, potentially including additional dungeons and raids Further balancing weapons, abilities, professions, and enemies Adding achievements, controller support, and accessibility options The scope and timing of full release will depend on how the game develops throughout Early Access. Beyond 1.0 — Ideas We’d Like to Explore Depending on development capacity and player interest, we’d love to explore: New biomes and larger…
Supported languages
English * * languages with full audio support
