Solstride news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID4191260
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperPlaying Mantis
- PublisherPlaying Mantis
- Parent gameNot available
Genres: Adventure, Casual, Indie, RPG, Simulation
Company pages: Developer: Playing MantisPublisher: Playing Mantis
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Solstride Steam news
Solstride news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Devlog: Animating VFX - 20 March 2026
Hey everyone,After a little exposition to game design, let’s take a look at VFX together!VFX stands for Visual Effects, and in our case that means Effects, such as Lighting. With the purpose of providing gameplay feedback and establishing the right atmosphere. Our process begins with gathering references to solidify a general idea and resolve any doubts about the visual directions, especially for specific characters, such as Meho.You already know Meho, our main character from our first Devlog and we wanted to convey a lot of the sentiments of that character into VFX, which is why the effects are light-based to convey a “main character” feeling that complements her staff weapon. The color section is driven by the character design, so that we avoid a clash of colors that don’t go well. Meho’s effects use blue to match the crystal on her weapon , with hints of yellow representing light.For…
- Devlog: Balancing Solstride - 13 February 2026
Hey everyone, In the last two Devlogs, we focused on Creating the Characters and finding the right aesthetic for Solstride. Now we want to dive into some of the game design of Solstride. Without further ado, let’s talk about how we balanced Solstride!!To understand Game Balancing, we need to first go over some game design basics, such as the core principles of game design and balancing. Game Design is much about the idea of risk and reward, something you can identify in almost any game. Take Space Invaders for example: In Space Invaders you control a space ship and need to defeat the aliens, which approach you systemically. You can hide behind those barracks to hide from the enemies and their attacks , and you are in a “No Risk/No Reward” State. But as soon as you decide to get out of that comfort zone, you enter a “High Risk/ High Reward” Situation, because you can now attack the foes…
- Devlog: Designing Our Companions - 6 February 2026
Hey everyone, After our first Devlog, in which we discussed Meho’s Character Design, we would like to go over the process of creating the character companions for Solstride!Let us introduce you to Diphy, the first companion you will meet in Solstride!We wanted the characters to neither appear as animal-like nor too human-like. We ultimately decided on a design that looks like animals but still incorporates human-like traits, such as having thumbs. Thumbs were considered important so the characters could hold weapons. Another key design decision included, having the character think for themselves. As a juxtaposition to Meho being quite static and not having much expression, the companions shine with expression. They express themselves verbally and they have their own consciousness.As you can also tell they walk on two feet, which was also important from a resource choice on our side, sin…
- Devlog: How we designed Meho - 30 January 2026
Hey everyone,To celebrate Solstride’s head start on Steam, we decided to create a devlog-series, in which we break down our development processes in the various areas of game development.Without further ado, let’s talk about our main character, Meho!Meho wakes up in a mysterious world, not knowing what transpired before her awakening and especially what part she played in the horrible event that transpired before her awakening. Meho has a strong sense of purpose and a certain drive to figure out the mystery that is her life. Visually we already had an idea of how we want to approach a character like Meho, since we knew where the game was headed in terms of visuals. Solstride is set in a solarpunk world, which translates into some of our Design choices, such as patchwork clothing, handwoven, quilted and natural dyes. Before we designed Meho as a character, we looked at how a main charact…
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