SPSTEAMPULSELIVE ANALYTICS
SWOM

SWOM Steam metadata

WoFo | December 2026 | game

Coming Soon

GameSteam Store content

ActionAdventureIndieRPGSimulation

  • Steam app typegame
  • Steam App ID4195000
  • PriceNo longer available on Steam Store
  • Release dateDecember 2026
  • DeveloperWoFo

SWOM metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID4195000
  • PriceNo longer available on Steam Store
  • Release dateDecember 2026
  • DeveloperWoFo
  • PublisherWoFo
  • Parent gameNot available

Genres: Action, Adventure, Indie, RPG, Simulation

Company pages: Developer: WoFoPublisher: WoFo

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

SWOM Steam metadata

SWOM metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4195000/metadata
Steam Communityhttps://steamcommunity.com/app/4195000
PCGamingWiki search
IGDB searchSearch IGDB for SWOM

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Camera Comfort, Custom Volume Controls, Adjustable Difficulty, Keyboard Only Option, Mouse Only Option

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • DEVLOG 1.7 - 16 July 2026

    Hello everyone! 👋🏼You may have noticed that I have been a little quiet lately and put my videos and other content on hold. There is a simple reason for that: I shifted all of my focus to development. And honestly, things are going incredibly well with the game 🥰! I will be back with more videos soon, but for now, I want to share the biggest updates and show you what I have been working on.📢 Big news: Steam Next Fest!I am excited to announce that I will be taking part in the autumn edition of Steam Next Fest! That means you will soon be able to play the demo yourselves 🔥🛠 What is new in the game?I have accomplished so much during this time that it is difficult to remember everything, so here are the most important additions.✨ Magic and custom spells• I implemented new magical rules for creating spells. You can now come up with some genuinely exciting combinations. Check out the GIF…

  • DEVLOG 1.6 - 28 May 2026

    Hello everyone! Let me tell you what interesting things have happened lately:• New PCI now have a new PC. For the past five years, I've been working on an inexpensive gaming laptop, and over time it started to severely limit development.I decided to build myself a powerful computer to work faster on the game and properly test it in different conditions: both on weak hardware and on ultra settings.The difference is very noticeable. Now everything opens, compiles, and loads in seconds, not minutes. I've been using it for two weeks now and I'm just loving it.• Developer WebsiteI've made my developer website. You can already navigate to the SWOM game section, where I'm gradually launching an interesting service.The idea is this: you'll be able to suggest tasks, vote for other players' ideas, and track how these tasks move through status columns. Essentially, it's something similar to task t…

  • DEVLOG 1.5 - 26 April 2026

    Hey everyone!What's new today?The last few weeks have been super productive: I designed a new look for the tablet and the graph-based magic section.Fixed a bunch of minor errors and bugs.Created tons of new animations — added legs and new arms, plus walk, crouch, and other movement animations.Started working on wildlife. Presenting to you: the Primordial Beast! Let me know what you think in the comments! 👇

  • Devlog 1.4 - 5 April 2026

    Hi everyone! 👋 What's new today?First of all, I've upgraded to Unity 6 🎉There's not much media content yet — I'm pretty swamped, but the moment I get a spare minute, I jump straight into working on it. So if I haven't posted in a while, don't worry — development is moving forward! ✨Good news: I've hit the 1,000 wishlists milestone! That's incredibly awesome — a huge thank you to everyone who keeps adding the game to their wishlist! 🙏On the content side: I've already created a couple of creature models for the game 🐾 All that's left is to animate them and implement an AI behavior system for these creatures — but that's the next big task.The main focus over the past few weeks has been the magic system 🔮 It's one of the most complex mechanics to implement in this project, and… I finally finished it ✅What I had to implement:A dedicated graph system for UI display;A custom shader for no…

  • Devlog 1.3 - 9 March 2026

    Hi everyone! What's new today?First off, I want to note that we are slowly gaining momentum and building a community of people interested in the game.One of my videos went viral on TikTok and gave a nice boost to my wishlists.I want to say a huge thank you again to everyone who follows and adds the game to their wishlist — both are very important!I also updated the Steam page: tweaked the description and added some GIFs.Regarding level design: I added the first tunnel in the mountain. I'm continuing with texturing and placing props.Regarding effects: I made a decal shader for wood, turned out pretty nice (you can already see it on the Steam page).Coding: I finally solved the movement issue on terrain and will stick with the current implementation. It's important to note that swimming is already implemented, so now I can work on animations.I started writing the spell system I came up wit…

  • Devlog 1.2 (Animations and Small Town) - 22 February 2026

    Hey everyone! Here's what's new today ⏩I'm continuing my work on level design 💻 Most likely, in every devlog for the next few months, I'll be sharing a bit about this process.📎 What have I done so far?❗️ Working on the " ****** Mountain" location level design: created the first settlement 🏠 and started building the first cave 🗻 You can see snippets of the work-in-progress on my social media videos — so don't forget to follow (links on Steam: https://store.steampowered.com/publisher/wofo) 😉❗️ Gradually getting back to coding. Because two months ago I decided to build a cool magic system where almost anything is possible (you'll be able to invent your own spells based on magical laws 🧙 that you'll discover throughout the game). They'll let you create fire, water, or something else entirely. But I need your ideas here — drop a comment with spells you'd love to see in the game 😀So, w…

  • Devlog 1.1 (Level design and FPS) - 8 February 2026

    Hey everyone! 😎 What's new with me?FPS Optimization:Let me start by saying—I've conquered the FPS issue! My map is huge and packed with content, including tons of tree resources. Right now, the entire map features around 67,000 (❗️) bushes and trees, plus roughly 10,000 twigs, mushrooms, and other small details 🍄.Standard optimizations like occlusion culling, LODs, object pooling, and the usual tricks just weren't enough to handle the memory load anymore—I had to come up with a custom, logic-based optimization through code 😨. So I implemented dynamic unloading and loading of objects within a certain radius around the player, using object pools—and lo and behold, it boosted FPS by 4x! 🪄The key was being able to design the level freely in the editor, then save all object positions to a file and only load them when the player gets close 💭. Of course, I originally wanted to do it this…

  • Devlog 1.0 - 25 January 2026

    Hey everyone!I’ve finally figured out how to post developer news right here on Steam—so from now on, updates will appear here too! Previously, I was only keeping a devlog in Telegram, but now it’ll be mirrored here as well. If you’re curious about what’s happened so far (and more!), feel free to follow my Telegram channel. On other social platforms, I only share short posts and announcements.Here’s what’s changed recently:❄️ Terrain progress: Finished 9 out of 64 tiles. The area is starting to look quite nice—but it’s still missing props and life. Right now, I’m focusing purely on nature 🎄❄️ Performance work: Implemented dynamic loading and unloading of terrain tiles and made some improvements to the item spawning system 🪵On my fairly modest laptop, I’m getting around 40 FPS in the Unity Editor—but there’s still plenty of room for optimization. I definitely need to run everything thro…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4195000
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateDecember 2026
DeveloperWoFo
PublisherWoFo
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

SWOM — a game where you survive after memory loss, using magic based on basic laws you discover during gameplay. Build shelters, explore the unexplored world, collect items and resources to survive and understand why you are here.

About this game

SWOM — a new narrative survival game with magic elements, created by a solo developer. You find yourself in a strange, mystical world where you must survive harsh conditions. Explore the Open World: Wander through dark forests, investigate ancient ruins, descend into mysterious caves, and uncover the secrets of diverse biomes. You are alone in a completely new world. Every artifact you find is not just an item, but a fragment of your personal history: past, present, and future. Who left these symbols for you? Why? Surprisingly, you don't remember how you ended up in this mystery-shrouded world, and you don't know who you are. But your body remembers: How to start a fire to save yourself from paralyzing cold and soul-crushing hunger. How to avoid threats from dangerous approaching creatures. How to steady the trembling in your hands before drawing your first magical symbol. Here, magic is not just a spell list. It flows within the earth; it must not be memorized, but felt intuitively. You do not repeat ancient formulas; you transform them, creating your own charms. Your Primary Objectives: Gathering: Search for food, water, plants radiating magical energy, valuable minerals, and other survival supplies. Building & Crafting: Construct reliable shelters from wood and stone, craft tools, weapons, and armor to help you withstand dangers. Survival Stats: Monitor your health, stamina, hunger, and thirst. Maintain optimal body temperature, especially at night when the cold becomes a serious trial. SWOM World Features: Dangerous Creatures: Various beings inhabit this land, some of which pose a threat to you. Dynamic Weather: Unpredictable atmospheric phenomena create additional challenges. Day and Night Cycle: Darkness in this environment brings a heightened sense of threat to life — it is best to stay in shelter during this time. The Sinister Green Moon: Periodically appearing in the sky, it marks the arrival of "The Hardest Hour." When the ringing silence drives your fear of encounter to the limit, and the only sound remaining in this space is the ringing in your ears. As you play, you will gain new skills, magic keys, and improve your gear — all of whi…

Supported languages

English, Russian, French, Italian, German, Spanish - Spain, Arabic, Thai, Turkish, Japanese

Steam categories

Category IDCategory
2Single-player
67Camera Comfort
68Custom Volume Controls
78Adjustable Difficulty
75Keyboard Only Option
76Mouse Only Option
74Playable without Timed Input
65Subtitle Options
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Medo
steam germany12Gewalt
igrs18Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

SWOM's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

SWOM's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records SWOM at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.