- Lifeless is Going Free-to-Play! - 3 June 2025
We're excited to announce that Lifeless will soon (as soon as possible) transition from a paid game to completely free-to-play! Why this change? Simply put, we don't financially depend on income from Lifeless and our main priority is growing a vibrant, engaged community around the game. Previously, server costs and operational expenses required the game to have an upfront cost. However, with our current singleplayer and co-op model, these server costs are no longer an issue, allowing us to make this transition. By removing the initial purchase barrier, we hope to welcome more players into our world and build something truly special together. To our early supporters who purchased the game, thank you! We sold a very small, limited amount of copies before going free-to-play, and we're exploring ways to create a small token of our gratitude for your support. While we're still deciding exact…
- Update 0.8.4, Fixes and Roadmap! - 29 May 2025
Hello everyone! We have a smaller feature patch, and some bugfixes for you today! First lets start with the bug fixes: Tomatoes no longer grow and result in beef CPU was incorrectly priced Shotgun upgrade fixed Issue when swapping weapons in the middle of a shotgun reload causing you to not be able to fire pistols Added waypoint for Featherweight fortune mission Fixed bug with upgrade menu sometimes selecting a melee weapon if its the first item in your inventory Fixed preview mesh for scope upgrade for Desert Falcon .223 were mislabeled as .308 in some places You now only need 3 bottles of vodka instead of 10 to complete "Gravediggers Stash" We also decided to release a roadmap system, which will help us steer this games development with the feedback from the players! You can find the roadmap ingame in the login menu, but also on our website: https://desyncdonkeys.com In order to vote…
- Update 0.8.3 Hotpatch 1 - 24 May 2025
Hello! Today we did a slightly larger hotpatch to fix some issues: Re-wrote calculations for zombie health and damage Re-balanced armor on all wearable items Re-balanced all zombies health and damage Fixed bug where you could loose items by pressing "Take All" on built containers Fixed bug where zombies collision could sometimes persist after death Fixed description on 1911 Fixed issue when returning Lukes mission Fixed issue when returning Harrys mission in Wasteland Removed need for wasteland tickets when dying in wasteland Additionally we also fixed some smaller issues that were not mention-worthy here.
- We're Back, Survivors! - 20 May 2025
We’re excited to announce that Lifeless is officially back on the Steam store and available for purchase again! Since re-enabling the game for our loyal previous owners, we've received amazing feedback and tremendous support from the community, thank you all so much! We have been working tirelessly since 2021 to bring the game to a state that we can feel proud of. It is not perfect, but it's a damn good base for us to continue building upon. And with your support, we are confident we will get there. Still in Early Access, Still Improving Lifeless remains in Early Access, but rest assured, our dedication to this game has never been stronger. We’re committed to continuous development, bug fixing, and bringing exciting new content your way. Recap: What’s New Since Our Return If you missed our previous announcement, here's a quick recap of the features we've introduced since reacquiring the…
- Lifeless Update 0.8.3 - 13 May 2025
Hello survivors! Update 0.8.3 contains the changes below. Aside from several dozen bug fixes and tweaks, these are the most note-worthy changes. Gameplay Updates Added "Crazy Tony", an interactible NPC next to Freehaven with 3 brand new missions! He can be found on top of the gas station outside Freehaven. Added additional missions to ship players between Lea and Luke Added a new NPC with 3 missions in Freehaven Added a smelting and mining robot that players can build and use to mine ores and smelt metals Added a whole new set of metal building blocks! Noteworthy Level Changes Two out of the three main safezones in the Wasteland now have NPCs and missions. There is a chain of missions that guide you to Fort Horizon as well as Dustspire in the Wasteland Dustspire is now inhabited by the Scrapping guild, along with their Robot helpers Added a garbage station to the level in the Wasteland…
- Prerelease Patch 1 - 12 March 2025
Gameplay: Cooking Recipes have been balanced Improved Intro experience when starting by Spark, should have significantly lower chance of players getting stuck You can now shoot through most doors Notifications will play faster when the queue is long Waterbottles now stack, up to 5 per stack Sometimes it was janky to rotate objects when building, this should be better now Carrots and other growables grow at a reasonable pace now Various UI fixes (buttons that looked bad, etc) Added a text to show how many materials you have in the tooltip for building Items now show what Buffs they will give you after being crafted, previously you only saw what stats they gave you Changed text from "Destroy" to "Dismantle" when inspecting playerbuilt structures Roof parts snap properly now Stairs should snap better and be easier to use when building Graphics: Sheds around marina and trailerpark have adju…
- Lifeless is back! And this time for good! - 7 March 2025
Hey Survivors We hope you’re all holding up well out there. We’ve got some big news to share with you, and we couldn’t be more excited! A New Beginning As you may know, Lifeless had a rough start. We always believed in the game’s potential, but various issues kept it from being the post-apocalyptic adventure we dreamed it could be. Despite those setbacks, we never gave up on that vision. We’re thrilled to announce that we’ve (myself and H) fully reacquired the rights to Lifeless and have been hard at work for the past few years (since 2021 to be exact) to bring you the game we always promised. Myself and H are the only developers on the game since we managed to re-acquire the game in 2021, and we are doing this in our free time outside of our full-time dayjobs. This is also why it has taken some time to get to this point. We’ve upgraded “Lifeless” to the latest Unreal Engine 5, fixed al…
- The current status of Lifeless and Super Death Arena - 11 January 2017
Hello everyone! As you may have noticed, the work on Lifeless has come to a halt lately. There are several reasons for this. First of all, the launch of Lifeless was unfortunately not very successful and it did not sell as many copies as we thought. This means that we could not afford to keep working full force on Lifeless as few employees want to work without pay. Secondly, now with a team of only two people we felt that we would make very slow progress if we kept working on a game like Lifeless with such a big scope. What we have done is created a game called “Super Death Arena” on the foundation of Lifeless with a much smaller scope. Super Death Arena is a horde mode survival game where you fight increasingly larger waves of zombies. Everyone who owns Lifeless will of course have already have received this for free in their Steam library as thanks, and everyone who purchases Lifeless…
- Lifeless Patch! - 14 November 2016
Hi guys, it's been a while (we know) but we're not gone! Here's a little patch, we had to hurry it out a bit faster than intended, since an update to the anticheat made it impossible to play the game, which was out of our hands. You should now be able to play fine again! Some simple patchnotes: - Screamer scream lowered by 50% - High pitch ringing sound after screamer screames lowered by 90% - Blurred vision for dazed status effect is less intense - Tweaked fog settings in Stillwater Bay - Optimized thousands of objects in the game, this should reduce hitches and lag for some people. - Balanced and tweaked damage, block amount, crit chance and recoil for weapons - Balanced and tweaked stats for consumables - Balanced and tweaked durability and armor for gear We also fixed several code bugs that are not as interesting to post about, but will help overall gameplay. Have fun guys!
- Update V0.7 LIVE - Safe Zones, Economy and more! - 1 September 2016
http://i.imgur.com/66QW61M.jpg Hello, and welcome to Lifeless. If you've been here before, we've got a whole load of new features in our biggest update yet. If you're just joining us, welcome to the party - Take a look at our all new trailer! At the core, Lifeless is a zombie survival game set in the fictional town of Stillwater Bay in Maine. At the start of the game, you pick from two different factions - The crazed, militant Spartan Phalanx; or the civilian survivors of the Nova Guard. By picking a faction, you already have a set of team mates that you can work with to survive in this harsh, hostile land. http://i.imgur.com/nQYqWfj.gif In this latest update, we've tripled the amount of content in the game. Here's some of the new features - Safe Zones - New areas for both factions that allow players to socialise in safety, without the threat of attack from other players and zombies! Ec…
- Join us for our second community night! - 18 July 2016
Join us for our second community night! Thursday 7/21 @ 8:30pm EST Community Nights are fun events where moderators and developers play with the community! We all join the same server and play a variety of games, including traditional Spartan/Nova PvP, melee battles, hide and seek, group exploration, and more! For community nights, we chat using our Discord channel. We hope to see you there!
- Patch Notes 0.6.7 - HOTFIX - 16 July 2016
Hi there guys! First of all, I'd like to say that the reason this patch doesn't include any content is because we are preparing a VERY big patch. Which will be detailed in a post in a couple of days :). So stay tuned! Patch 0.6.7 includes the following major changes: Keybinding is added Player count now displays in the server list properly More than 16 players should now be able to join a single server Some items have corrected stats displayed for Critical hit Players go into third person when eating now We now track a lot more playerstats when players play Multiple fatal error crashes fixed In addition to these fixes a large number of smaller fixes and tweaks have been added. Have fun guys! And hope to see you at the next community night! :D
- Sydney Servers Are Now Live! - 11 July 2016
Hi there guys! After lots of work the machine in Sydney is now alive and kicking. Thanks for your patience! Have fun guys! Kristoffer B
- Patch Notes 0.6.5 - "The Coghammer" - 23 June 2016
Hi guys! It is time! The first content + bugfix patch is here! Before we get any further, let me make clear we are continuously working on all the issues you guys face, and if you have any problems that didn't get fixed in this patch, they are still being worked on. Don't worry, you have not been forgotten! So what does 0.6.5 include you say? Oh so many things... Weapons... And other stuff, nothing special. New Content 6 New weapons! These have been in the pipeline and were just added, fresh (ish) out of the pipeline. For you guys enjoyment! Fight guys, fight! Leadpipe Frying pan Machete Tanto Saw Sword Pipe Hammer Main Changes Performance We have managed to fix a lot of the memory leaks and performance hogs associated with those. This will be happening with every patch, as it's an ongoing process. Most likely wont stop doing this, ever. As always a good tip for extra frames is running…
- Patch Notes 0.6.4 - "Italian Meatballs" - 19 June 2016
Hi guys! After a lot of coffee, hard work, and little sleep. We are happy to announce 0.6.4! But before I get into the nitty-gritty I wanted to let you guys know that IF you guys don't get characters when you log in after this update. PLEASE restart STEAM! So what does 0.6.4 include? Lots! But mainly a ton of optimizations and fixes! Without further ado: Main Changes Frame Rate Improvement The game should run a lot smoother now, we put in a lot of optimisations that should help most people run the game much smoother. Reported framerate improvements for most people have been from roughly 15-20 FPS before this patch, to 55-60 in most cases. A good tip for extra frames is running the game in normal fullscreen instead of windowed mode. Joining Issues This issue has been a big one. And we think we have mitigated this issue for most people. To try to nail this down we invited a group of peopl…
- Patch 0.6.2 - We're Just Getting Started... - 16 June 2016
Hi guys! And welcome to the first public patch for Lifeless! These are very exciting times and we are looking forward to the journey we are about to embark on together. With that said, let’s move on to the patch notes for the Early Access release! New Features VOIP Looting players Lots of improved and updated areas Character names in chat appear in the color of the faction they belong to Quantity of items show up over icon, no need to hover items to know how many you have Muzzle flashes are now visible in third person as well Changes Updated map (UI) Changed Melee Crosshair Flashlight is visible on other characters shoulders (visual) Grass render distance improved A huge part of our performance issues have been real-time cloth simulation of zombies’ clothes. This looks nice but unfortunately it seems to always be simulated no matter how far away from the zombies you are. Therefore it ha…