- Nintendo Switch version submitted! Let’s celebrate with a Steam update! 🤖💨 - 27 May 2018
Big news, Rogue Singularity fans! The Nintendo Switch edition of Rogue Singularity has been submitted to Nintendo for certification. Once it’s passed certification we’ll put it up on the Nintendo eShop, and we’ll be launching the official final version on Steam the same day. In other words, after a long time in early access, Rogue Singularity is very, very close to a full official release on Steam! https://static01.considerablecontent.com/rogue/steam/BigRobotTyping.gif This is a huge milestone for us. Our Early Access players have been incredibly patient with us tweaking the gameplay, experimenting with new features, and just generally changing stuff around. We’ve learned a lot from your feedback and all of you have helped us to make Rogue Singularity the best game it could possibly be. We’re absolutely thrilled to be so close to delivering a complete game to you all. To celebrate this…
- New features coming as we close in on our official v1.0 release - 4 February 2018
Hello you awesome speed-runners! We’ve been a little quiet for the last couple of months because we’ve been hard at work on the PC and Nintendo Switch versions of the game with an expanded team. We don’t have a concrete release date to announce quite yet, but we can tell you that Nintendo Switch and Steam versions will launch on the same day, and we’re really close to announcing the date. http://static01.considerablecontent.com/rogue/steam/SoClose1.gif We’re SO CLOSE! In the meantime, we have some cool stuff to announce. In addition to new PC features, while working on porting the game to Switch we designed a bunch of new features that we liked so much we decided backwards-port them into the PC as well. (“Backwards-port” is totally a real thing and definitely not a term we just made up.) Some of the cool things that will be in the game when it launches include: Major improvements to the…
- New features coming as we close in on our official v1.0 release - 4 February 2018
Hello you awesome speed-runners! We’ve been a little quiet for the last couple of months because we’ve been hard at work on the PC and Nintendo Switch versions of the game with an expanded team. We don’t have a concrete release date to announce quite yet, but we can tell you that Nintendo Switch and Steam versions will launch on the same day, and we’re really close to announcing the date. http://static01.considerablecontent.com/rogue/steam/SoClose1.gif We’re SO CLOSE! In the meantime, we have some cool stuff to announce. In addition to new PC features, while working on porting the game to Switch we designed a bunch of new features that we liked so much we decided backwards-port them into the PC as well. (“Backwards-port” is totally a real thing and definitely not a term we just made up.) Some of the cool things that will be in the game when it launches include: Major improvements to the…
- Halloween Brawl Update - v0.67.2066 - 26 October 2017
Our eighth Brawl is now live on Steam. Are you ready to add a bit of extra spooky to your life? http://static01.considerablecontent.com/rogue/steam/HalloweenBrawl1.gif
- Halloween Brawl Update - v0.67.2066 - 26 October 2017
Our eighth Brawl is now live on Steam. Are you ready to add a bit of extra spooky to your life? http://static01.considerablecontent.com/rogue/steam/HalloweenBrawl1.gif
- Development update! Phew, we’ve been doing a lot of stuff... - 3 August 2017
Hello everybody! We’ve been working our shiny robot butts off getting Rogue Singularity finished, which is really exciting. We started compiling a list so we could write this update and we were a little shocked about just how much we’ve been getting done! Here’s a quick summary... Building better boss battles! We only have two boss battles so we want to make them perfect. We’ve put heaps of work into balancing fun and challenge, making them just the right level of difficulty. http://static01.considerablecontent.com/rogue/steam/Boss1.gif Delivering closure! We’ve been putting together a really enjoyable “grand finale” that should be a satisfying payoff for players who manage to get all the way to the end. Tightening up the talk! The story of the little robot and the galactic warlord has grown in the telling, so we’ve done a lot of rewriting on the dialogue and doing fresh recordings with…
- Development update! Phew, we’ve been doing a lot of stuff... - 3 August 2017
Hello everybody! We’ve been working our shiny robot butts off getting Rogue Singularity finished, which is really exciting. We started compiling a list so we could write this update and we were a little shocked about just how much we’ve been getting done! Here’s a quick summary... Building better boss battles! We only have two boss battles so we want to make them perfect. We’ve put heaps of work into balancing fun and challenge, making them just the right level of difficulty. http://static01.considerablecontent.com/rogue/steam/Boss1.gif Delivering closure! We’ve been putting together a really enjoyable “grand finale” that should be a satisfying payoff for players who manage to get all the way to the end. Tightening up the talk! The story of the little robot and the galactic warlord has grown in the telling, so we’ve done a lot of rewriting on the dialogue and doing fresh recordings with…
- Gravity Brawl Update - v0.66.1934 - 17 June 2017
Our seventh Brawl is now live on Steam. With this brawl we're playing with gravity in exciting ways! Negative gravity and extra strong gravity await you, are you up to the challenge? http://static01.considerablecontent.com/rogue/steam/GravityBrawl1.gif http://static01.considerablecontent.com/rogue/steam/GravityBrawl2.gif
- Gravity Brawl Update - v0.66.1934 - 17 June 2017
Our seventh Brawl is now live on Steam. With this brawl we're playing with gravity in exciting ways! Negative gravity and extra strong gravity await you, are you up to the challenge? http://static01.considerablecontent.com/rogue/steam/GravityBrawl1.gif http://static01.considerablecontent.com/rogue/steam/GravityBrawl2.gif
- Bee Brawl Update - v0.65.1795 - 13 March 2017
Our sixth Brawl is now live on Steam. This Brawl is allowing us to test a whole new bee-based zone theme which might be converted from a Brawl test into a complete level in the final campaign. Give it a try and let us know what you think! http://static01.considerablecontent.com/rogue/steam/BeeBrawl1.gif
- Bee Brawl Update - v0.65.1795 - 13 March 2017
Our sixth Brawl is now live on Steam. This Brawl is allowing us to test a whole new bee-based zone theme which might be converted from a Brawl test into a complete level in the final campaign. Give it a try and let us know what you think! http://static01.considerablecontent.com/rogue/steam/BeeBrawl1.gif
- Jungle Brawl Update - v0.64.1763 - 13 February 2017
After a slight delay caused by updating and improving our game engine, our fifth Brawl is now live on Steam. In this brawl we're testing a whole new jungle-based zone theme which may or may not graduate from a Brawl test to the final campaign. Give it a play and let us know if you would like a more polished version in the final game! http://static01.considerablecontent.com/rogue/steam/JungleBrawl1.gif
- Jungle Brawl Update - v0.64.1763 - 13 February 2017
After a slight delay caused by updating and improving our game engine, our fifth Brawl is now live on Steam. In this brawl we're testing a whole new jungle-based zone theme which may or may not graduate from a Brawl test to the final campaign. Give it a play and let us know if you would like a more polished version in the final game! http://static01.considerablecontent.com/rogue/steam/JungleBrawl1.gif
- Jumping Brawl Update - v0.63.1725 - 23 January 2017
Our fourth Brawl is now live on Steam. This brawl has an abundance of obstacles but they only move/change when you jump. This brings a bit more strategy to your movement through the levels and changes the feel of Rogue Singularity quite a bit. You're going to love this experiment! http://static01.considerablecontent.com/rogue/steam/JumpingBrawl1.gif http://static01.considerablecontent.com/rogue/steam/JumpingBrawl2.gif
- Jumping Brawl Update - v0.63.1725 - 23 January 2017
Our fourth Brawl is now live on Steam. This brawl has an abundance of obstacles but they only move/change when you jump. This brings a bit more strategy to your movement through the levels and changes the feel of Rogue Singularity quite a bit. You're going to love this experiment! http://static01.considerablecontent.com/rogue/steam/JumpingBrawl1.gif http://static01.considerablecontent.com/rogue/steam/JumpingBrawl2.gif
- Moving Platforms Brawl Update - v0.62.1722 - 15 January 2017
Our third Brawl is now live on Steam. It's all moving platforms, all the time! This Brawl will really test your platforming skills. http://static01.considerablecontent.com/rogue/steam/MovingPlatformBrawl1.gif
- Moving Platforms Brawl Update - v0.62.1722 - 15 January 2017
Our third Brawl is now live on Steam. It's all moving platforms, all the time! This Brawl will really test your platforming skills. http://static01.considerablecontent.com/rogue/steam/MovingPlatformBrawl1.gif
- Christmas Brawl Update - v0.61.1717 - 21 December 2016
We've just pushed our second Brawl live to Steam. Jump into Rogue Singularity and experience some Christmas cheer! http://static01.considerablecontent.com/rogue/steam/ChristmasBrawl.gif
- Christmas Brawl Update - v0.61.1717 - 21 December 2016
We've just pushed our second Brawl live to Steam. Jump into Rogue Singularity and experience some Christmas cheer! http://static01.considerablecontent.com/rogue/steam/ChristmasBrawl.gif
- Content Update 1 - v0.60.1706 - 14 December 2016
We've been hard at work on Rogue Singularity and we've just pushed our first Early Access content update live to Steam. Please check out the notes below for what’s in this update. Major Additions New Daily Challenge mode http://static01.considerablecontent.com/rogue/steam/DailyChallenge1.gif Once per day you'll be able to attempt to pass a shared global set of levels. Everyone playing the daily challenge that day will play the same levels and compete on a new daily leaderboard. Only one chance a day to be the best in the world, can you do it? New Brawl mode http://static01.considerablecontent.com/rogue/steam/RobotBrawl1.gif Every week we'll release a new Brawl, which is a placeholder name for a mode where we get a bit experimental and sometimes a bit silly. We'll create a number of levels, usually less than the other modes, that have some aspects of the normal game mixed up and experime…