SPSTEAMPULSELIVE ANALYTICS
Into the Void

Into the Void Steam metadata

Mozg Labs | Dec 4, 2015 | game

Released

1players observed · 22 September 2026 - 07:01:20 UTC

AdventureIndieRPGStrategySpaceSteam Store

  • Latest observed players1 · 22 September 2026 - 07:01:20 UTC
  • SteamPulse tracked peak127
  • Units sold (VGI)17,441
  • Revenue (VGI)$112,000
  • Review score63% positive

Into the Void metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 22 September 2026 - 07:01:20 UTC
  • SteamPulse tracked peak127
  • Units sold (VGI)17,441
  • Revenue (VGI)$112,000
  • Review score63% positive
  • Total reviews136
  • Release dateDec 4, 2015
  • DeveloperMozg Labs
  • PublisherMozg Labs

Genres: Adventure, Indie, RPG, Strategy

Company pages: Developer: Mozg LabsPublisher: Mozg Labs

Top Steam chartsTop 100 gamesGame directorySteam Store page

Into the Void Steam metadata

Into the Void metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/420270/metadata
Steam Storehttps://store.steampowered.com/app/420270/
Steam Communityhttps://steamcommunity.com/app/420270
PCGamingWiki search
IGDB searchSearch IGDB for Into the Void

Reviews, pricing, and metadata

Review summary

Mixed

63% positive, 85 positive, 51 negative

Price and discount

$1.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Steam Trading Cards, Family Sharing

Achievements

19

Platform releases
  • Steam 4 December 2015

Latest Steam announcements

  • Version 1.8.1 and INTO THE VOID -75% sale - 30 July 2016

    Into the Void is in the WEEKLY DEAL ! -75% Version 1.8.1 brings: - Link to the official Mozg Labs group added to the main screen - Engine is updated to Unity 5.3.4 - Minor balance improvements and fixes

  • Version 1.8.1 and INTO THE VOID -75% sale - 30 July 2016

    Into the Void is in the WEEKLY DEAL ! -75% Version 1.8.1 brings: - Link to the official Mozg Labs group added to the main screen - Engine is updated to Unity 5.3.4 - Minor balance improvements and fixes

  • INTO THE VOID -50% - 23 May 2016

    Into the Void is in the WEEKLY DEAL ! -50%

  • INTO THE VOID -50% - 23 May 2016

    Into the Void is in the WEEKLY DEAL ! -50%

  • Mogz Labs official group and new release - 20 May 2016

    Hello everyone, For the upcoming new game of Mozg Labs, we created a Steam group to gather all your feedback about our games but also to share with you interesting news and updates not necessaraly focused on our games, but also on independant developer games, new technologies or other stuff. We wish to provide a friendly, very active and amusing community to all the gamers who played once one of our games or want to play them. http://steamcommunity.com/groups/mozg_labs The group is Public and open to everyone, so don't hesitate to invite all your friends, you can post and share everything you want in the discussions. We will have a special announcement this Sunday and another one on Monday 23rd. Join us now ;)

  • Mogz Labs official group and new release - 20 May 2016

    Hello everyone, For the upcoming new game of Mozg Labs, we created a Steam group to gather all your feedback about our games but also to share with you interesting news and updates not necessaraly focused on our games, but also on independant developer games, new technologies or other stuff. We wish to provide a friendly, very active and amusing community to all the gamers who played once one of our games or want to play them. http://steamcommunity.com/groups/mozg_labs The group is Public and open to everyone, so don't hesitate to invite all your friends, you can post and share everything you want in the discussions. We will have a special announcement this Sunday and another one on Monday 23rd. Join us now ;)

  • Into the Void : Update 1.8 - 4 May 2016

    Hello everyone, Here is the patch 1.8 : - Planets are now much more balanced (power & frequence of the attacks) - Balanced weapon firepower (all weapons have been balanced, lasers do a little less damage to shields, accuracy slightly increased (especially for huge weapons)) - Items mass rebalanced - Enemy's armor rating is reduced - Autofight speed inscreased As usual, we took the opportunity to also update the version of the software we are using to code the game, we hope that will solve many compatibility issues (graphic cards, OS, third party softwares...) and improve stability. Don't hesitate to give us your feedback in the dedicated thread : http://steamcommunity.com/app/420270/discussions/1/357285398697136691/

  • Into the Void : Update 1.8 - 4 May 2016

    Hello everyone, Here is the patch 1.8 : - Planets are now much more balanced (power & frequence of the attacks) - Balanced weapon firepower (all weapons have been balanced, lasers do a little less damage to shields, accuracy slightly increased (especially for huge weapons)) - Items mass rebalanced - Enemy's armor rating is reduced - Autofight speed inscreased As usual, we took the opportunity to also update the version of the software we are using to code the game, we hope that will solve many compatibility issues (graphic cards, OS, third party softwares...) and improve stability. Don't hesitate to give us your feedback in the dedicated thread : http://steamcommunity.com/app/420270/discussions/1/357285398697136691/

  • Into the Void : Update 1.7 : Bug Hunt ! - 3 February 2016

    Hello everyone, There is the patch log for the version 1.7, some of you may have noticed that we released this weekend and yesterday, two very small updates, it was mainly bug fixing and optimisation for the game; here is a more detailed list of the changes we made : Bugfixing Fixed mission not removing on aborting Drone/Probes using fixed Added mouse scrolling on galaxy and stellar maps Techs are now properly influence ships Fixed research naming in computers Fixed formation/strategy persisting We took the opportunity to also update the version of the software we are using, we hope that will solve many compatibility issues (graphic cards, OS, third party softwares (Norton)...) Want to talk about it : Join the discussion here

  • Into the Void : Update 1.7 : Bug Hunt ! - 3 February 2016

    Hello everyone, There is the patch log for the version 1.7, some of you may have noticed that we released this weekend and yesterday, two very small updates, it was mainly bug fixing and optimisation for the game; here is a more detailed list of the changes we made : Bugfixing Fixed mission not removing on aborting Drone/Probes using fixed Added mouse scrolling on galaxy and stellar maps Techs are now properly influence ships Fixed research naming in computers Fixed formation/strategy persisting We took the opportunity to also update the version of the software we are using, we hope that will solve many compatibility issues (graphic cards, OS, third party softwares (Norton)...) Want to talk about it : Join the discussion here

  • Into the Void : Update 1.6 : Expand ! - 23 December 2015

    Hello everyone, Here we are, the new update is available on Steam ! Update 1.6 : Expand ! Why "1.6", the last one was 1.4 ? Nothing important, we update the mobile version accordingly with the PC version, from now, they will share the same version number. Why "Expand" ? Because Into the Void is a 4X game : Explore + Expand + Exploit + Exterminate and we needed a little bit more "expand" and "exploit" in the game to be really a XXXX game. To prepare this "Expand" version we needed you can access all the planets in every mission of the game, it wasn't possible with the previous system, they were all seperated. We did this change in the previous update and it occurs many save problems. In this new update we totally reworked the save system to match the changes. Global changes - Loot (including Legendary and Rare items) : you can now scavenge defeated ennemy fleets to find modules ! - Now t…

  • Into the Void : Update 1.6 : Expand ! - 23 December 2015

    Hello everyone, Here we are, the new update is available on Steam ! Update 1.6 : Expand ! Why "1.6", the last one was 1.4 ? Nothing important, we update the mobile version accordingly with the PC version, from now, they will share the same version number. Why "Expand" ? Because Into the Void is a 4X game : Explore + Expand + Exploit + Exterminate and we needed a little bit more "expand" and "exploit" in the game to be really a XXXX game. To prepare this "Expand" version we needed you can access all the planets in every mission of the game, it wasn't possible with the previous system, they were all seperated. We did this change in the previous update and it occurs many save problems. In this new update we totally reworked the save system to match the changes. Global changes - Loot (including Legendary and Rare items) : you can now scavenge defeated ennemy fleets to find modules ! - Now t…

  • Into the Void : Update 1.4 - 15 December 2015

    Hello Leaders, There is a new update for Into the Void, a first round of new big things coming for Christmas. Global changes - Galaxies are now persistent for each act : Galaxies are generated when you start for the first time a mission, if you leave the mission you will have the same galaxy. - More names for systems/stars (system name = star name) - Planet names are now binded with the star name - New Galaxy map backgrounds + optimizations - Parralax backgrounds Battles - Improvement of Autobattle AI Bug fixing - Bugfixes (achievements and ending) To comment this update, join us in the discussions in Into the Void hub.

  • Into the Void : Update 1.4 - 15 December 2015

    Hello Leaders, There is a new update for Into the Void, a first round of new big things coming for Christmas. Global changes - Galaxies are now persistent for each act : Galaxies are generated when you start for the first time a mission, if you leave the mission you will have the same galaxy. - More names for systems/stars (system name = star name) - Planet names are now binded with the star name - New Galaxy map backgrounds + optimizations - Parralax backgrounds Battles - Improvement of Autobattle AI Bug fixing - Bugfixes (achievements and ending) To comment this update, join us in the discussions in Into the Void hub.

  • Into the Void : Update 1.3 - 11 December 2015

    Hello everyone, We updated Into the Void this morning. Here are the changes :) *Battles* - Subsystems UI updating : second phase of battle UI improvements, we will continue to polish it with your feedback. - Battle camera movement improved : There it is, we improved all the camera positionning and totally changed the view during attack. You can now see both ships, the attacker and the defender. - Autobattle now makes time to run much faster - Damages and status changes are now displayed correctly above the ships in battle. *Balancing* - Enemies rebalancing (ships has more health but less armor) - Small weapons rebalancing - Weapons accuracy now doesn't increase on upgrade - Some high-level ships became a little more expensive *Bug fixing* - Lots of bugfixes - Game no longer stops on fleet/ship status loosing *Others* - Performance updates Join the discussions and talk about the patch 1.3

  • Into the Void : Update 1.3 - 11 December 2015

    Hello everyone, We updated Into the Void this morning. Here are the changes :) *Battles* - Subsystems UI updating : second phase of battle UI improvements, we will continue to polish it with your feedback. - Battle camera movement improved : There it is, we improved all the camera positionning and totally changed the view during attack. You can now see both ships, the attacker and the defender. - Autobattle now makes time to run much faster - Damages and status changes are now displayed correctly above the ships in battle. *Balancing* - Enemies rebalancing (ships has more health but less armor) - Small weapons rebalancing - Weapons accuracy now doesn't increase on upgrade - Some high-level ships became a little more expensive *Bug fixing* - Lots of bugfixes - Game no longer stops on fleet/ship status loosing *Others* - Performance updates Join the discussions and talk about the patch 1.3

  • Into the Void : Update 1.2 - 9 December 2015

    Hello everyone, We continue our updates to improve all the aspects of the game, thank you again for all your feedback, we read all your post/comment/tweet about the game even if we don't answer to them. Let's talk about the update! PATCH INTO THE VOID 1.2 : Ship's subsystems added: You can now focus a specific part of the ennemy ship! Big shields? Destroy the shield generator first to reduce its efficiency. This new aspect is a part of our global plan to make the fights more interesting and intense, more is coming :) Ship's status changes are being shown on the right of the screen: We erase the annoying popup coming during your travels and replace it with a notification system. If you need more information, just click on it to display the popup. Planets now have quest name on preview instead of event name Rockets are now more accurate Broken armor now calculates correctly Better enemy q…

  • Into the Void : Update 1.2 - 9 December 2015

    Hello everyone, We continue our updates to improve all the aspects of the game, thank you again for all your feedback, we read all your post/comment/tweet about the game even if we don't answer to them. Let's talk about the update! PATCH INTO THE VOID 1.2 : Ship's subsystems added: You can now focus a specific part of the ennemy ship! Big shields? Destroy the shield generator first to reduce its efficiency. This new aspect is a part of our global plan to make the fights more interesting and intense, more is coming :) Ship's status changes are being shown on the right of the screen: We erase the annoying popup coming during your travels and replace it with a notification system. If you need more information, just click on it to display the popup. Planets now have quest name on preview instead of event name Rockets are now more accurate Broken armor now calculates correctly Better enemy q…

  • Into the Void : Update 1.1 - 5 December 2015

    Hello everyone, A small update with some changes reported earlier by the community in the discussions, thank you for your feedbacks! PATCH INTO THE VOID 1.1 : Can return to base from any mission anytime (story mission progress will be lost in that case) On fuel depletion player's fleet returns to base instead of dying Return to base button is now on-screen Refuel button Better enemy highlighting Any hull damage now slightly damages morale Some statuses and status weapons gained more power Bugfixes (dismantle problem, sounds...) and stability This patch is now available for everybody. Please comment here.

  • Into the Void : Update 1.1 - 5 December 2015

    Hello everyone, A small update with some changes reported earlier by the community in the discussions, thank you for your feedbacks! PATCH INTO THE VOID 1.1 : Can return to base from any mission anytime (story mission progress will be lost in that case) On fuel depletion player's fleet returns to base instead of dying Return to base button is now on-screen Refuel button Better enemy highlighting Any hull damage now slightly damages morale Some statuses and status weapons gained more power Bugfixes (dismantle problem, sounds...) and stability This patch is now available for everybody. Please comment here.

Patch notes and updates

S.noRelease datePatch nameGID number
130 July 2016Version 1.8.1 and INTO THE VOID -75% sale4249665521683372303
24 May 2016Into the Void : Update 1.84249665521683372786
33 February 2016Into the Void : Update 1.7 : Bug Hunt !4249665521683372961
423 December 2015Into the Void : Update 1.6 : Expand !4249665521683373117
515 December 2015Into the Void : Update 1.44249665521683373281
611 December 2015Into the Void : Update 1.34249665521683373424
79 December 2015Into the Void : Update 1.24249665521683373581
85 December 2015Into the Void : Update 1.14249665521683373752

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID420270
Live current players1
SteamPulse tracked peak127
Live count (today's peak floor)1
Price$1.99
Free to playNo
Discount0%
Original price USD$1.99
Current price USD$1.99
Release dateDec 4, 2015
DeveloperMozg Labs
PublisherMozg Labs
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMixed
Positive review percent63%
Positive reviews85
Negative reviews51
Total reviews136
Steam recommendationsNot available
Achievements19
Average playtime forever882 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/420270/

Short description

Into the Void is a strategy RPG and exploration sci-fi game with an epic story and intense battles. Travel through space and discover the origin of a cosmic threat which destroyed Earth centuries ago. Fight or cooperate with the different factions; be a leader !

About this game

Into the Void is a strategy RPG and exploration sci-fi game with an epic story and intense battles. Travel through space and discover the origin of a cosmic threat which destroyed Earth centuries ago. Fight or cooperate with the different factions; be a leader ! Fully command your faction. Build your fleet, arm it with tons of weapons and make all of your enemies’ burn. You are responsible as a leader of all your choices, your people count on you. Perform expeditions to outer space; gather ressources and take care of your crew's morale as it greatly influences your power. You will choose the path through the stars and will discover many surprises. Research tons of techs. You can't open all of them in one play-through, as there are lots of combinations. Choose your style of combat, adapt your strategy to your ennemies and arm your fleet. Fight with different opponents. Each faction has its own tactics and technology stack, so you should plan your fleet equipment carefully. Don't underestime the factions : En Eire, Kalthem, Auslia or The Brigadier's of Armageddon. Space is a serious business. In space, there's no place to mistakes. So choose your options wisely, as turn-based system fully allows that. There are no "good" or "bad" choices, only consequences. great Rpg/tbs Mix With Unique Depth. Randomly generated universe - each mission is unique every time you play it. Long and interesting storyline. Battle against 4 different factions. Epic space turn-based battles. Laser, Kinetic, Plasma and Explosive weapons: each with unique pros and cons. 16 main missions 20 sub-missions Lots of battle ships with modifications Over 100 technologies in 4 different branches - choose them wisely. Tons of different items, from engines and shields to drones and infiltration squads. Great visuals

Supported languages

English, Russian

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
29Steam Trading Cards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $1.99
  • Highest observed: $1.99

Into the Void's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $1.99, the highest is $1.99, and the first visible tracked price is $1.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Into the Void's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $1.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $1.99. The latest run records $1.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $1.99
  • Current list price: $1.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Into the Void at $1.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$1.99$1.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $1.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$1.99$1.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $1.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$1.99$1.99No discountSteam Store

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Warframe36,70622 September 2026 - 06:26:53 UTC181,509676,031Digital Extremes
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
PAYDAY 231,57222 September 2026 - 06:26:55 UTC247,628672,146OVERKILL - a Starbreeze Studio.
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld43,60122 September 2026 - 07:40:27 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment

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