- Kickstarter Campaign Summary (spoiler it was not a success 😣) - 25 July 2026
Summary Well, it is painful to admit it, but I failed. I'm sorry to have to tell you this, despite your participation and encouragements, I wasn't able to make this crowdfunding campaign a success. Before discussing the reasons for the failure or what happens next, I’d like to thank everyone who participated in this campaign: thank you for believing in this game 😌! The rest of this message is a bit long; it details the likely causes of my failure and how the project will move forward.Possible reasons for failure After taking a step back and conducting an initial assessment, I’ll outline below the possible reasons for the campaign’s failure. I don't know if they are right or wrong, I may miss some, and these reasons may add up:The game isn’t interesting, because the gameplay—which relies on messages and true fog of war—isn’t actually fun. This is a critical reason. If it is true, I shou…
- Developer streaming British Mission of Bielefeld - 23 July 2026
Hey Generals, I try to stream the mission of Bielefeld tonight. I already did on YouTube, but not on Steam. Let's try it!By the way, if you want to support the game, Kickstarter campaign is over soon: https://www.kickstarter.com/projects/franzoar/kriegsspiel-7-years-war
- New Kickstarter video, and last days to support the crowdfunding! - 21 July 2026
Hello Generals, To sum up the situation: We're in the last week of Kickstarter campaign to crowdfund the game. If you want this to be completed as quickly as possible, support the game or tell the word to friends who could be interested. A new trailer is here: And of course, Kickstarter campaign page is here: Kickstarter campaign I (and Frederick) are counting on you! Franzoar
- Kriegsspiel ~ 7 Years' War campaign has begun on Kickstarter - 29 June 2026
As you know, I am solo developing Kriegsspiel ~ 7 Years' War for years. But now I need some funds to continue working on it full time, and fully release it! Hence this crowdfunding campaign. Kickstarter link : https://www.kickstarter.com/projects/franzoar/kriegsspiel-7-years-war Here is the crowdfunding campaign summary:It started on June 25 (😫 more details below) , and will end on July 25. Campaign is successful if collected sums reach 12,000€ (13,700$ or 10,300£). From 20,000€(22,800$ or 17,200£) I can work on North American theatre of war to include the French and Indian War. Other stretch goals will allow me to upgrade graphics, sounds, and even create an Indies campaign.If game is founded, a demo release is scheduled on March 2027, and full release in July 2027. It will include game with at least two campaigns of 20 missions (battles) each. A skirmish mode will allow to play again…
- Bugfix release (v0.18.15) - 18 June 2026
Hello all, Thanks to your feedbacks, I have been able to release a new batch of bugfixes : removed artillery from Bielefeld mission,rebalanced Bielefeld mission. It was too hard, sorry ☹,Changed communicatio lines display, and corrected some arrow bugs,Removed strange graphic bug when general is lost. Let me tell whether new changes please you or not, and don't hesitate to tell me if you find bugs, I will be delighted to squash them! 🐛 Have a nice day,Franzoar
- British campaign, graphical&sound updates, and a lot more just released! - 12 June 2026
Hey fellow Generals, Some major changes have been released on Steam this week for Kriegsspiel ~ 7 Years' War. After a lot of patches, it should be stable now (thx to Karl Adler by the way !!!). A little video describing changes is available here: My favourite new feature is the fact that we can read reports from regiments. Honestly, it does not bring a lot, gameplay speaking: almost every data you can read is reported in the UIs. For instance, if you read an officer complaining about its battalions fleeing, you may already see in the UI that the reported unit has a white flag on it, or has fled to the camp. But it adds the immersion, and it was fun (and not so hard) to code. So I am quite satisfied about it : Here is the changelog :Forests and battlefield rendering improved : it could slow down game on some configurations, please tell me if it is the case. It will help me improve this p…
- Roadmap to professionnalize Kriegsspiel ~ 7 Years' War - 1 April 2026
Feel free to give me your feedback about it ! 🥳
- Discovery Stream : Kriegsspiel tutorial (in english) - 26 February 2026
Hello everyone! This will be my first Stream on Kriegsspiel for Steam Next Fest, and ... first stream at all 😁. I'll get through the tutorial, and another mission. I don't expect a lot of people watching (the announcement is a bit early), but I will try to stream with good sound and image (I might modify my fresh new OBS setup during the broadcast), and to answer questions. Well see you in a few minutes !Franzoar
- First patches of Steam Next Fest 🐛 - 25 February 2026
Hello everyone, Thanks to your feedbacks, bugs reports have been provided to me. They have been corrected. I am sorry for the inconvenience...Removed a bug that crashed the game when ALT-TABBING during the loading screen.Changed autosave corruption when losing a battle (thx and sorry Vic).Not really a bug, but some attack and defence behaviours have been upgraded. I continue hunting mean bugs throughout the event mailedfist! Don't hesitate to tell me what seems or feels wrong in the game. It might be a bug, or not, but I'll be happy to discuss with you. Have a nice day (and let's be honest, see you soon for the next corrective patch announcement 😁) !
- Steam Next Fest Update ! - 23 February 2026
🔮A new release of Kriegsspiel ~ 7 Years' War is available for Steam Next Fest🔮 You may try it, at least until March 2. The entire development Team (yes, it's me ːKSmileyː ) will stream some plays during this event. New features are : Updated battlefield graphics,Slower game base speed, Smoke, battalions and formations graphically improved, Skirmish mode allows player to freely pick missions. Campaign mode is still available, Loading screens with gametips,Steam achievements (if you don't manage to get CheckMate, know that I can't create an easier achievement) There is a little video showing changes here :Have fun, and I hope you'll discover many interesting games during this event !
- Version 0.16.5 - 4 February 2026
New corrective version has been deployed. It corrects:- a bug that blocked the game when an order was sent while General was captured.Thanks for having reported this bug, so I have been able to correct it quickly 🙋♂️ !
- V0.16 Orders system redone, formations display, better range visualization - 30 January 2026
Hello fellow Generals, a new version has just arrived on Steam. What's up ? Answer is below : Major changes: Defense formations are displayed as rectangular zones.Offensive formations are displayed as arrows indicating attack points and directions. Command wheel should offer more control to players.Arrows have been reworked.Configuration file changed: your configuration are reset sorry, it should be last time it happens. Changelog screen Minor changes: Selecting a regiment displays average characteristics of all his battalions.Every icon has a tooltip.Anonymous logs are systematically sent in case of error, except if the user changes it in the options. Some battalion AI bugs resolved. A video displays this :
- 🎞New version released : Graphics Settings now available ⚙ - 15 January 2026
Hello dear players! A new minor update has been released on Steam. It adds : Some graphics settings : change resolution, switch from windowed to fullscreen, and pick your refresh rate. Normally, if screen becomes unreadable, after 10 seconds, changes are rollbacked. From now, resolutions available are (1280 x 1024), (1680 x 1050), (1920 x 1080), (2560 x 1440). I have not been able to test this last one, my monitor does not support this resolution. Tell me if anything weir happens with it 🤨, I will try to correct ASAP.Camera move are computed so that speed of camera seems indepedent from frame rate. By the way, camera moves have been slightly reduced.Now every battle start in pause mode, whether from a savegame or from campaign map (thanks Karl_Adler for this request 👍 ). I hope it will allow players with flickers or who want just better renders to play my game. I am looking forward to…
- Minor Demo Update : Battalions range display (and some other things...) - 12 January 2026
Hello everyone, A new Demo version of Kriegsspiel ~ 7 Years' War has been deployed. It corrects/adds:Display of battalions range. To be more precise, a button allows you to toggle display of battalion weapon maximum range. A shortcut is also available "R" for Range. MMhh I will have to better communicate about shortcuts by the way. Tell me what you think of this update (some people wanted it a lot, I hope it will please them 🤞).Highlight of hovered buttons. A lot of buttons now highlight when hovered, this should make the AI more easy to understand. I have still work on it to do.Defence formation bug correction. Formerly, if units in defence could not position in a place where there were too many allies, they could go to a location controlled by the enemy, and attack it. This made some units in defence aggressive 😓. Sorry for the issue. This should be corrected now. By the way, by mov…
- Your feedback after 2 weeks on Steam (and thx a lot for this feedback 😊 ) - 5 January 2026
Hey everyone, and a happy New Year ːhappy_creepː! A lot of people on Steam (and on YouTube, Reddit, Discord), have made interesting and/or kind feedback about the game I am developing. I have compiled them, and try to think if your ideas could fit in my game, and if yes, how. This is a video showing the most popular feedbacks or comments about it. For those who don't like the video format, or want to see all the feedbacks, a Google sheet displays them here ( ⚠ document will not be updated with comments that are later than first two weeks) : https://docs.google.com/spreadsheets/d/1z1ss1Pe-ife7MS0FNxHNok9PHpiAZ-bWV039CR9fzyk/edit?usp=sharing
- 🎄Version 0.15.9 released 🎄 - 30 December 2025
Hello dear players ! First, for people who celebrate Christmas, I hope you spent a good time with family or friends 🎄. Then, I am happy to tell you that a new version of Kriegsspiel has been released. What it changes:Wheel command menu should respond to mouse clicks more precisely (thanks to rhegyfs for warning me about it),Some english misspelled words were corrected (thanks to ) ,A crash due to supplies has been corrected,When game is paused, the pause icon on the right is now active. Once again, I am able to patch the game with the help of your videos, messages on Steam or on Discord, so I thank you a lot 🙋♂️ . It seems that there is less to patch on this release, I think I will work on new feature or optimizations from now.
- Version 0.15.8 released - 22 December 2025
Hi all ! A new version has been released today. Here's what it changes:Trying to load incompatible save now displays the start page and displays an error message, rather than stopping the game. On my Steam account, saves are compatible from a version to another, but this bug occurs on some people accounts. I am working to reproduce and correct it.Some crashes on battles have been corrected,Once again, thanks for your messages on Steam or on Discord. They help me a lot!Have a nice day,Franzoar
- Version 0.15.6 released - 20 December 2025
Hello everyone ! A new version of Kriegsspiel has been released. It corrects :strange black lines from supply cart horses, heavy cavalry horses, general horses to screen center,coughing in war room is less frequent,some crashes,fast clicking on "start mission" do not duplicate troops anymore.Thanks for your feedbacks, I could not have corrected these bugs without you !
- Version 0.15.5 released - 18 December 2025
Hi all ! A new version has been released. It corrects :some crashes on battles,some crashes on campaign map, especially before you choose a mission,cmd.exe running at startup.It should correct mouse cursor that doesn't appear.Thanks for your nice and quick feedback that allowed me to correct these bugs.Have fun trying the demo !
- Demo Release ! - 16 December 2025
Demo is available on the game page here : This is an work in progress version : be aware that there might be bugs, and game is still in improvement.For now, it is only available for Windows, but I am working on a Linux version. Have fun with this demo !