- Updates for Patch #14 - Fixes and QOL - 6 September 2026
Small patch addressing some level design issues and polish, and some quality of life. Thanks to everyone for their feedback! Good luck out there!Harder variants for Flesh Puzzle questsMore spawns for Flesh Growth questsHand Cannon ChangesNo longer drops lantern on reloadHand Cannon is more effective at rangeLevel PolishFixed area where players could get stuck behind TavernFixed jump to top of forest tree being almost impossibleFixed forest Trees not blocking hits from melee and ranged attacksFixed some items not being able to be grabbed from collision being blocked by other objectsTouching up some smaller areasCleaned up some quest dialog, objective descriptions and note dialog
- Updates for Patch #13 - Updated Save System - 28 August 2026
New Item Save SystemItem persistence for items dropped inside the castle gatesIf Items are dropped outside the gates they will not be saved.Items found out in the world will be trackedIE: Weapons found or food eaten in the world will no longer respawn when reloading a saveCookable items like Fish and Meat will save if they are cookedLit beacons will stay litFix for the 1 Mic Input BugHaving only 1 mic input device will no longer not allow the mic input to be selectedAdded Initial Mic setup page when launching the gameWindow will open when saved mic device is no longer available or never setA balance pass of enemy spawningEnemy spawning will take more Nights to reach higher spawn count and spawn rate.AI changes and FixesCrawler enemy bite damage increasedFix bug where crawler enemy had a chance of not loosing sight of player and always knowing their locationSlowed Meatman (Armspider) Att…
- DX12 & DX11 Launch Options - 6 August 2026
Added Launch Options for selecting between DX12 or DX11. DX12 supported hardware should see a significant performance improvement. DX11 option will have wider hardware compatibility. If any visual artifacts are noticed using DX12, try switching to DX11 or checking your Graphics hardware's supported Direct X compatibility.
- Updates for Recent Patches - 28 July 2026
Combat/Controladded new melee weapons: spear and scytheimproved weapon attack timing by adding option to hold swing before releasing attacknew swing pattern for swordseparated controls for attack and interactinteract/pick up/use is now E instead of left clickswing/fire is still left clickthrow item is still right clickimproved blast damage calculation for grenadeEnemiesadded hit reactions to most enemies as well as playersimproved close-quarters behavior for dangler to prevent certain exploitsEnvironmentadded bell that can be rung in churchcornhole balls teleport back to holder when score is madePerformance & Bugfixesbackend optimizationsfixed IK for some enemies clipping through/above ground on stairs, bridgesfixed issue with flames from weapon damage spawning below enemiesfixed stage description for lumbermill totems questfixed issue with unusable quest items
- Updates for Patch #11 - Gunpowder! - 20 June 2026
Weaponsadded handcannonshort range ranged weapon with wide hit area3 shots per day, reload after each shotadded throwable grenadeexplodes with area damage after activating and throwingEnemiesdangler and angel now killableangel now teleports further away when fully aggroedadjusted enemy spawn ratesEnvironmentadded lanterns above inner gates to indicate which players are still aliveupdated farm layoutadjusted spawn chance for green mushrooms to be different across areasadded random spawners for grenadeslight tweaks to castle area and gatehouse, forestadded signal bell to forest ruinsQuestsadded new quest types: return chickens to the coop, gather vegetablesquest name now displayed above villager dialogvillager name now more prominent during dialogadded more quest variants to lumber mill, graveyardadded wiggle to flesh pillar puzzle when selecting the incorrect onetweaks to spawn locations…
- Play with the Devs! - 12 June 2026
Join us while we play through upcoming additions to the game!
- Stream with the Devs! - 7 June 2026
Testing out some new weapons on the "Unstable" branch!
- Updates for Patch #9 - 8 May 2026
Controlsadded option to invert X/Y controls in the settingsGameplayupdated the penalty for skipping to the next daycost is 100 honor per "unsafe" player outside the gatehouse, PLUS100 honor per incomplete questVOIPadded option to use push-to-talk instead of toggle for voice
- Updates for Patch #8 - 5 May 2026
Gameplayadded field of view setting for players in menuadded new hint systemnon-quest hints can now show when e.g. items are picked upturn them on/off in menu settingsadded hints for many items including:crossbow and flame staff, to say max ammo and that it replenishes on the next daypotions to indicate effectEnemiesincrease enemy max power on later nightsincrease spawn rate of enemies on later nightsWeaponsflame staff now costs 1600 honor instead of 2000, available from night 14 instead of 15flame sword now available from night 7 instead of 10Environmentadded more sounds and hiding places in forestadded more item spawners in villageBugfixesfixed angel sometimes getting stuck on dead playersfixed horse quest being broken on second play in the same loadfixed spot in the village ruins where players could get stuck
- Stream with the Devs! - 1 May 2026
We are streaming with Drekyll and a few others! You can watch and root us on!
- Updates for Patch #7 - 23 April 2026
Cosmeticsadded 3 new wearable helmetsfixed orientation of quest shield on hotbarEnemiestweaked enemy pathing behaviorincreased crawler healthfixed followers sometimes stabbing through wallsMerchantfixed merchant not always having light on when openfixed items bought by server host not being equippable by other playersQuestsfix for certain quest items being able to complete more stages than they shouldEnvironmentadded colored cornhole balls to gatehouse for playing cornholeadded more signs pointing to the castletweaked random spawners for health potions, health mushrooms, etc.tweaks to fix players getting trapped inside gatehousefixed cauldron not resetting on the next day, if used outside of questCore Gameset default lobby size to 8changed default backend to DX11 for wider compatibility, will add back option for DX12 soon
- Updates for Patch #6 - Flame Weapons! - 18 April 2026
Merchantadd flame sword and fire staff to merchantadd min/max night available for merchant itemsQuestsincrease max quests per day to 7change quest number to increase every 7 daysEnemiestweaks to hollowman to make it slower, have shorter hearing rangeupdated meatman attack animationtweak to cultist attack patternadded global max for enemy spawningUI/Settingsadd setting to adjust camera sway intensityupdated some hotbar iconsEnvironmentclean up area across from merchant at the gatesmade player bell more obvioustweaked area leading to beacon at the east toweradjust log next to the lumbermill that players got stuck onadjusted pans in the inn's kitchenreplaced many static bottles with equipable onesadjusted rock players were getting stuck on in the forestremoved blue glowing basin near lumbermilladjusted castle area propsupdated some notestweak to bouncy mushroom in lumbermill areatweak fire…
- Updates for Patch #5 - 8 April 2026
Itemscrossbowarrow damage back to 2 on players, unless headshotfixed animation not resetting on the next daySoundsfixed cooking sound not playing properly on clientfixed cooking sound fading after pulling off earlyfixed clients not hearing candles blowing outfixed torch sound on totem not fading out when brokenUIadded hint for next page in quest journalday count shows when all players die but game is not overfixed spectator HUD not disappearing on respawnOtherfixed crash caused by clicking "Next player" while spectating and all players deadadjusted spawn points in knight's roomfemale merchants no longer have helmets due to clippingfixed player bell not ringingfixed poppable cork in the inn barrel not popping
- Patch #4 - Multiquests! - 3 April 2026
Quest Systemplayers now receive multiple quests per day, starting at different days:2 quests starting day 103 quests starting day 204 quests starting day 305 quests starting day 50improved quest selection per day, to minimize repeated quest typesCharacter Customizeradded new facesadded new hair styleadded new helmetsMiscellaneousfixed bug where quitting to menu from solo would get stuck on loading screenupdate hammer texture
- Updates for Patch #3 - 1 April 2026
VOIPfixed issue with voice input not setting properlyQuestsadjusted some less obvious spawn locations for itemspopup at bed to skip night now says if there are missing knightsadjusted quest picking to repeat areas less frequentlycauldron questfixed potion boxes not being interactablegate sword fetchadjust spawn pointschop woodremove quest particles from chopping blockEnemiesfixed issue with dangler not forgetting player locationreduce crawler health and speed when aggroed, wandering behaviorreduced min and max sprint range for hollowmanreduced health and chance to charge for followersreduced health for the meatmanEnvironmentknight's roomadd compendium with notes on monstersadd meat leg spawner to knight's roomadjust apothecary layoutincrease light radius for lanterns in the environment
- Updates for Patch #2 - 28 March 2026
swing speed for sword, axe, mace increasedfixed most quest items not deletingadded barrier so that players/items can't go behind gate doorchickens drop meat on deathtweak to crawler chase pattern to minimize door clockingfix for lobby session not closing, potentially causing failure to rejoin lobbies etc.
- Updates for Patch #1 - 18 March 2026
Fix for save system not properly loading held equipmentReduced Quest Growth health from 5 to 3Decreased player fall damagePlayers should no longer take 2 damage from falling from small heightsCultist adjustmentsReduced Cultist aggression and healthWeeping Angel adjustmentsFixed not teleporting away in houses and blocking players in doorwaysHand axe adjustmentsIncreased damage from 1 to 2Cost increased to 100 honorIncreased hammer swing speedWeapons will not longer be used by pressing "E key"Decreased head explode chance from Green Goo PotionUpdates with Spoilers (!!)Decreased head explode chance from Green Goo Potion\ Upon damage from Good Potion there is now a 10% (from 50%) chance that your head will explode \Cultist adjustmentsReduced Cultist aggression and healthCultists are less likely to charge you at first sight \Cultists health reduced from 6 to 4 \Cultist will build aggro slowe…
- Knights End Released! - 14 March 2026
⚔️ Your time on the nights watch begins here, with the full version of Knights End! ⚔️Begin your first night's deadly task. How many nights can you survive in this medieval horror roguelike?play endless thrilling nights to complete your quests of increasing difficultyuse your wits to escape from the horrifying enemies that threaten your life -- fight them if you daregather honor by completing lowly tasks to serve your villagers' willplay through the eerie areas of the map and venture into the deep forestreveal the full story of the knights told in the hidden notesYou are conscripted, the King has spoken . . . The Knight Shift thanks you for your support! Do not perish to the night!