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Self Recurse

Self Recurse Steam metadata

wi1101 | Coming soon | game

Coming Soon

GameSteam Store content

RPGStrategy

  • Steam app typegame
  • Steam App ID4204650
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • Developerwi1101

Self Recurse metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID4204650
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • Developerwi1101
  • PublisherWillow One Industries
  • Parent gameNot available

Genres: RPG, Strategy

Company pages: Developer: wi1101Publisher: Willow One Industries

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Self Recurse Steam metadata

Self Recurse metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4204650/metadata
Steam Communityhttps://steamcommunity.com/app/4204650
PCGamingWiki search
IGDB searchSearch IGDB for Self Recurse

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Camera Comfort, Color Alternatives, Custom Volume Controls, Mouse Only Option, Playable without Timed Input

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • A Big Bounty - 1 September 2026

    Greetings folks,there are a good number of updates for the month, but there's one that I don't want to be hidden. Steam stats.I bring this up because it is a form of data collection, so I want to be as transparent as possible with it.The stats will only be used to gauge falloff points in the demo (I've listed them at the bottom of this update).By gathering these, I can determine where friction points are in the demo and work to fix them, ultimately making the game better for you all.If you have any qualms with this, please let me know. I want to ensure Self Recurse is a wonderful experience and the last thing I want to worry players.I also want to note that Steam stats are essentially the demo's version of achievements (if you need something to compare it to). Tech updates> Feature workIcon UX UMG: this handy graphic will animate for effects that have confused players with the interacti…

  • I want to show you... - 2 August 2026

    Greetings folks,July contained 2 notable features worth mentioning: the interactive tutorial and status pop-stacks.One of the pieces that I'd been putting off was the onboarding experience. I hoped that having good UX throughout a run would be enough to teach the player how the game works. While I think that can happen in many games, it didn't with Self Recurse. No matter how many tooltips, guidance text popups, etc. that I added, I still got asked for a better way to illustrate the depth of the game starting with fundamentals. If I had to choose the biggest learning point, it'd be the energy system. Even veterans to the Score DBZ/GT card games (a large influence to the energy system) gave the feedback that they didn't understand how it worked in Self Recurse. The other feedback that I saw/heard is that players would bypass the old tutorial because, even though it was a video, they did…

  • July Update - 3 July 2026

    Greetings folks,during June I got a few changes surrounding projected damage completed but won't be pushing them until next month.This is because the largest change, that I'm currently in progress with, is a refined tutorial.The category that had the most feedback in the past 2 months was the onboarding and UX. After accomplishing the tutorial the game will be in much better place for new players to understand the basic mechanics and dive into a run.Other features have been listed below. Thank you all for the patience while the next month sets the stage for the big tutorial change! Tech updates> Feature work- the player's projected damage will now appear in the target selectors- enemy next actions now include projected damage- a total threat damage visual now appears over Phalaen's head, so that player's don't have to do a full set of calculations to determine the rough amount of damage…

  • Save the Game - 2 June 2026

    Greetings folks,May was one of the busiest months I've had in awhile. Deck Builders Fest kicked off the early month while it was incredibly humbling, I learned a lot and was given loads of feedback. During deck builders fest, I logged 23 items resolved in the span of a week. While I'd love to highlight those, previous updates have more details on those (and it felt like double-dipping).Outside of the fest tasks, the largest was implementing the save versioning feature (about 2.5w). The release list might look a little slim, but this change was a necessary one that I learned about from the folks at Sandfall Interactive and their work on Clair Obscure and the game would cause a lot of frustration if during each demo update I asked you all to delete your save files. Instead, the feature updates everything for you. The remainder of the items were implemented in the spirit of improving user…

  • Deck Builders Fest Day 3 - 6 May 2026

    Thank you all for the feedback during the past 2 days! I've been working on improving the user experience, fixing bugs, and feature requests that everyone has graciously notified me of. I have 2 intents with this update: I wanted to show that your feedback does matter. I created 34 tasks from the last 2 days. Some of them are larger projects that I'll need to take on after deck builders fest wraps up, but there were plenty of items I was able to complete in the 48h since receiving them. The only reason I didn't complete more is because I wanted to tackle the big ones before needing to pivot to some marketing strategies for the evening. The new build is live! When you next log into Steam, the update will download. You'll get access to the newest demo build.When I say I welcome feedback, I really mean it. Please download the newest demo build and give me your next round of comments. Below…

  • Self Recurse Demo Stream - Day 2 - 4 May 2026

    Catch me tomorrow at 8 PM MT for the second stream for deck builders fest!We'll do deep-dives into mechanics in bursts.You can access the stream on the page for Self Recurse

  • Deck Builders Fest Stream Kickoff - 3 May 2026

    Join me during the kick-off of Deck Builders Fest as we delve into the first act of gameplay in live-stream format. Everything you see will be available in the demo. I'll showoff gameplay while discuss the depth of mechanics ranging from their design to the art and trivia.I look forward to see you all there!

  • Self Recurse Demo is Live! - 2 May 2026

    Evening folks,April was a milestone month - the demo was released and is available for everyone to play.There is a Discord link on the start screen that I'll be fielding feedback with and I'm really excited to hear from all of you.I've also entered the Steam Deckbuilder's Fest. It starts next Monday and I'm excited to have Self Recurse presented alongside the greats.You might've noticed some of the art assets have changed. Those have been in anticipation for the festival with the intent to make the art more readable. > What's next?I've determined that I need a more robust prioritization list for handling feedback.- save corruption > game breaking > game disrupting > visual bug > balance- feature requests are balanced into all of this and have their own priorities of: increases adoption > increases engagement > nice-to-have- all of the above are balanced by effort needing to add/fix.- if…

  • Game Re-focus - 2 April 2026

    Hello folks,March was ultimately a month of an emphasis in marketing and a little bit of feature work, most of which was user experience related.On the marketing front, I decided to scale this down. Marketing research is showing that festival involvement, having a demo, and just making a good game (shocker, I know) are the best ways to get your game in front of people. I was doing miniscule amounts of those in March and felt a pivot was needed. What I love most is making the game, not trying to sell it. The reasons above might paint me as biased, but they do align with what I ultimately wanted to do with Self Recurse - get the game in the hands of people and share what is hopefully considered art (even if that art is fun).April will be a month of features with the goal of a demo release to a wider audience.Tech updates> Feature work- screens have a fading transition- decks, the exclusio…

  • Soul searching, Tutorial rework, Map Redux - 2 March 2026

    Hello folks,February was a soul-searching month that resulted in some good outcomes.The first thing I want to address is AI tool usage in the creation of the game. As a civilization, we're at an interesting point where people can crank out games with the assistance of AI. I had a friend do so in January when he created a Flappy-bird-like (genre?) in a month, assets and all. It made me do some reflection to determine if I should short-circuit the development of Self Recurse using AI. I, like many others when they feel conflicted, will turn to their friends and the internet.After some good conversations and viewing of keynotes, I came to a realization of my own opinion - *art is incited through human struggle*. AI would help me build a product faster, but Self Recurse has always been meant to be an artistic expression. Earning money would only serve as a nice side-effect, but was not the…

  • Dice UX, Steam cloud saves, and more! - 3 February 2026

    Hello folks!January felt like little process was made until I see the bullet list of what was worked on:Feature work- FPS improvement is substantial (when testing on the devices I own, it was ~33% better)- Steam cloud saves are working- the dice UI has been condensed to help with an understanding of the "board state"- I've lengthened the floating text time to 2s after getting feedback that 1s was too short- I've included damage numbers for ED/HD (in that order). This should also help with understanding the board state better enemy UI now appears during dice roll phaseBug fixes- auto-detect visual settings were not persisting correctly (they are now)- customized visual setting UI was not persisting under certain conditions (they are now)- fixed having to click once on the start screen to give the app focus (it has it from the beginning) On the business side, I organized as a business. Th…

  • January 2026 Update - 2 January 2026

    Happy new year, folks!December was filled with some behemoths that were tackled: the engine was upgraded from UE 5.0 to 5.7. This undertaking involved changing a lot of UI and going through some arduous learning experiences with how the game is packaged differently from any of the other versions.reworked the credits screen so that it would show during the demo as well as updating everyone who has helped me get this far.the current theme is now showing, which should aid players in their choices for any items they earn during a run.more balance was added to the first waltz act so that the demo could be more difficult. Ideally, this will be challenging but not impossible.curation of assets, data tables, items, and probably a whole bunch of other areas I haven't mentioned so that the demo is well-confined to scope of the game players can access.created 6 events for the demo.removed unused p…

  • Welcome! - 2 December 2025

    Welcome folks, I'm thrilled that you're here! Thank you for checking out Self Recurse!Self Recurse is a Card-battler at its core, with roguelite elements meaning permanent progression in between a run and no run is the same.I'm Will - the solo dev behind the project. I grew up with card games and have always loved game design. I've also spent some time in life working as a: software engineer, Soldier, psychology researcher, and social worker. Each of these experiences have given me a myriad of perspectives that I hope to distill into the stories of my games. Self Recurse will be the first.You can expect me to post monthly updates that will inform you of the progress I'm making, key events, or gathering feedback that will ultimately shape the final result of the game. I'll typically highlight more features in future posts. This one is a bit light as I've poured my current resources into…

Patch notes and updates

S.noRelease datePatch nameGID number
16 May 2026Deck Builders Fest Day 31832065502810413

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4204650
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
Developerwi1101
PublisherWillow One Industries
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Self Recurse blends card-battling and permanent progression. Delve into branching simulations with cards, dice, spellbooks, and artifacts to best your foes. Choose a theme to determine which rewards appear and shape evolving builds with every run.

About this game

"I will find him. And..." Jump into a deadly simulation to assist Phalaen. Survive procedurally generated trials with your arsenal of cards, dice, artifacts, and spellbooks in this roguelite card-battler. Survive the simulation Pick your profession and explore a randomly generated map. Encounter lethal battles, treasure events to bolster your inventory, table-top events resolved by dice rolls, merchants to bulk up on supplies, and safe zones to rest and recalibrate. Control your build like never before Themes shape your rewards: each reward pool contains at least one item tied to your theme, letting you steer the development of your build. Swap themes and adapt mid-run as fresh rewards appear, creating both deliberate and reactive playstyles. Plentiful Options Craft your unique run with: Cards: with over 30 unique effects; deal health and energy damage; use attacks and abilities to flip fights to you favor. Dice: free to play at the turn start; begin small and scale into crucial effects. Spellbooks: "always-in-hand" items that use cooldowns instead of action or energy points. Artifacts: static objects of power that trigger on events occur to gain the upper hand. Resources Matter Leverage action and energy points during battle. Running out of energy will prevent you from playing your strongest cards, but you can do the same to your opponents' actions. Excess energy damage is drained from the target's health points, adding a layer of resource-based strategy. Replay Rich Balance risk and reward by choosing between immediate rewards or shards during runs. Spend shards for permanent upgrades to make every run feel worthwhile. Unlock different professions set your dice inventory for each run. Each successful run unlocks more of Phalaen's story. Who is she looking for why did she enter such a deadly gamble to find him?

Supported languages

English

Steam categories

Category IDCategory
2Single-player
67Camera Comfort
66Color Alternatives
68Custom Volume Controls
76Mouse Only Option
74Playable without Timed Input
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Self Recurse's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Self Recurse's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Self Recurse at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.