Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4209630 |
| Live current players | 0 |
| SteamPulse tracked peak | 132 |
| Live count (today's peak floor) | 0 |
| Price | $6.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $6.99 |
| Current price USD | $6.99 |
| Release date | Dec 12, 2025 |
| Developer | makz |
| Publisher | makz |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Very Positive |
| Positive review percent | 83% |
| Positive reviews | 110 |
| Negative reviews | 23 |
| Total reviews | 133 |
| Steam recommendations | 134 |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4209630/ |
Short description
ELbab is a pixel-art roguelite set in an endless library. Choose tiles to progress through dungeon-like paths and enjoy a build-crafting experience similar to ARPG planning tools. All battles are automated, letting you relax with coffee, videos, or even other games while refining your build.
About this game
ELbab is a roguelite auto-battler set inside an endlessly expanding library. Each run is designed to last 30 minutes to 1.5 hours . The gameplay blends tile-based dungeon progression with the feeling of crafting builds in a hack-and-slash game. Combat itself is fully automated, so most of your time is spent planning and optimizing your build. Because the game is auto-battle and playable entirely with the mouse , it’s perfect for relaxed, multitask-friendly play sessions—enjoy a cup of coffee, watch videos, or play other games while progressing through ELbab. (Assigning the ESC key to a mouse button makes it even more comfortable.) The difficulty is intended to be on the tougher side. However, since ELbab is currently in an alpha stage and developed by a solo creator, enemy variety and overall balancing are still works in progress. Frequently Asked Questions Q. Isn’t the balance a bit rough? A. Yes, there are certainly still areas that need improvement. We plan to continue adjusting the balance, adding new skills, and reworking enemy abilities over time. Q. Isn’t the inventory too small? A. It is small. However, at the moment, we consider the need to make careful choices part of the gameplay experience, so the current size is intentional. Q. Aren’t the STR / INT / DEX requirements too strict? A. In the demo and in the “Beginner Library” (when the Library is still uncleared), you can only progress up to Floor 2. The full library goes up to Floor 4, so the early game may feel tight. Also, each character has certain stats that appear more frequently, so the intended strategy is to strengthen books that match that character’s naturally favored attributes. Q. Aren’t some rooms much more valuable than others? A. Here are answers regarding a few key rooms: Room of Awakening Our intention is to place enough Unique Books here to let players define a build direction—similar to a “class” choice in traditional RPGs. This may change with future balance updates. Treasure Room The reward includes a Book and Ink, but the amount of Ink may need adjustment. It’s also possible that players don’t realize Ink is being awarded, which suggests a UX issue we may need to impro…
Supported languages
English, Simplified Chinese, Japanese
