SPSTEAMPULSELIVE ANALYTICS
Undying One

Undying One Steam news

Novens Studio | Aug 27, 2026 | game

Released

0players observed · 23 September 2026 - 18:30:40 UTC

ActionIndieRPGStrategySteam Store

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Undying One news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
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  • Release dateAug 27, 2026
  • DeveloperNovens Studio
  • PublisherNovens Studio

Genres: Action, Indie, RPG, Strategy

Company pages: Developer: Novens StudioPublisher: Novens Studio

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Undying One Steam news

Undying One news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Localisation update - 19 September 2026

    Small localisation update for a few texts in game

  • Undying One – V1.0 is out now! - 27 August 2026

    After more than a year of development, Undying One is officially released!Play as a necromancer, raise your fallen enemies, build your army and try to survive increasingly dangerous waves of enemies.The 1.0 release also brings several improvements and fixes, including:- ✨ New visual feedback while casting spells- 🧟 New run completion rewards, in addition to gold- ⚔️ Reworked enemy scaling and wave generation across the different game modes- 🛠️ Numerous fixes to bosses, challenges, mutators and UI- 🔊 New sounds and gameplay feedback- 🎮 Steam Input controller configuration- 📖 Improved advanced tutorial- 📊 More detailed statistics and tooltipsMany of the improvements I've shared in previous development updates are now part of the final release as well.This is my first game, and finally seeing Undying One released is a pretty special moment for me.Thank you to everyone who wishlisted,…

  • Development Update - Preparing for Release - 25 June 2026

    Hello everyone!While these changes are not yet available in the current demo, development is actively continuing behind the scenes as we prepare for the full release of Undying One.Here's a look at some of the improvements currently being worked on:Additions- Character tooltips now appear directly above units in the game world, not only in the summon panel.- Added a war horn sound effect when a new wave begins.- Published a Steam Input controller layout for improved gamepad support.- Added a toggle to show or hide the challenge panel.- Added skill level and current progression information to HP, Mana and Stamina tooltips.- Added a sound effect when the player's skills reach a new tier.- Added floating text when a spell cast is interrupted after taking damage.Improvements- Expanded the advanced tutorial with more detailed gameplay explanations.- Added interruption penalties to all ranged…

  • Development Update and release date ! - 16 June 2026

    Development is progressing steadily, and several important improvements have been implemented over the past few days.AdditionsDifficulty bonus indicatorNew targeting AI that prioritizes the most threatening entityInformation screen regarding anonymous gameplay data collection for analytics and balancing purposesRetroactive achievement unlocking for achievements already completed (including offline runs)Cast time display in spell tooltipsCast time penalty display in spell tooltipsChangesStatistics screen now displays the number of completed runs (Wave 20 reached)The player's low mana aura is now animated while the game is pausedFixesPerformance improvements by reducing unnecessary text updatesSteam achievements integration completedRelease WindowUndying One is still scheduled for release in late August.More UI improvements, balancing changes, and quality-of-life updates are planned befor…

  • Patch Notes – Demo 4.1 - 5 May 2026

    🆕 AdditionsAdded an Endless ModeAdded checkboxes for modifiers (improved readability)Display of the total active modifiers bonus in the main menu🎨 ChangesStandard game modes now end at wave 20 and grant end-of-run rewardsShop visual reworkGame mode selection screen reworkRestored selection auras during pauseAuras are now animated while paused🐛 FixesFixed language selection icons size on low resolutionsFixed summon health bars size on Steam Deck and 2K resolutionsFixed summon panel icons size on Steam Deck and 2K resolutions

  • Update Patch Notes - Demo 4.0 - 15 April 2026

    🆕 AdditionsAdded a bonus to end-of-run souls points rewards for every 10 upgrades purchasedBosses are now accompanied by additional enemiesAdded the ability to increase spell power through shop upgradesAdded visual variations for tank bossesAdded two new tank variants with unique abilities🛠 FixesFixed a missing frame in the DPS attack animationFixed characters always facing right while idleFixed entities not attacking on resolutions below 1080pFixed an issue with incorrect end-of-run rewards calculation when mutators were active⚙️ Changes / ImprovementsImproved the statistics screenAdded color improvements to the shopReduced text clutter in the game mode selection screen

  • Patch Notes - 13 April 2026

    New FeaturesAdded visual Health, Mana and Stamina bars alongside numeric valuesAdded smooth lerping effects to Health, Mana and Stamina barsAdded a warning banner before boss encountersFixesFixed Priest AI fleeing combat to the edge of the mapFixed erratic movement of ranged units at max attack rangeFixed lingering effects persisting after corpse removalFixed support-only units being unable to heal targets above 50% HPImprovementsRemoved black background behind summon panelsImproved summon panels visuals (health bar added, reduced text clutter)

  • Undying One – Demo Update v3.8 - 7 March 2026

    A new demo update is available!This update focuses on improving combat pacing, fixing stability issues, and adding new unit types to diversify your undead army.New UnitsAdded a new DPS unit type with two variants: higher damage or improved survivabilityAdded a new Priest unit type with two variants: buff or dispel abilitiesGameplay ChangesBoss power reducedProjectile speed increased by 50% to make combat more responsiveEnemy group generation updated to include the new unit typesVisual ImprovementsImproved visual effects for Bump and both explosion spellsAdded a clearer pause indicator with pulsing animation and color changeBug FixesFixed a crash related to missing floating text resourcesFixed audio resetting when opening Stats or CreditsThanks to everyone who tried the demo and shared feedback!

  • Small update - 27 February 2026

    Hey everyone,Here is a small update modifying some visuals elements of the game. To be more precise, the previoulsy grey shapes on the locked skills are now replaced by proper icons.Adding to that background work on perfs !Thank you to all of you

  • Update – Bug Fixes and Performance Improvements - 29 January 2026

    This update focuses on stability, visual bug fixes, and overall performance improvements.🔧 FixesFixed an issue where a shield visual could remain visible after a debuff ended if it had overwritten an existing shield on the targetFixed a crash caused by texture duplication when some AI units used their abilities too frequentlyFixed a persistent visual effect that was not properly cleared⚙️ ChangesGeneral performance improvementsThe screenshots and trailer have also been updated to better reflect the current state of the game.Thanks to everyone following the project, and feel free to share any feedback!

  • Update – New features & improvements - 25 January 2026

    A new update is live, bringing several new features, visual improvements, and major performance optimizations.➕ AdditionsSteam Cloud: save files are now automatically synchronized.Steam Achievements: multiple achievements have been added for the game release🎨 Changes & improvementsVisual overhaul of ally / enemy circles, auras, and selection indicators.Improved visual effects for several spells:SummonsExplosionsAggroVigor shieldBuffsBump / knockbackMajor performance improvements when reaching 30+ units on screen.Automatic zoom scaling based on screen size.⚠️ Known issuesSome persistent visual effects (such as character auras) may not disappear correctly after loading a save.Thank you for your feedback and support Feel free to report any bugs or unexpected behavior.

  • New Demo Update – Balance, Fixes & New Challenges - 17 January 2026

    Hello everyone!A new update is now live for the demo, focusing on balance improvements, bug fixes, performance, and player progression feedback. Thanks again to everyone who tried the demo and shared feedback — it really helps shape the game.🆕 AdditionNew challenges added (4 new ones, including 1 available in the demo)🐛 FixesVulnerability spell now lasts as long as intendedAttack order no longer breaks tanks already engaged in melee combatFixed a crash when casting the vulnerability spell with no target selected⚖️ Balance & ImprovementsFirst boss difficulty reducedFirst enemy now spawns closer to ensure it is always visible on screenFixed challenges that were too complex to completeFaster progression for the Summon Mastery passiveEnemy power no longer scales with shop purchasesGeneral performance improvementsThis update should make early runs smoother, clearer, and more rewarding, esp…

  • Update Announcement - 14 January 2026

    Controls & Quality of Life UpdateThis update focuses on improving controls, readability, and overall game feel, based on early feedback and playtesting.AdditionsAdded a visual indicator showing which entities have their movement blocked by tanks (lock icon)FixesFixed an issue where some targets could remain selected without any valid reasonChanges & ImprovementsReworked necromancy spell key bindings (Previously spread across distant keys, now mapped from E to Y, with Shift as a modifier)Reworked order key bindings (Previously on the numpad, now mapped from F to J)Every rank-up of the Summoning Mastery passive skill now increases the summon capTAB now cycles through both living and dead enemies, instead of only targeting the closest oneRemoved the summon limit: there is no longer a restriction on how many summons you can ownMore polish and improvements are coming. Thanks again for all th…

  • Hotfix Update – Demo Improvements - 14 January 2026

    A new hotfix has just been deployed for the demo, focusing on stability, controls, and overall player experience.FixesFixed tutorial music continuing to play in the main menuFixed a crash in the tutorial when using a QWERTY keyboardFixed controls being stuck on AZERTY even after changing keyboard layout in the optionsChanges & ImprovementsAdded additional challenges to the demo (These were already implemented for the full release, but added early to improve player experience)Smoothed overall difficulty progressionUnlocked the shop in the demoThanks again for all the early feedback — it really helps improve the game quickly. More updates to come!

  • Patch Notes – Hotfix Démo (build 3) & Build release (v8) - 13 January 2026

    This hotfix mainly addresses blocking issues discovered shortly after the demo went live, along with general stability improvements.Fixes available in DEMO and FULL BUILD🐞 FixesFixed an excessive difficulty spike on the second wave during a second runFixed a crash when reaching the current maximum summon limit (30 summons max at the moment)Fixed challenges not translated (still displayed in English)Fixed the background image dimensions on stats and credits screensFixed version text not centered on the main menu in 2K and higher resolutionsFixed spell bars overflowing in the command bar in 2K and higher resolutionsFixed a bug causing no enemies to appear in the tutorial⚙️ ImprovementsOngoing performance optimizations (continued cleanup and reduction of unnecessary on-screen elements)Fixes available ONLY in the release build (not visible in the demo)🐞 FixesFixed a crash when starting a…

  • Build 7 - Playtest and demo update - 10 January 2026

    New Content & FeaturesAdded 26 Challenges (previously 8)Added Boss fights every 5 waves3 Tank-type bosses:Classic TankHeal-over-Time Tank (dispelable)AoE TankAdded smaller maps to increase pressure and positioning difficultyAdded a Mutator unlocking access to small mapsAdded new in-game music tracksAdded visual & audio notification when completing a challengeAdded unit role display in the UI (Tank, Mage, etc.)Multiple reanimatable corpses can now appear at the start of a runAdded AZERTY / QWERTY keyboard layout optionFixes & ImprovementsFixed multiple Challenge validation issuesFixed save/load bugs affecting wave timingFixed crashes related to:Fully completed challengesInvalid save loadingHeal-over-time spells on empty targetsFixed multiple Invocation-related bugs (recall, deletion, lingering entities, dispel visuals)Fixed UI scaling issues on 2K+ resolutionsFixed selection circles pers…

Patch notes and updates

S.noRelease datePatch nameGID number
15 May 2026Patch Notes – Demo 4.11831432155580285
215 April 2026Update Patch Notes - Demo 4.01830163047255517
313 April 2026Patch Notes1829528821315585
427 February 2026Small update1825727806710978
529 January 2026Update – Bug Fixes and Performance Improvements1823191198603583
625 January 2026Update – New features & improvements1822556746165258
717 January 2026New Demo Update – Balance, Fixes & New Challenges1821922921818266
814 January 2026Update Announcement1821922921811090
914 January 2026Hotfix Update – Demo Improvements1821922921809810
1013 January 2026Patch Notes – Hotfix Démo (build 3) & Build release (v8)1821288646588894

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