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Incremental Infinity

Incremental Infinity Steam news

Rablo Games | July 2026 | game

Released

24players observed · 22 September 2026 - 17:26:02 UTC

CasualStrategySteam Store

  • Latest observed players24 · 22 September 2026 - 17:26:02 UTC
  • SteamPulse tracked peak561
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Incremental Infinity news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players24 · 22 September 2026 - 17:26:02 UTC
  • SteamPulse tracked peak561
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJuly 2026
  • DeveloperRablo Games
  • PublisherRablo Games

Genres: Casual, Strategy

Company pages: Developer: Rablo GamesPublisher: Rablo Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Incremental Infinity Steam news

Incremental Infinity news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch Notes 1.03.0: Detailed Damage Stats & Brick Breaker Explosion Synergy - 4 September 2026

    Hi everyone!We’ve just released a new update for Incremental Infinity!Today, two new features have been added to the game:Detailed damage statistics per weaponBrick Breaker Explosion Synergy UpgradeWhen hovering over the damage or DPS stat in the stats menu, you will now see a breakdown of how much damage has been dealt by each weapon. It also takes into account whether you are hovering over the damage dealt since the last explosion or the total total damage dealt.You can also check the detailed DPS for every weapon by hovering over the DPS stat.Additionally, we added a new synergy node: Brick Breaker Explosion, which unlocks at Ascension 9. Once unlocked, every Brick Breaker hit will trigger an explosion. This should significantly boost the damage output when using Brick Breaker and Explosion together!We hope you enjoy this new version, and we look forward to hearing your feedback!Than…

  • Update 1.02.7 - Cheaper Chests, Better Diamond Economy, New Filters - 27 August 2026

    Hi everyone!We’ve just released a new update for Incremental Infinity!A few days ago, we added two new skill tree filters:Quest FilterUnlockers FilterThe first one highlights all the nodes required for your current quests.The second highlights all the nodes that unlock new powers.We hope these filters make it easier to find exactly what you're looking for in the skill tree!Cheaper Chests and Wave Start NodesToday’s update also includes an important change to Chests and Wave Start nodes: their costs have been significantly reduced.In the previous version, their costs increased exponentially. This meant that at very high levels, they eventually became impossible to afford.In the new version, their costs increase quadratically instead, making them much more affordable in the long run.To give you an idea:The 20th Chest previously cost 9 Diamonds. It now costs 7 Diamonds.The 200th Chest prev…

  • Patch Notes 1.02.6 - 23 August 2026

    Added 2 new Skill Tree filters: - Quests (highlight all nodes useful for active quests) - Unlocks (Highlight all the nodes which will unlock new powers) Increased the ceiling of variables managed by the game from E+38 to E+208

  • Skill Tree Filters Are Here! - 15 August 2026

    Hi everyone,Today, we’re adding an important new feature to the game: Skill Tree Filters.We believe this was one of the most requested features, so we wanted to add it before anything else.In the bottom-left corner of the Skill Tree, you can now find a filter icon. Clicking it will open a list of all your unlocked nodes. You can select any number of nodes to highlight them in the Skill Tree and keep them highlighted.Clicking a highlighted node’s icon again will remove it from the filter, and clicking the filter icon again will hide the node list.We’ve also made the highlighted state more visible.We have more plans for the filter feature, such as automatically highlighting the nodes required for missions, but this first version should already make navigating the Skill Tree much easier.We hope you’ll find the Skill Tree Filters useful! As always, feel free to share your feedback with us s…

  • Patch notes 1.02.3 - 26 July 2026

    - Fix ascension bonus preview display When hovering over an Ascension node with an ascension bonus of, for example, x2, the displayed resulting bonus was inferior. Please note this bug was only about the PREVIEW of the bonus that would be given. The buffed bonus was correctly applied after the Ascension, so you didn't lose anything. We just fixed the display.

  • Patch Notes 1.02.2 - 25 July 2026

    - fix localization for "cost" in all other languages than French and English

  • Major Update 1.02.1 - Node Rarity - 25 July 2026

    Hi everyone,Today, we’re back with a major new update for Incremental Infinity. We're really excited about this one and hope you’ll like what we’ve added to the game!The biggest change in this version is the addition of node rarity. We introduced this based on your suggestions, so a huge thanks once again to everyone who shared their feedback with us. We’ll continue to improve the game based on your suggestions in the future.So, let's dive into node rarity!We’ve implemented 3 types of special nodes:Uncommon nodes appear at a 1/30 rate and give a double bonusRare nodes appear at a 1/200 rate and give a triple bonusEpic nodes appear at a 1/2000 rate and give a quadruple bonusAs a side effect, this also boosts the player's overall power level, as all these nodes cost the same as a standard upgrade. Based on your feedback, we feel it's not an issue if players become more powerful, so we’ve…

  • New Late Game Content - Economy Tweaks - 23 July 2026

    Hi everyone,We're back with another update for Incremental Infinity!Today, we're introducing new late-game options and tweaks to the diamonds economy.Let's jump right in!New SynergiesWe've added two new synergy nodes. These are unique nodes that immediately enhance one of your weapons based on the power level of another. For example, an existing synergy node was to enable critical shots on the multi-shots weapon.Here are the two additions:Lightning Chain Fire RateLightning Chain's cooldown is slightly reduced for each Fire Rate upgrade.This node unlocks at Ascension 6. Poisonous LaserLasers can now poison enemies.This node unlocks at Ascension 8, extending the end-game content. Previously, the last upgrade was unlocked at Ascension 7.If you're already beyond Ascension 6 or 8, these nodes can appear in newly discovered sectors during your current run. There's no need to Ascend again to u…

  • Ascension Objective Is Now Visible In-Game - 22 July 2026

    Hi everyone,We're continuing to roll out updates for Incremental Infinity!Earlier today, we released version 1.01.3, which introduced new balance adjustments and additional options. And just now, version 1.01.4 has also gone live.This last update brings something really cool: the game now gives you detailed information about how to find the next Ascension node!Our original vision was to encourage players to freely explore the skill tree and naturally discover Ascension nodes along the way, without revealing the underlying rules. However, many of you told us that this felt confusing. Some players weren't sure how Ascension nodes were found and worried they could get stuck, which is definitely something we want to avoid. Starting with this update, we've decided to make the system fully transparent. A new icon has been added to the top-right corner of the Skill Tree. Hovering over it will…

  • Patch Notes v.1.01.3 - 22 July 2026

    - Slightly increased base damage (normal mode only, no change to easy mode) - Added Colorblind mode - Added option to deactivate particle effects

  • Update 1.01.1 - Reworked Balancing, Improved Performance, and Better Skill Tree - 21 July 2026

    Hi everyone,First of all, we'd like to thank you all for playing Incremental Infinity. It truly means a lot to us!We've been reading your feedback carefully since launch, and we're really grateful to everyone who took the time to share their experience with us. Many of you shared feedback about aspects of the game that could be improved, and we've prepared a first batch of updates that are already live.The biggest change is the game balance. The previous version was a bit too easy, which made the sense of progression less rewarding than we intended. In this update, the default difficulty has been increased, and we've added an Easy Mode option. If you enable Easy Mode, the game will use the same difficulty as the previous version. So if you preferred the original balancing, feel free to turn it on at any time.Another major improvement is that hovering over a node in the skill tree now hi…

  • Patch Notes July 21 - 21 July 2026

    In order to prevent overheating of the CPU on high end PCs, we did the following change. - Capped FPS at 60 - Vsynch is now disabled We will add the options to modify these presets in the next update, but we wanted to fix this problem as soon as possible. Thanks for your support!

  • Incremental Infinity Is Out Now! - 20 July 2026

    Incremental Infinity is finally here!Thank you for your patience and for following us throughout the development of the game. Your messages and support have truly meant a lot to us, and we can't wait to hear what you think now that the game is finally in your hands!I'd also like to take this opportunity to thank our most dedicated playtesters.These amazing people spent countless hours testing multiple versions of the game, reporting issues in incredible detail, and sharing thoughtful feedback and suggestions. Some of them have played the game for well over 100 hours!Incremental Infinity wouldn't be what it is without them, so huge shoutout to Mad_SpySaltviperbladeRonhinI'd also like to thank our Discord and Steam communities for their kindness and support. If you would like to join us, feel free to use these invites.Join our Discord: https://discord.gg/axgNXpRhpVFollow us on Steam: http…

  • Thank you for 11,000 wishlists! - 19 July 2026

    Wow! Did we really just pass the 11,000 wishlists milestone!?That's truly incredible! A huge thank you to everyone for your amazing support. It really means the world to me!By the way, do you remember that just yesterday I told you all I had left to do was press the "Release App..." button?I LIED!I woke up at 3:00 AM this morning to make sure everything was perfect... and somehow I still ended up tweaking the balance just a tiny bit more. ^^'Thank you for being part of this journey!Pablo from Rablo Games

  • Only 2 days until launch! - 18 July 2026

    Hi everyone,In less than 48 hours, Incremental Infinity will finally be released!While we're definitely feeling a bit nervous, we're also incredibly excited to finally let you all play our game. We've been working hard to squash the last bugs, polish every little detail, and make sure everything is ready for your arrival. The last thing to do now is clicking the "Release App..." button. Not the hardest part... 😅Oh, by the way, Incremental Infinity will launch at $4.99, with a 20% launch discount available for the first few days.Thank you so much for being part of this journey. We truly hope you'll have a great time with Incremental Infinity! 😊Pablo & Baptiste

  • Thank you for 7,000 Wishlists! - 13 July 2026

    Hi everyone,With the release just one week away, we've now passed 7,000 wishlists! 🎉We honestly can't thank you enough for the support you've shown throughout development. Every wishlist, comment, and piece of feedback has helped us reach this point, and it truly means a lot to us.Behind the scenes, we've continued polishing the game for release. We've improved the way stats are displayed to make them easier to understand, and we've been applying small balance tweaks to ensure everything feels just right from day one.We're also happy to announce that the Original Soundtrack is ready and will be available alongside the game!Thank you for being part of this journey!

  • Incremental Infinity launches on July 20 - 10 July 2026

    Hi everyone,We're excited to announce that Incremental Infinity will launch on July 20, 2026!We've been working hard to bring the game to the finish line, and we can't wait for you to dive into the full experience. Thank you so much for your support throughout development, it truly means a lot to us.Only 10 days left... see you on July 20!-Pablo & Baptiste

  • Thank you for 5,000 Wishlists! - 22 June 2026

    Hi everyone,We just hit the milestone of 5,000 Wishlists for Incremental Infinity! We are absolutely thrilled! 🎉Thank you so much for your amazing support. As fans of incremental games, we all love to watch numbers go up, but seeing this specific counter climb means the world to our very small team. It proves that people genuinely care about our project, and that is the best motivation boost we could ever ask for. What's next? We’re currently working hard on the game to make sure it’s as satisfying as possible. Stay tuned, we'll have more updates to share with you soon!Thank you again for being part of this journey. Let's keep making numbers grow together! Pablo & Baptiste

  • Demo Update: Chain Lightning, Balancing & Quality of Life Improvements - 19 May 2026

    Hey everyone,It’s been a little while since the last demo update! Since our game is all about infinity, we’ve recently been focusing a lot on the full experience. The demo only covers the first 30 minutes or so of the game, but we hope the full release will keep you playing for a loooooong time. After all, the game is about infinity, so technically… you could play forever. 😁So today, we’re back with another big update for the Incremental Infinity Demo! As we’re getting closer to the final release, this may be the last demo update… or maybe not. Either way, we’re getting closer and closer to the full game's final version. :)Here are the main changes in this version:Added a new weapon: Chain LightningStarting upgrades are now randomized, so each run begins with different upgrade optionsThe laser can now be fired manually by clicking the laser gaugeYou can now store up to 2 laser chargesC…

  • Demo Update: Quests! - 26 March 2026

    Hey everyone,Today we’re releasing a new major update for the Incremental Infinity demo.The main addition is the new quest system. It lets you earn extra Skill Points and Diamonds by completing objectives. Starting from wave 3, you’ll always have 3 active objectives. When you complete one, the other two are discarded and replaced with a new set of 3 objectives.This lets you make meaningful choices as you explore the endless skill tree of Incremental Infinity and will fasten your progression.Change list:Added the Quest systemPut colors on resources everywhere, so that it's easier to differentiate Skill Points from DiamondsFix a bug with the Compact ModeWe hope you'll like the new version!As always, feel free to share your feedback with us, either on the Steam forums or on our Discord server.Take care,-The Rablo Games team

Patch notes and updates

S.noRelease datePatch nameGID number
14 September 2026Patch Notes 1.03.0: Detailed Damage Stats & Brick Breaker Explosion Synergy1842846814445444
223 August 2026Patch Notes 1.02.61841579228672956
326 July 2026Patch notes 1.02.31839041357033340
425 July 2026Patch Notes 1.02.21839041357031819
522 July 2026Patch Notes v.1.01.31839041357023417
621 July 2026Patch Notes July 211838407329268197

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