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RolemIAster

RolemIAster Steam news

ABAFE | Jan 23, 2026 | game

Released

0players observed · 6 October 2026 - 02:15:28 UTC

AdventureCasualIndieRPGSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score68% positive

RolemIAster news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score68% positive
  • Total reviews19
  • Release dateJan 23, 2026
  • DeveloperABAFE
  • PublisherABAFE

Genres: Adventure, Casual, Indie, RPG, Simulation

Company pages: Developer: ABAFEPublisher: ABAFE

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RolemIAster Steam news

RolemIAster news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Long Playtests: Actions Linked to Real Mechanics - 10 May 2026

    - **🧩 Actions with More Realistic Consequences** - I have fixed cases where the adventure narrative stated you used a skill, item, implant, or resource, but the sheet did not always accurately reflect what happened. - From now on, it should be clearer when an action consumes stamina, ammunition, or consumables, when it affects an enemy, and when a character gains progress based on what they just did. - **🛒 More Reliable Commerce and Services** - Buying, installing implants, using consumables, and dealing with vendors should feel more consistent. - If a scene indicates a service is available, the game should respond better with useful options and fewer moments of "okay, so where do I press now?". - **🌍 Fantasy and Cyberpunk with Clearer Identities** - I have reduced rare blends between settings. Medieval worlds should speak more like medieval worlds, and cyberpunk worlds should rely m…

  • More Consistent Shared Worlds, Onboarding, and Combat - 27 April 2026

    - **🌍 Much More Sensible Shared Worlds** - I've improved continuity when multiple characters share the same world. The game now reuses valid locations better, leaving less room for inventing "the same zone, but with a different name and hat." - I've also corrected location information in the selector and character sheet, so each character shows their real location, not one borrowed from their neighbor. - **👥 More Consistent NPCs and Less Prone to Splitting** - I've reinforced the logic so that an existing NPC reappears as themselves when appropriate, instead of reinventing themselves with a new name, face, or a card pulled from the mist. - Furthermore, an enmity triggered by one character should no longer magically contaminate all others. If Kaelen gets angry with you, the idea is that they get angry with you... not with the entire human race. - **🎬 Smoother Starting Scenes and Explo…

  • Gameplay Fixes - 23 April 2026

    - **📖 Better Paced Exploration** - I've prevented exploration turns from dragging in rules from other points in the game. This reduces inflated responses, rare repetitions, and scenes that previously seemed intent on taking another lap when everything had already been said. - I've also refined the tone so that the narration remains substantial, but without writing a novel in every interaction. - **🎯 Buttons More Consistent with What's Happening** - I've corrected several instances where the AI left the interface relying on generic buttons. - The game now better retrieves those paths and converts them into real decisions, so there should be fewer "very nice, but where the hell do I click" moments. - **🦾 Cyberpunk Sounds and Works Like Cyberpunk Again** - I've corrected the setting mix that could sneak in medieval elements when creating characters in cyberpunk worlds. - I've also fixed…

  • Hotfix Vulkan. - 19 April 2026

    Hotfix for the issue in the latest update that prevented launching in Vulkan mode.

  • We leap to Qwen3.5 and TurboQuantum! - 18 April 2026

    **Adventurers and World Architects, welcome to the new era of RolemIAster!** In this titanic update, our AI-powered role-playing engine takes an unprecedented leap by integrating the powerful models of the **Qwen3.5** architecture, combined with the revolutionary **TurboQuant** memory technology. I've worked diligently and hard these past weeks to eradicate system hallucinations and push beyond the physical limits of your hardware to bring you the ultimate Game Master, running **100% locally, privately, and uncensored** on your own machine. There's still a long road ahead, but the leap is immense. Buckle up! 🚀 --- ## 🌟 Critical Engine Updates: ### 🧠 Native Intelligence (Qwen Fine-Tuned) Forged in a custom-built model trainer (**ABAFE Models Trainer**), the new models assimilate the game system and its rules into their own neural weights. Strict obedience without the need to inject he…

  • DLC Historia Release - 6 March 2026

    To complete this, I need more information! Please provide me with the text, sentence, question, or prompt you'd like me to finish. For example, you could say: * **"Complete this sentence: The cat sat on the..."** * **"Complete this story: Once upon a time, in a land far away..."** * **"Complete this thought: I'm so excited about..."** * **"Complete this list: Apples, bananas,..."** * **"Complete this code: print('Hello, '..."** Once you give me something to work with, I'll do my best to complete it!

  • Complete AI Core Overhaul - 2 March 2026

    - **🧠 AI Core Overhaul** - ⚡ **Faster Responses:** I've rewritten the game's brain so the AI remembers what it's already processed better. In practical terms: less time staring at the loading screen between turns. The engine now reuses previous work instead of starting from scratch every time you act. (Yes, it used to do that. No, I'm not proud of it.) - 🧹 **Cleaner Memory:** The game history is now stored without technical junk from the moment it's written, not when it's read. Result: the AI has more space to remember your story and fewer tokens wasted on internal data it never needed to see. - 🎯 **Rules Where They Belong:** Supplementary rules the AI consults to enrich its responses have been relocated to avoid interfering with the caching system. The effect is invisible to you, but the engine appreciates it every turn (a little extra speed never hurts). - ** Qwen3 Unleashed: Full…

  • 🛠️ MAJOR UPDATE: Fluid Combat, PSR Control & Visual Stability - 27 February 2026

    🛠️ MAJOR UPDATE: Fluid Combat, PSR Control, and Visual Stability Greetings, RolemIAster travelers! We're continuing to work hard under the hood of the engine. This update isn't just a patch; it's a restructuring of how the game handles combat flows, image generation, and, above all, how the AI behaves under pressure. Here's a breakdown of the new features that are now available on the experimental branch: ⚔️ Combat and Gameplay Pace We've removed the friction between your decisions and the engine's response. Goodbye "Ghost Buttons": No more clicking into the void. We've synchronized the action queue so that loading games returns real, tangible decisions. Real Scenic Synchronization: What you see on screen now reflects the exact state of combat. If an enemy isn't in your location, it won't appear on the interface. Process Optimization: We've eliminated "internal paperwork." Fewer useles…

  • What is that voice I hear on my PC???!!! - 24 February 2026

    https://youtube.com/shorts/juOyW0yqY5Q?feature=share Hello everyone. I've been diving deep into the game engine for a few weeks, rewriting things I swore I'd never touch again, but I believe the result has been worth every headache. This isn't a minor update; it's a significant leap in how the game looks, sounds, and most importantly, how it performs on your systems. Here's the main course of what I've just pushed to the Main BETA_V058 branch: 🧠 Brain Evolution: Hello, Qwen 3 I've migrated the game engine to take full advantage of the new generation of Qwen3 models. The old 2.5 series models kicked off RolemIAster's journey, but it's time to leave old glories behind. This quantitative leap in story generation translates to more immersive prose, much stricter rules, and more coherent characters. Prepare your GPUs, because the Game Master has just leveled up. 🎨 AI Finally Picks Up the B…

  • AI Image Generation, Narrative Improvements, and Control - Beta_v058 - 24 February 2026

    **🧠 Brain Evolution: Hello, Qwen 3** I migrated the game engine to get the most out of the new generation of Qwen3 models. The old 2.5-series models were there when RolemIAster began its journey, but the time has come to leave old glories behind. This quantitative leap in story generation means more immersive prose, much stricter rules, and more coherent characters. Prepare your GPUs, because the Game Master just leveled up. **New: AI Image Generation Phase Two** - 🎨 **Your World in Images:** I have integrated an initial AI image generation system. As you play, the system attempts to generate portraits and landscapes to accompany your game's atmosphere. - 🖼️ **Dynamic Backgrounds:** Images are generated in the background without stopping your game. You will see them appear progressively in the background, on character cards, and in the Codex. - 🧹 **Image Management:** New panel to v…

  • AI Image Generation, Narrative Improvements, and Control - 17 February 2026

    - What's New (EN): ⚠️ EXPERIMENTAL BRANCH (STEAM BETA) This version is currently available only on the Steam Experimental Branch. To activate it: 1. Right-click on RolemIAster in your Steam Library. 2. Select Properties... 3. Go to the Betas tab. 4. Under "Beta Participation", select experimental from the dropdown. New: First Phase of AI Image Generation - 🎨 Your World in Images: I have integrated an initial Artificial Intelligence image generation system. As you play, the system attempts to generate portraits and landscapes that match your game's setting. - 🖼️ Dynamic Backgrounds: Images are generated in the background without stopping your game. You will see them appear progressively in the background, on character cards, and in the Codex. - ⚡ Speed to Measure: New section in Visual Settings. Choose between "Fast" (1 step), "Medium" (2 steps), or "High" (4 steps) to adjust the gener…

  • I thought I was a solo developer... I was wrong. YOU are my team. - 15 February 2026

    📢 To the Pioneers of RolemIAster: When I hit the "Publish" button a few weeks ago, I was more scared than a Level 1 NPC facing a dragon 😅. I am a single developer with a very ambitious idea, and the launch was... let's say it was "intense". I expected you to run away. I expected silence or anger. Instead, you stayed ❤️🔥. You didn't just report the bugs; you helped me understand them. You jumped into the trenches with me, endured the crashes, and gave me the data I needed. You saw what this game could be, not just what it was in that moment of chaos. 🏗️ What we have built (Thanks to your patience) Today, the game is a more solid and renewed experience. And I say "we" because, although I write the code, you have set the course. Thanks to your insistence: 🤖🗣️ The AI has stopped speaking in "Spanglish" (she and I had a very serious talk). 🎒👻 Items no longer play hide-and-seek in you…

  • Direct Typing, Stability Fixes, and Detection - 15 February 2026

    **Stability:** - 🛠️ **Goodbye Config Crashes:** Fixed several crashes that occurred under certain conditions and prevented opening or modifying AI settings when changing models or resetting values. - 🗃️ **Silent Database:** The annoying "Incompatible Database" warning upon starting the game will no longer appear if your database is fine. It will only show when there is an actual structural change requiring migration. **Gameplay Experience:** - 🎯 **AI Precision Control:** You can now manually enter Context, Tokens, Temperature, or GPU Layer values directly into a numeric field next to the slider. You no longer rely solely on the sliders! Both controls are synchronized: move the slider and the number updates, or type the number and the slider moves. - ⌨️ **Direct Typing:** You no longer need to click on the text box to type your action! You can now start typing directly while on the ga…

  • Context Synchronization and AI Response Control - 14 February 2026

    **Systems and Performance:** - 🧠 **Total Context Control:** You can now adjust both the AI's memory (`n_ctx`) and its response length (`Max Tokens`) with much more intuitive sliders. - ♾️ **Unlimited Mode:** Slide to the minimum to activate "Unlimited" mode, allowing powerful models like Gemini to use their full capacity without restrictions. - ⚡ **Driver Restart:** New option in the launcher to restart video drivers before playing (optional, configurable from the launcher); the screen will now flicker upon startup, ensuring all VRAM is available by purging it of residue. - 🛠️ **Robust Configuration:** Fixed visual bugs and technical glitches when saving the configuration of your preferred AI providers. - 🚀 **Better Error Detection:** The game is now smarter at detecting when an external AI runs out of space. **Mechanics and World:** - 🎒 **Guaranteed Inventory:** No more starting an…

  • Integrity Reinforcement, Character Awareness, and Optimization - 14 February 2026

    - 🧠 **Custom AI Priority:** You can now drag and drop your AI connectors to decide which one to use first. If one fails, the game will automatically try the next one in your priority list. - ⚙️ **Preload Control:** Added an option in the launcher to decide whether to preload the local AI model or load it only when necessary (saving resources on startup). - 🛡️ **Safe and Clean Wipe:** When deleting a world, the system now takes care of cleaning absolutely all related data (characters and story), keeping your database spotless. - 🚀 **Memory Optimization:** The AI "brain" is now loaded only once and shared among all functions, saving a lot of video memory (VRAM). - 🎨 **Smart Interface:** The world selection panel now fits the screen and text perfectly, with no cut-off buttons or poorly used spaces. - 🔄 **Improved Smart Rotation:** I've fixed the rotation system so it doesn't give up o…

  • Semantic Combat Interpretation System - 13 February 2026

    🧪 NOW AVAILABLE: ⚠️ **IMPORTANT NOTICE:** THE GAME CAN MIGRATE THE OLD DATABASE TO THE NEW STRUCTURE VIA LAUNCHER OPTIONS. I DO NOT RECOMMEND THIS; EVEN IF YOUR OLD SAVE WORKS, MANY THINGS WILL BE BROKEN. MY RECOMMENDATION IS TO DELETE ALL PREVIOUS SAVES. IT IS NOT NECESSARY TO DELETE THE ENTIRE DATABASE EXCEPT IN EXTREME CASES. Changes: - 🌍 **World and Character Manager:** Now you have total freedom. Create your own Worlds with their own rules and setting, and within each one, create as many characters as you want. **Important Note:** All characters in the same world share the same timeline and events, laying the groundwork for the future multiplayer mode. - 🧠 **Contextual Memory (Super RAG):** The AI now has "senses". When searching for information in Lore or its memory, it takes into account where you are, who you are with, if you are injured, and what just happened. If you are wi…

  • 🌀 LINK ESTABLISHED: Official Discord & Archive Golem! - 9 February 2026

    GREETINGS, TRAVELERS AND NETRUNNERS! I have channeled enough mana to stabilize the interdimensional link: The gates of the official RolemIAster Discord server are now OPEN. Steam is great for formal decrees, but sometimes the adventure calls for a tavern to share stories in real time. This server will be our new Live Command Center. 👇 WHAT AWAITS YOU ON THE OTHER SIDE OF THE PORTAL? 👇 🍺 The Tavern: The place where bards and hackers drink together. Chat with other players, share your strategies, and organize games. 🧙‍♂️ Direct Line to "The Architect": I'm there often. You can speak directly with me, see what I'm working on, and give me feedback instantly. 🤖 NEW: The Archive Golem (Manual Bot): I know reading long scrolls can be a drag. That's why I've summoned a Custom Bot that has memorized the entire User Manual. Have a question? Ask him whatever you want (e.g., "How does magic wo…

  • 🧠 Mission Accomplished! AI now controls combat and much more - 7 February 2026

    🧪 AVAILABLE NOW: EXPERIMENTAL VERSION ONLY(To access: Right-click on Steam ➡️ Properties ➡️ Betas)🛡️ To the brave ones who DARE to fight on the front lines: Adventure awaits, now more untamable than ever!⚠️ CRITICAL WAR ORDER: WIPE YOUR DATABASE ⚠️ I STRONGLY RECOMMEND WIPING THE DATABASE VIA THE LAUNCHER OPTIONS. I have changed so many internal things that the old database probably won't even know how to handle the new data structure.(In future updates, I will introduce an automatic database cleaner that will alert you when a wipe is necessary and offer to do it for you. You will be able to refuse, but I don't recommend it: when the doctor says you have to take your medicine, you take it).📝 I await your War Reports (bugs and feedback) from the front. Give 'em hell! ⚔️🌍 Tower of Babel Fix (Language & Icons): I have modified the internal AI helper to strictly reinforce the user's sel…

  • 🎺 Mission Accomplished! The Gates of Vulkan Open - 6 February 2026

    https://youtu.be/Hk2aNj6Obvw Greetings, fellow travelers! 🌍 Just a couple of days ago I summoned you in the face of uncertainty, and after a streak of Critical Success rolls in programming... I bring the spoils of war! 💎 The barrier has fallen. Native support for AMD and INTEL (via Vulkan) and automatic Multicore management are now a reality in RolemIAster. 🔥 The Forge is Active. The arcane engineering has worked better than expected. I have reorganized the "wizard tower library" so the system detects your hardware automatically. It no longer matters what sigil you bear on your machine; the tavern has room (and drink) for everyone. The system now channels all the magic of your cores and the fury of your graphics cards, whatever color they may be. 🚀 Update Available for download. It is time to see what your machines are made of. Additionally, this update includes several fixes that y…

  • Vulkan Support (AMD/Intel) and Robust Error Handling - 6 February 2026

    - 🚀 **Vulkan Hybrid Engine:** Official support for AMD and Intel graphics cards! The game now includes a dedicated Vulkan engine that activates automatically (or manually) to accelerate AI on non-NVIDIA systems. - ⚙️ **Total Engine Control:** We've added the "Force Vulkan" option in both the Launcher and Settings. If you have issues with CUDA or want to test Vulkan's performance (which flies in many configurations), you're in control. - 🚦 **System Status:** You can now see exactly which engine is roaring under the hood (🟢 GREEN for CUDA, 🔴 RED for Vulkan) in the status panel. - 🛡️ **AI Status Monitor:** If the AI gets "tired" (exceeds its quota) or the internet cuts out, the game will notify you with a clear and useful window instead of leaving you waiting in silence. - 🔄 **Anti-Lock Safety:** If a connection error occurs, the game no longer "breaks" the conversation. Your dialogu…

Patch notes and updates

S.noRelease datePatch nameGID number
110 May 2026Long Playtests: Actions Linked to Real Mechanics1832065502818514
227 April 2026More Consistent Shared Worlds, Onboarding, and Combat1830797770243137
323 April 2026Gameplay Fixes1830797770232001
419 April 2026Hotfix Vulkan.1830163047264538
52 March 2026Complete AI Core Overhaul1825727806718047
627 February 2026🛠️ MAJOR UPDATE: Fluid Combat, PSR Control & Visual Stability1825727806711268
724 February 2026AI Image Generation, Narrative Improvements, and Control - Beta_v0581825093633197855
815 February 2026Direct Typing, Stability Fixes, and Detection1824644522842874
914 February 2026Context Synchronization and AI Response Control1824644522842503
1014 February 2026Integrity Reinforcement, Character Awareness, and Optimization1824644522841178
1113 February 2026Semantic Combat Interpretation System1824644522838210
126 February 2026Vulkan Support (AMD/Intel) and Robust Error Handling1823825466498336
133 February 2026VRAM Optimization & Loading Stability1823191198617649
142 February 2026Critical Hotfix: Stability, Multi-GPU, Localization - Beta_v0511823191198610475
1530 January 202630/01/2026 02:09 - Multi-GPU, Manual Fixes & Stability - Beta_v0501823191198604172
1629 January 202628/01/2026 22:49 - AI Stabilization and Improvements - Beta_v0491823191198601335
1728 January 202628/01/2026 03:50 - Critical Build Fix - Beta_v0481823191198599042
1826 January 202626/01/2026 19:38 - Launcher Web & RTX 50 Support - Beta_v0471822556746167964
1926 January 202626/01/2026 06:49 - Integración Web Documentación - Beta_v0451822556746166384
2025 January 2026Hotfix: Diagnostic Logs & UI Stability1822556746165684

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