rock[et] news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID4214860
- PriceNo longer available on Steam Store
- Release date2026
- Developerprogress
- Publisherprogress
- Parent gameNot available
Genres: Action, Casual, Indie, Simulation, Strategy
Company pages: Developer: progressPublisher: progress
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
rock[et] Steam news
rock[et] news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- kruos update - new powerups + currency - 11 September 2026
Thanks to all who have played and left feedback :)So far, it seems like you all prefer the first planet which makes sense as it's a more balanced and polished experience. I'm hoping this update evens things out a little bit.patch notesadded click boost tutorial for egg added 2 new powerupsadded a setting to lock clicky in place added a new currency for the tavernadded new drink modifier for the new currency added new default portion to wheelremoved insta break powerup removed double click powerup removed timer between clicks - felt the unlimited time was no longer exploitable as mineral boost is no longer applicable to only the next broken interval fixed -spins deducting minerals instead fixed last upgrade not showing up for wheel fixed wheel rarities going over the edge fixed pause powerup always being 3s long fixed blackhole being slightly transparent fixed explosion corners using a w…
- v0.6.3 - cool stuff + new planet on beta! - 4 September 2026
Hi all!We've had lots of new demo players recently from this video. Certainly an interesting watch...v0.6.3added some effects to the shipfixed input keys not being legibleyou can now no longer bind certain keysadded autoclicker setting - people were using autoclickers so might as well put it in the game. as i mentioned in the tooltip, using an autoclicker early game is fine, but late game it will slow your progress quite a bitnew planet!It's been a long time coming, but I think the next planet is finally ready for the beta. I think you guys are gonna like what's in store...If you give it a go, please leave feedback! Anything you didn't understand, bugs encountered, progression issues, content ideas, etc. It's all super invaluable and community feedback has shaped the game so far!How to access:Select the settings cog in your library and choose "Properties"In the "Game Versions & Betas" t…
- v0.6.2 - what's all this then? - 17 August 2026
qoladded audio to dialogue system so it's more interactiveadded "skip dialogue" option to settingsadded tutorial to exchangeadded tutorial to scientist after orange portion is unlockedadded helper text when you buy your first item and unlock boostbugfixing/balancingfixed more asteroids upgrade not workingmade more asteroids upgrade price scale faster made pickaxe slightly weakermade stopwatch way stronger
- v0.6.1 - less clicking, more fun - 14 August 2026
so...much...balancing... since I started dev on rock\, I've struggled with the "spam-clicking" aspect. On one hand, I want to give players full agency of the game, including the scientist's hitbar. If that means they want to spam-click and upgrade the red portion, they are free to do so. However, after doing some super invaluable IRL playtesting a few days ago (which I'll go into more detail on in the next next devlog), it was painfully obvious that the game's biggest flaw was that players still felt inclined to spam-click, and didn't fully clock that they didn't have to. This patch aims to discourage spam clicking. Would love to know how the game feels after these changes and if you still feel inclined to spam click! v0.6.1 balancing moved scientist to day 3 exchange shows up at 200 minerals adjusted all exchange rates to never really stay at 0 and be lower overall drastically increase…
- v0.6a & 0.6b - 5 August 2026
fixed trackpad mode reworked dialogue system added extra dialogue to merchant and exchange minor balancing to make thruster speed scale a tad fastermade all boost related stuff a lot more expensivemade corundum appear earlier added tooltip to endless mode button fixed some dialogue system bugs fixed being able to click settings once demo is completed to cancel the transition animation fixed not opening to exclusive fullscreenfixed (?) new portion button revealing when already unlocked all four colours fixed feedback button and calendar appearing ontop of demo end screen
- v0.6 - stall upgrades and balancing - 30 July 2026
hello again! just wanted to say a massive thank you to all the players who have been playing the demo and giving feedback! another reminder to leave a review here if you haven't already! v0.6 - major balancing and merchant upgradescontent3 new items fortified: asteroids are stronger but drop more mineralsmad scientist: potions are more potentrefined tech: multihit does more damage but hitbar replenishes slower (will likely be adjusted)stopwatch reworked: more minerals in the last 5s the merchant's stall can now be upgraded! rather than telling you here, find out in game... balancingmade the map longer by 50% harvesting item removed increase fuel capacity and thruster speed scaling decrease olivine per click for all colours increased initial item price scaling & a whole lot more bugfixing/qolfixed bleeg distance giving you money instead of costing money increased boost price fixed potion…
- v0.5.5a - 28 July 2026
added scientist power level description to show damage, hit size, and mineral value for each levelrebalanced how power level impacts different statsadded chill mode and zen mode with autocollect automatically enabled and less/no clickingreworked scientist for zen mode
- v0.5.5 - scientist rework - 27 July 2026
earth to all demo players... first of all, thank you so much to all who have been trying out the demo! we've had 75 players so far, very cool! also a reminder to leave a review - these majorly impact the game's visibility and help out a lot! positive or negative, all feedback is good feedback. now, onto some fixes... v0.5.5 scientist changed the scientist introduction to be spread across 3 days changed hitbar damage to hitbar power which effects damage, hit size, and mineral value added hitbar effect to indicate the power of your hit increased hitbar replenish speed removed the "ultra" hitbar stats (bar replenish speed and rock breaking boost) - didn't feel very fun or intuitive balancing made the map longer changed armour scaling made autocollect cheaper changed vacuum to frenzy (10x minerals for 5s) changed harvesting to disable autocollect and make minerals fling further changed stop…
- rock[et]'s free demo is available now! - 26 July 2026
I hate to be the one to tell you all this, but after a pummeling, your rock\ has had no choice but to land on Dyrt...But, never fear, for Dyrt's residents are very capable, and have offered to help you escape!Each playthrough is a little different!The free demo is available now and offers:⏰: 45-60 minutes of gameplay🌏: 1 planet⚙️: 6 different upgrade systems💎: 6 different minerals♾️: endless mode🤖: NO AIDon't forget to leave a review and happy exploring! :)
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 5 August 2026 | v0.6a & 0.6b | 1840310314338892 |
| 2 | 28 July 2026 | v0.5.5a | 1839041357037218 |
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