- PRIVATE INFINITE BETA TEST AVAILABLE - 7 September 2026
IGNOBLE PRIVATE INFINITE BETA IS HEREIf you wish to participate in the private infinite mode beta test, you will need to join our discord to gain accest. The main reason is ease of communication and feedback gathering + being able to directly help out and debug any issues you're experiencingJoin our discord via link: https://discord.com/invite/VUCfHEFAcsOr scan the QR code in the bottom of this announcementI want to hear feedback and ideas from you, my goal is to push out a public launch on Friday - 11th of September, but until then, it'd be great to have a fleshed out experience for everyone!Beta patch notesQuality of life:Remember picked language added to settingsHide new cards screen added to settingsAll player timers are reset on player spawn, to make each run consistentAuto boss spawn/death fast forwardTotems now have a health/fill up bar like bossesInfinite mode:Added in Infinite…
- Quality of Life Update - 21 August 2026
This is a small quality of life update, intended to explain certain functionalities better to the player, as well as fix certain issues some users have experienced. - 3 point save system, allowing for backups of game data, in case your system crashes during saving - Ultimate skills and marrow based skills are now moved downwards - First time user event prompts for multiple situations in the game, explaining mechanics and events better - Internally adding in steps towards the new Infinite mode, coming in September
- GOSPEL DRIFT DEMO is coming! Want to break it first? - 19 August 2026
My friend is making a game, and he's looking for help! He needs testers and feedback!Get exclusive access to the playtest! In Gospel Drift, you play as grandma mowing demons in hell using an old and beat up muscle car.If you love:Arcade actionRelentless chaosCrushing everything in your pathThis is a game for you!Good thing Grandma doesn't brake. WANT TO PLAY THE DEMO BEFORE EVERYONE ELSE?We're putting together a group of playtesters, and we'd rather it was people who already know what we make. Here is exactly how you get a key:Join our Discord.Open the Gospel Drift channel and post a message saying you want a key.One of the developers will reply in DM and send your key over.CHECK OUT GOSPEL DRIFT STORE PAGE Thanks for playing IGNOBLE. Grandma is waiting.- The Retromagine team
- Upcoming quality of life update! - 19 August 2026
I'm still working on improvements!The plan is to push out a quality of life update by Friday. Then the focus shifts to INFINITE mode, planned to launch in September, as a Major Update.I'm getting married on Saturday, and I'll need to take a few days off surely, so I want to bring the quality of life update before that, and then with a clear head get INFINITE up and running!Remember, this is a game developed by a single programmer, and I'm trying to fit in and improve from all the feedback gathered.I'm dedicated to improving IGNOBLE, and making it the best possible experience, for everyone! New players will get more popups for first time encounters with certain mechanics:crystalsdeck slotssacrifice mechanicleveling upcertain eventsSome skills have also been rebalanced, and fixedWhip Pull has a higher chance and will now correctly pull valkyries towards the playersDamage improvements Wish…
- Cards Display Hotfix - 16 August 2026
- Fixed card display values (boss damage deal/take cards now dispaly 2% instead of 0.02% and so on - Made card tier scaling more logical
- Major Update Hotfix - 14 August 2026
- Blisters are now damagable by blood clones - Blisters have less hp - Blisters keep spawning enemies while they grow (without a curse) - Enemy health rebalanced for later prestiges - Blister cursed enemies rebalanced - Valkyries don't track player anymore during flight, when they enter flight they fly to players last know position at that time - Cards now have better drop chances - Skill price rebalance - More damage - Cards values rebalanced - After beating final (for now) boss, the timeline was slower, now it's corrected - Overall enemies less tanky - Improved the blood bullet ultimate, should be what it was supposed to be from the start...
- IGNOBLE Major Update #1: Modes - New ways to play! - 14 August 2026
We are adding in modes, new ways to experience IGNOBLEEach mode is it's own game progression with it's own set of rules and features.Choose a mode you want to play through!You will always be able to play through IGNOBLE, the way we intended for you to play from the start, but we are also adding in more.First addition will be IGNOBLITE A lighter, easier version, for those looking to relax, with easier enemies, less punishing projectiles and damage.Progress is separate, and what you do in one won't affect the other.We are going to be adding in more. INFINITE TURBO and MINEROBLE!Patch notes: Added two new game modes.IGNOBLE - what you've been playing now, just continue where you left offIGNOBLITE - an easier version of IGNOBLE, less punishing, faster progressionPrepared logic for adding in multiple modes, we'll soon be releasing INFINITE, followed by TURBO, then some special stuff.Rebalanc…
- Hotfix #3 - 13 August 2026
- Temporarily disabled 1000 kills in a single run achievement - Added random chance for blood blister events after defeating the final boss
- Hotfix #2 - 13 August 2026
- Blood blisters take longer to grow and pop, allowing the players more time to deal damage - Blood blisters require less hits - Blood blisters curse range lowered - Attack Range II skill fixed bug - Blood blisters achievement is now a lifetime achievement instead of round based
- HOTFIX #1 - 12 August 2026
Thank you for keeping us on our toes, for helping out and reporting issues! It really means a lot to us! Added reset controls and reset settings buttons in language select menu, as a band aid fix for problematic control schemesAZERTY keyboard issues fix ( removed hidden dual bind ) - Unable to press "I" to sacrifice cardsCyrillic language crash when getting hit for the first time fixedVisual glitch when transitioning through environments after defeating a boss fixedKorean language issue found and fixed for card first time eventDo not hesitate! Always report issues! We appreciate all your help and want to be always available to give you the best experience!
- IGNOBLE Launches August 12 - Global Release Times - 11 August 2026
IGNOBLE releases on August 12.This one means a lot to us. IGNOBLE is Retromagine's first game and our first release on Steam. We've learned a lot getting it to this point, and we're incredibly excited to finally release the full game.We've also put a lot of work into making IGNOBLE play well on Steam Deck, so if that's your preferred way to play, you're covered.And if you'd like to follow development, share feedback, report bugs, or just talk to us, join our Discord. We're there and we'll be listening.- Retromagine team
- IGNOBLE Releases on August 12! - 24 July 2026
We’re thrilled to announce that IGNOBLE releases on August 12!It has been an incredible journey, and we are finally going to release the first game as RETROMAGINE!More than 11,000 players have played the IGNOBLE demo, with a median playtime of one hour. That’s an incredible result for us, especially since one hour is roughly how long it takes to complete the demo!We wouldn’t have made it this far without your support. Thank you to everyone who played IGNOBLE, tested its systems, reported issues, shared feedback, and helped us improve the game.We can’t wait to welcome you back when IGNOBLE launches on August 12!RETROMAGINE
- IGNOBLE is Now Playable on Steam Deck - 10 July 2026
Hey wonderful IGNOBLE community,We're excited to announce that IGNOBLE is now playable on Steam Deck!Over the past weeks we've been working on improving the experience and making sure the game is playable on Valve's handheld. While there's still room for further polish, we're happy to finally let everyone jump in and start playing on the go.Please leave your feedback in the Steam Discussions or use the in-game feedback form. Every report helps us improve the experience.We'd love your feedback!If you own a Steam Deck, we'd really appreciate it if you could give the game a try and let us know what you think.We're especially interested in hearing about:🩸 Controls and overall comfort🩸 Performance and framerate🩸 Battery life🩸 UI readability🩸 Any bugs or unexpected issues you encounterYou can leave your feedback in the Steam Discussions or use the in-game feedback form. Every report help…
- IGNOBLE is ready for Steam Next Fest! - 16 June 2026
Today we am proud to announce that IGNOBLE is ready and waiting for the start of Steam Next Fest!The game has undergone some massive changes for a better playing and viewing experience!- Character now has a clear outline, separating us from the background- New starting enemy- Slimmed down the tutorial and reduced popups as much as possible- Enemies are color coded- Enemies are depth sorted based on their actions- Enemies have red outlines while attacking- The arena expands as player levels up- The cocoon ramps up in speed as we level up- No more getting hit when spawning by a random enemy on the round start, instead we disintegrate that enemy into lttle pieces when the cocoon slams the ground!- Rebalanced the prices- You can now purchase extra card slots- The UI has been reworked and the timer based abilities show up on the left side of the screen- New camera settings- In-game pause men…
- 🩸IGNOBLE DEMO Now in Chinese, Japanese, Korean & Thai🩸 - 3 April 2026
🩸 New Languages Available - Play IGNOBLE in Your Language 🩸 IGNOBLERS, The demo is now available in following languages: 🩸 Chinese 🩸 Japanese 🩸 Korean 🩸 Thai You can now jump into IGNOBLE’s fast-paced combat, upgrades, and chaotic battles in your own language. 🩸 What We’re Working On Here’s a preview of a new event mechanic we’re currently developing: 🩸 A combat-focused event where the timer pauses 🩸 Blood is absorbed into a totem instead of dropping normally 🩸 The totem builds up and explodes with massive rewards We’re continuing to expand and improve IGNOBLE. Don't forget: The demo is live. Jump in and try it now! If you enjoy the game, wishlist IGNOBLE to stay updated and support the project ❤️
- 🩸IGNOBLE Localization Update🩸 - 25 February 2026
🩸Localization Update🩸 Hey IGNOBLERS! Both the Steam store page and the demo are available in: 🩸English 🩸Spanish 🩸German 🩸French 🩸Ukrainian 🩸Brazilian Portuguese 🩸Russian This means you can now experience IGNOBLE’s scaling combat, upgrades, and chaotic battles in your own language. We are actively working on expanding localization to Asian languages as well. We have also shipped some balancing changes as well. Huge thanks to everyone who played the demo and shared feedback. Your input directly helps us improve balance, pacing, and overall game feel. If you haven’t tried it yet, the demo is live, and if you like what you see, please consider wishlisting IGNOBLE 🩸
- 🩸IGNOBLE🩸Demo is Live! - 12 February 2026
Hey IGNOBLERS! We’re excited to announce that the IGNOBLE demo is officially live on Steam! 🩸 IGNOBLE is an incremental beat ’em up made by a very small team, working with a simple rule: one developer and one artist per project. What started as experimentation quickly turned into a game we couldn’t stop playing ourselves. This demo offers around an hour of tightly paced gameplay filled with intense combat and fun skills and abilities! Based on early playtests and videos, we’ve polished the tutorial, balance, and overall flow to make this demo as fun and clear as possible. What can you find in the IGNOBLE demo? 🩸 Incremental combat like no other 🩸 Skill tree driven progression and upgrades 🩸 Challenging encounters with escalating intensity 🩸 XBOX controller support 🩸 Tutorial polished based on player feedback If you enjoy the demo, consider wishlisting IGNOBLE it really helps us ou…
- IGNOBLE Is Live on Steam | Official Trailer Reveal - 14 January 2026
Hey everyone 👋We’re excited to finally share IGNOBLE with you.Our Steam page is now live, and today we’re also releasing the announcement trailer. This is the first real look at the game.What is IGNOBLE?IGNOBLE is a fast-paced 2D action game focused on brutal combat, deep progression, and high replay value, wrapped in a retro pixel art style. Fight through overwhelming enemy waves, unlock and combine powerful skills via cards, items, and a branching skill tree, and push your character deeper through layered progression and prestige systems.What We’ve Been Working OnOver the past months, our main focus has been tightening the core gameplay:More responsive and readable combatSmarter enemy behavior and clearer attack patternsBetter visual feedback for hits, crits, blocking, and ultimate abilitiesFine tuned player's skill progression, added cards and item dropsAt the same time, we’ve been…