SPSTEAMPULSELIVE ANALYTICS
ULTRATAP

ULTRATAP Steam news

luckyape | Apr 13, 2026 | game

Released

11players observed · 9 October 2026 - 04:33:03 UTC

CasualIndieSimulationStrategySteam Store

  • Latest observed players11 · 9 October 2026 - 04:33:03 UTC
  • SteamPulse tracked peak203
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

ULTRATAP news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players11 · 9 October 2026 - 04:33:03 UTC
  • SteamPulse tracked peak203
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews68
  • Release dateApr 13, 2026
  • Developerluckyape
  • Publisherluckyape

Genres: Casual, Indie, Simulation, Strategy

Company pages: Developer: luckyapePublisher: luckyape

Top Steam chartsTop 100 gamesGame directorySteam Store page

ULTRATAP Steam news

ULTRATAP news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.1.3 - 25 August 2026

    Newupgraded game engineImprovementssun sword: fire damage 0% -> 150%, elemental damage: 0 -> 75%, attack damage on level up: +1000 -> +2000sun sword is available 1 stage soonerimproved some upgrade descriptionsFixesfixed an issue where you could skip stages by rapidly clicking “next stage” resulting in potential soft locksfixed some credits not displaying correctly

  • v1.1.2 - 15 June 2026

    Fixesfixed a secret upgrade not applying correctlyfixed an achievement sometimes not being rewarded

  • v1.1.1 - 11 June 2026

    Fixesfixed an issue where the ascension popup could appear below some other UI elementsfixed an issue where inventory items would sometimes be saved when ascending and prestiging fixed an issue where ancestor stats would sometimes be saved when ascending and prestiging fixed an issue where some resources earnt from the mines would carry over when ascending and prestiging

  • v1.1.0 ASCENSION MODE - 10 June 2026

    Ascension mode is now available!!Ascension mode functions as a new game+ and features escalating and stacking difficulty modifiers. In ascension mode the prestige/rebirth system is also revamped where you no longer need to rebirth to gain prestige tokens instead earning them gradually from defeating bosses. I felt this change was necessary as asking for a reset (prestige reset) within a reset (ascension reset) was asking a bit too much. Other than that there are some more QOL improvements.Please enjoy!Newadded ascension modeadded cloud savesadded FPS settingsImprovementsprestige upgrades now immediately unlock upgrade systems instead of being triggered when rebirthing againfarm buttons are now highlighted when purchasable and darkend when notFixesfixed an issue where vsync settings would not save between sessions

  • ASCENSION MODE BETA - 8 June 2026

    The beta version of ascension mode is now available. To access the beta go to ULTRATAP in your library, open it's properties, go to "game versions & betas" and enter the code "letmeinthebeta" in the private versions section.Ascension mode unlocks when you've beaten the game and functions like a new game+ featuring escalating and stacking difficulty modifiers.

  • v1.0.8 - 9 May 2026

    Newadded a display for total resources during battle (can be enabled/disabled in the settings)Improvementssettings properly save/loadreduced loading timesFixesfixed an issue where the faster boss spawning upgrade would not always trigger correctlyfixed windowed mode, you can now resize the game as desired

  • v1.0.7 - 27 April 2026

    Newnew setting to enable/disable quest notifications in battlecan now ctrl+click an item to recycle manually instead of having to drag an item into the recycling pitadded launch options to change the renderer Improvementsreduced loading timesFixesfixed the quest completion indicator

  • v1.0.6 - 20 April 2026

    ULTRATAP has been out for nearly a week and we’re 6 updates deep in about as many days with more updates to come. I wanted to take some time to thank everyone who has supported ULTRATAP, who’s played, commented, left feedback, anything. It’s much appreciated. Future updates will include more bugfixes, QOL, as well as the anticipated ascension mode which functions like a new game+. More features are in the works but i’ll try not to spoil everything for now.Newadded a popup for quests in battle if you reach the goal amountnew setting to enable/disable damage info in battleImprovementshealth UI in battle now updates when max health is increased in battleadded notifications to the main menu when the top right button is toggledadjusted various SFX and powerup volumesdecreased the lifesteal upgrade costs from 3 -> 2 to make the prestige upgrade more accessibleincreased the invincibility upgra…

  • v1.0.5 - 17 April 2026

    Fixesfixed another issue with ancestor upgrades

  • v1.0.4 - 17 April 2026

    Fixesfixed a critcal bug with ancestor auto upgrades

  • v1.0.3 - 17 April 2026

    Newadded a button that lets you immediately go to the next stage if you’ve beaten the boss and if no story texts are availableadded a tomatoImprovementsincreased the size of the prestige/rebirth upgrade in order to communicate its significanceadded a checker to ancestors that checks for auto upgrades and triggers its effects if the method was not correctly triggered previouslylowered effects of health regen, projectile damage and first strike ancestors by 20%Fixesfixed some spellingfixed an issue where ancestors would sometimes not start upgrading if auto-upgrade is toggled when returning homefixed an issue where mine resources would be shown above the mapfixed an issue where ancestor multi defence was not applying properlyfixed an issue where ancestor health regen per second was not applying properlyfixed an issue where ancestor first strike was not applying properly

  • v1.0.2 - 14 April 2026

    Improvementsslightly increased difficulty of later stagesitem stat bonus description appears before it’s upgraded to communicate its effecthugely increased prestige upgrade costs that influence influence prestige point gain by about 2xincreased the cost of other prestige upgrades by about 20% overallincreased number of available ancestor upgrade slots from 7 to 9lowered attack x max level from 25 to 20Fixesfixed an issue where some upgrades had 0 costsfixed an issue where the “SPY GLASS” upgrade would not trigger retrospectively on new progression systems if save data is carried over from the demo

  • v1.0.1 - 14 April 2026

    fixes fixed an issue where stage progress would not be reset correctly after rebirthfixed an issue where where stages could not progress due to a bad rebirth

  • ULTRATAP OUT NOW!!! - 14 April 2026

    ULTRATAP IS LIVE!!!!PLEASE ENJOY!

  • ULTRATAP RELEASING SO SOON!!! - 13 April 2026

    In a few short hours ULTRATAP will release!!!It's been a bit of a journey to get here... Thank you for showing your support!I hope everyone enjoys the experience.

  • v0.10.13 - 9 March 2026

    fixed game breaking localisation bugs for right-to-left languages

  • v0.10.12 - 9 March 2026

    Newability to toggle damage numbers in settingsadded new tooltips for items in the reward screenImprovementsimprovements to stage selector tooltipsbetter number formatting in stage rewards screenhalved initial ancestor upgrade timesimproved some upgrade descriptionsslightly increased regular enemy health in later stagesslightly decreased regular enemy damage in later stagesimproved some tooltip descriptionsincreased the delay between when items and powerups spawn and when they can be picked upFixesfixed some typosfixed some UI issuesfixed an issue when upgrading ancestors right before the upgrade was completedfixed some audio issuesfixed an issue where the settings menu could be displayed underneath some other UI elements

  • v0.10.11 - 3 March 2026

    chests now spawn resources much fasterchests now also spawn resources as stacksadded some missing SFXitems, resources and monster drops no longer spawn off screenadded the ability to lock stage tooltips to inspect themadded more tooltipsfixed some typos

  • v0.10.10 - 2 March 2026

    Improvementsadded drop shadows to lots of texturesmore optimisationsadded a vsync settingimproved rendering performancesettings now correctly display states between runsadded more main menu interactionimproved various UI componentsupgrades position is now remembered between runspress esc to close stage selectoradded more info in some tooltipsadded some new tooltipsFixesfixed an issue where some SFX would still trigger if the setting had been switched offfixed an error where item recycle locks would not correctly displayfixed an issue where the “ruby set” name would not appear

  • v0.10.9 - 27 February 2026

    fixed an issue where ancestors would not properly auto upgrade on unlocking and applying conditionfixed some spelling

Patch notes and updates

S.noRelease datePatch nameGID number
125 August 2026v1.1.31841579228677368
215 June 2026v1.1.21835236783569224
311 June 2026v1.1.11835236783559915
49 May 2026v1.0.81832065502816993
527 April 2026v1.0.71830797770241494
617 April 2026v1.0.51830163047261420
717 April 2026v1.0.41830163047261025
817 April 2026v1.0.31830163047260205
914 April 2026v1.0.21829528821318690
1014 April 2026v1.0.11829528821317395
119 March 2026v0.10.131826362059930872
123 March 2026v0.10.111825727806719705
1327 February 2026v0.10.91825727806710347
1427 February 2026v0.10.81825727806710248
1524 February 2026v0.10.61825093633196351

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