SPSTEAMPULSELIVE ANALYTICS
BLOODFALL: The First Temple

BLOODFALL: The First Temple Steam news

Hypermad interactive | 2026 | game

Coming Soon

GameSteam Store content

Action

  • Steam app typegame
  • Steam App ID4219700
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperHypermad interactive

BLOODFALL: The First Temple news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4219700
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperHypermad interactive
  • PublisherHypermad interactive
  • Parent gameNot available

Genres: Action

Company pages: Developer: Hypermad interactivePublisher: Hypermad interactive

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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BLOODFALL: The First Temple Steam news

BLOODFALL: The First Temple news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Gameplay Mechanics Reveal Trailer - 29 July 2026

    I'm Hayk Amirbekyan, solo developer of BLOODFALL: The First Temple. Welcome to the next update on the HYPERMAD journey. BLOODFALL is a first-person combat game built for SPEED, PRECISION, and 100% physics-driven simulation. . Today I'm excited to launch a 5-minute narrated Gameplay Mechanics Reveal Trailer, which will clarify many of your questions about the inputs and interactions in BLOODFALL. READ THE FULL ARTICLE HERE

  • Alpha Trailer | Join the Steam Playtest - 22 April 2026

    BLOODFALL is now accepting Alpha testers on SteamHow to Join: Click the “Request Access” button on the Steam page. Also hit the Wishlist + Follow buttons to spark the combat revolution.READ THE FULL ARTICLE HERE

  • PHYSICS-BASED COMBAT | Technical Showcase Video - 29 March 2026

    "Phenomenal," "insane," "peak," "awesome", "really f***n cool" - that’s what gamers have been saying about last week's BLOODFALL Tech Reveal on YouTube and Reddit - but the tech is only half the picture, because what truly matters are the game mechanics that emerge from it - Today, I'm launching a new Technical Showcase video to demonstrate some of the emergent weapon interactions in BLOODFALL : The First Temple - The first ever physics-based game where you control your weapon's direction by moving the mouse in first-person view. WATCH THE NEW TECHNICAL SHOWCASEREAD THE FULL ARTICLE HERE

  • Technical Reveal: The Next Generation of Melee Physics - 17 March 2026

    The response to the first BLOODFALL Technical Reveal Video has been nothing but excitement from gamers on YouTube, who are calling it "epic", "awesome", "peak", and "realistic". The tech demo is already the #1 Google search result for the phrase "Physics-Based Melee". I'm grateful for all the enthusiasm on YouTube so far. To everyone who left a comment on the video, thank you - its clear that the hunger for higher kinetic fidelity is real, and shared among me and many fans of melee combat games. WATCH THE TECH-DEMO How is BLOODFALL's Physics Different? BLOODFALL marks a shift in the physics-based slasher genre: one that moves beyond the simple simulation of momentum transfer and much closer to modelling how energy actually reverberates and dissipates through objects. In current-gen melee physics, weapons behave as 'dead weights' - inelastic bodies that lack the characteristic feedback a…

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