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Rise of Keepers

Rise of Keepers Steam news

Samaritan Studios | Dec 4, 2015 | game

Released

0players observed · 7 October 2026 - 06:14:24 UTC

IndieRPGStrategyEarly AccessTower DefenseSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score48% positive

Rise of Keepers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score48% positive
  • Total reviews31
  • Release dateDec 4, 2015
  • DeveloperSamaritan Studios
  • PublisherSamaritan Studios

Genres: Indie, RPG, Strategy, Early Access

Company pages: Developer: Samaritan StudiosPublisher: Samaritan Studios

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Rise of Keepers Steam news

Rise of Keepers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v0.14.13 - Meet the Challenge Editor! - 27 August 2016

    http://www.riseofkeepers.com/wp-content/uploads/2016/08/custom-challenges.jpg Hi everyone, Finally! We've been working hard (really hard) on the last months. Initially the plan was to release this patch after a month of work, but many new things came up, some new features and some polishing/improving among the work that had to be done in order to make possible the new features work properly. You guys can't imagine how excited we are by finally reaching this day! The game changed a lot in some aspects, in a good way ;) and we will list each change here. The Challenge Editor http://www.riseofkeepers.com/wp-content/uploads/2016/08/challenge-editor.jpg The main new feature in this patch is the Challenge Editor, an inteface where is possible to create your own custom game and publish it to the community and also browse and play all other published Custom Challenges created by other players.…

  • v0.14.13 - Meet the Challenge Editor! - 27 August 2016

    http://www.riseofkeepers.com/wp-content/uploads/2016/08/custom-challenges.jpg Hi everyone, Finally! We've been working hard (really hard) on the last months. Initially the plan was to release this patch after a month of work, but many new things came up, some new features and some polishing/improving among the work that had to be done in order to make possible the new features work properly. You guys can't imagine how excited we are by finally reaching this day! The game changed a lot in some aspects, in a good way ;) and we will list each change here. The Challenge Editor http://www.riseofkeepers.com/wp-content/uploads/2016/08/challenge-editor.jpg The main new feature in this patch is the Challenge Editor, an inteface where is possible to create your own custom game and publish it to the community and also browse and play all other published Custom Challenges created by other players.…

  • v0.13.0 - The Explosive Update - Part II - 12 May 2016

    http://www.riseofkeepers.com/wp-content/uploads/2016/05/explosive-update-part-ii.jpg Hi Everyone, Today we are releasing a complementary patch to the last one (Timebomb). A second bomb type is now avaliable in game. This new bomb is the Proximity Bomb which will expand even more the possibilities, allowing to the players to create better defense strategies. The bomb will work just like the Timebomb but it will only explode once an enemy triggers the bomb by entering into its detection area. After that the bomb will alert and explodes after 2 seconds. Like the Timebomb the explosion can hurt enemies and allies. The Proximity Bomb can be found at the Shop, inside chests and eventually dropped by Skeletons. Another minor change was made adding a soundFX that will be played when the resources are delivered at the Crystal. Stay tuned for the next updates.

  • v0.13.0 - The Explosive Update - Part II - 12 May 2016

    http://www.riseofkeepers.com/wp-content/uploads/2016/05/explosive-update-part-ii.jpg Hi Everyone, Today we are releasing a complementary patch to the last one (Timebomb). A second bomb type is now avaliable in game. This new bomb is the Proximity Bomb which will expand even more the possibilities, allowing to the players to create better defense strategies. The bomb will work just like the Timebomb but it will only explode once an enemy triggers the bomb by entering into its detection area. After that the bomb will alert and explodes after 2 seconds. Like the Timebomb the explosion can hurt enemies and allies. The Proximity Bomb can be found at the Shop, inside chests and eventually dropped by Skeletons. Another minor change was made adding a soundFX that will be played when the resources are delivered at the Crystal. Stay tuned for the next updates.

  • v0.12.0 - The Explosive Update! - 28 April 2016

    http://www.riseofkeepers.com/wp-content/uploads/2016/04/explosive-update.jpg Hi Everyone, We have one another minor patch to release for today! The Challenge Editor works continues doing great, but because we don't want to stay away for to many time we are bringing a new item to Rise of Keepers today. We are talking about the Timebomb. It is an item that can be allocated at the Quick Access Keys slots on inventory and then you can place the bombs which inflicts a high amount of area damage. Be careful using this item because the explosion can damage allies too. The Timebomb can be found at the Shop and also eventually dropped by Goblins and Skeletons. Stay tuned for the next updates.

  • v0.12.0 - The Explosive Update! - 28 April 2016

    http://www.riseofkeepers.com/wp-content/uploads/2016/04/explosive-update.jpg Hi Everyone, We have one another minor patch to release for today! The Challenge Editor works continues doing great, but because we don't want to stay away for to many time we are bringing a new item to Rise of Keepers today. We are talking about the Timebomb. It is an item that can be allocated at the Quick Access Keys slots on inventory and then you can place the bombs which inflicts a high amount of area damage. Be careful using this item because the explosion can damage allies too. The Timebomb can be found at the Shop and also eventually dropped by Goblins and Skeletons. Stay tuned for the next updates.

  • v0.11.0 - The Mystic Cape Update - 15 April 2016

    http://www.riseofkeepers.com/wp-content/uploads/2016/04/mystic-cape.jpg Quick update here. We are still working hard on our next major update which is the Challenge Editor. A great feature that will allow to all players create its own challenge, its own difficult level, setting up the time interval between waves, the enemies that will come each wave, etc. It will be possível to publish and share with the community and other players will play your challenge and rate it. For now we want to leave this new patch with a brand new item the Mystic Cape a item that improves the total Mana and increases the mana regeneration accordingly to the current health. The lower is your health ,higher will be your mana regeneration. Another important change is on how the potions work. Now if the Keeper is under any regen potion effect and takes a hit from an enemy the potion effect stops immediately. So b…

  • v0.11.0 - The Mystic Cape Update - 15 April 2016

    http://www.riseofkeepers.com/wp-content/uploads/2016/04/mystic-cape.jpg Quick update here. We are still working hard on our next major update which is the Challenge Editor. A great feature that will allow to all players create its own challenge, its own difficult level, setting up the time interval between waves, the enemies that will come each wave, etc. It will be possível to publish and share with the community and other players will play your challenge and rate it. For now we want to leave this new patch with a brand new item the Mystic Cape a item that improves the total Mana and increases the mana regeneration accordingly to the current health. The lower is your health ,higher will be your mana regeneration. Another important change is on how the potions work. Now if the Keeper is under any regen potion effect and takes a hit from an enemy the potion effect stops immediately. So b…

  • V0.10.0 - The Day and Night Cycle update - 9 April 2016

    http://www.riseofkeepers.com/wp-content/uploads/2016/04/rok-night.jpg Hello Folks, The night time now arrived on Rise of Keepers! We are glad to announce that this patch is adding the Day and Night Cycle feature. During the night time the things become a bit more interesting and dangerous. Yes, during the night the spawned creatures will change and you will need to walk carefully out there. The night time will open new possibilities and we have great plans to bring interesting challenges for it. Another useful feature added is the Quick Access Keys to use your inventory items quickly without opening it. The first six slots can be now activated by pressing a specific key for each slot, for example, using potions, dropping a meat bait to attract the wolves and bears (New feature! Now you can avoid to get killed more easily. It costs one meat each drop) and many other possible future items…

  • V0.10.0 - The Day and Night Cycle update - 9 April 2016

    http://www.riseofkeepers.com/wp-content/uploads/2016/04/rok-night.jpg Hello Folks, The night time now arrived on Rise of Keepers! We are glad to announce that this patch is adding the Day and Night Cycle feature. During the night time the things become a bit more interesting and dangerous. Yes, during the night the spawned creatures will change and you will need to walk carefully out there. The night time will open new possibilities and we have great plans to bring interesting challenges for it. Another useful feature added is the Quick Access Keys to use your inventory items quickly without opening it. The first six slots can be now activated by pressing a specific key for each slot, for example, using potions, dropping a meat bait to attract the wolves and bears (New feature! Now you can avoid to get killed more easily. It costs one meat each drop) and many other possible future items…

  • V0.9.0 - New Arthus Skills - 22 March 2016

    Hi everyone, Today we are releasing a patch that is adding the last two Arthus skills. Finally Arthus, our first Keeper is now complete! In order to ajust Arthus balance for the new skills we had to change a bit the Bliding Light skill that will not Stun enemies anymore, instead it will blind the enemies causing them a chance to miss their attacks. Check bellow each new skills details: Justice http://www.riseofkeepers.com/wp-content/uploads/2016/03/justice-icon.jpg Arthus makes justice throwing a holy cross on target enemy stuning him and dealing damage. http://www.riseofkeepers.com/wp-content/uploads/2016/03/justice.jpg Type: Target Enemy Range - 1300 Stun Duration - 4s / 6s / 8s Damage - 150 / 270 / 380 Illumination http://www.riseofkeepers.com/wp-content/uploads/2016/03/illumination-icon.jpg Arthus invokes his divine powers and becomes Illuminated healing allies, blinding enemies and…

  • V0.9.0 - New Arthus Skills - 22 March 2016

    Hi everyone, Today we are releasing a patch that is adding the last two Arthus skills. Finally Arthus, our first Keeper is now complete! In order to ajust Arthus balance for the new skills we had to change a bit the Bliding Light skill that will not Stun enemies anymore, instead it will blind the enemies causing them a chance to miss their attacks. Check bellow each new skills details: Justice http://www.riseofkeepers.com/wp-content/uploads/2016/03/justice-icon.jpg Arthus makes justice throwing a holy cross on target enemy stuning him and dealing damage. http://www.riseofkeepers.com/wp-content/uploads/2016/03/justice.jpg Type: Target Enemy Range - 1300 Stun Duration - 4s / 6s / 8s Damage - 150 / 270 / 380 Illumination http://www.riseofkeepers.com/wp-content/uploads/2016/03/illumination-icon.jpg Arthus invokes his divine powers and becomes Illuminated healing allies, blinding enemies and…

  • v0.8.0 - The Shop Update - 29 February 2016

    http://www.riseofkeepers.com/wp-content/uploads/2016/02/2016-02-26_00001.jpg Hi everyone, After a month without any new patch we are happy to announce this new patch! It is a Very important update that is bringing a huge improvement about how the match is handled. Now you receive Gold by killing enemies and you can use this gold during the match to improve your strategies because we are adding the Shop feature. The Shop is fisically located at the map and there you can Buy/Sell itens and it is great because now you can exchange your resources for another ones and buy new potions, weapons, etc. For this patch we also made some changes on Keeper selection menu to make it more complete, with more information about the keepers and now it is prepared to show less Keepers with more emphasis. As we add new Keepers this section can now be adjusted more easily. As usual we have other changes. Ch…

  • v0.8.0 - The Shop Update - 29 February 2016

    http://www.riseofkeepers.com/wp-content/uploads/2016/02/2016-02-26_00001.jpg Hi everyone, After a month without any new patch we are happy to announce this new patch! It is a Very important update that is bringing a huge improvement about how the match is handled. Now you receive Gold by killing enemies and you can use this gold during the match to improve your strategies because we are adding the Shop feature. The Shop is fisically located at the map and there you can Buy/Sell itens and it is great because now you can exchange your resources for another ones and buy new potions, weapons, etc. For this patch we also made some changes on Keeper selection menu to make it more complete, with more information about the keepers and now it is prepared to show less Keepers with more emphasis. As we add new Keepers this section can now be adjusted more easily. As usual we have other changes. Ch…

  • v0.7.0 - The Barracks Update - 26 January 2016

    http://www.riseofkeepers.com/wp-content/uploads/2016/01/barracks.jpg Hi everyone, Today we are releasing a new and important patch! This update is bringing the Barracks, a structure that spawns 3 guards to help you to defend the lane. The Barracks will improve the defense once the guards can hold the enemies while fight with them and in the meantime the Towers and the Keeper can defeat more enemies before it reaches the crystal. Once one guard dies it takes a cooldown time to respawn again. You can select the Barracks and click on the Pin icon button to change the place where you want to guards stay and also when the Barracks are selected you can check the current life and cooldown time for a guard respawn if it is dead at the time. As usual we have other changes. Check bellow the full changelog: New Features - Barracks Bug Corrections - The item description box was not being displayed…

  • v0.7.0 - The Barracks Update - 26 January 2016

    http://www.riseofkeepers.com/wp-content/uploads/2016/01/barracks.jpg Hi everyone, Today we are releasing a new and important patch! This update is bringing the Barracks, a structure that spawns 3 guards to help you to defend the lane. The Barracks will improve the defense once the guards can hold the enemies while fight with them and in the meantime the Towers and the Keeper can defeat more enemies before it reaches the crystal. Once one guard dies it takes a cooldown time to respawn again. You can select the Barracks and click on the Pin icon button to change the place where you want to guards stay and also when the Barracks are selected you can check the current life and cooldown time for a guard respawn if it is dead at the time. As usual we have other changes. Check bellow the full changelog: New Features - Barracks Bug Corrections - The item description box was not being displayed…

  • V0.6.1 – The Teleporter Update - 8 January 2016

    Hi everyone, New patch out today! In this update we are bringing an important structure. The Teleporter, a teleportation station where you can build units around the map and travel from one unit to another. As usual we have a couple other changes. Check bellow the full changelog: New Features - Teleporter Functionalities Improvement - Towers now only attack wild animals if they cause eny harm to Keepers or ally - Added confirmation screen to exit game to menu - Is now possible select the Crystal or Structures even when the Keeper is dead - Structures range are now displayed when placing a new structure - The Crystal base patterns now changes accordingly to the current level Bug Corrections - It was not possible to stun animals - While the Keeper is dead the skills menu was remaining active - Wave enemies AI improved for when it is out of wave path and lost sight of a target Adjustments…

  • V0.6.1 – The Teleporter Update - 8 January 2016

    Hi everyone, New patch out today! In this update we are bringing an important structure. The Teleporter, a teleportation station where you can build units around the map and travel from one unit to another. As usual we have a couple other changes. Check bellow the full changelog: New Features - Teleporter Functionalities Improvement - Towers now only attack wild animals if they cause eny harm to Keepers or ally - Added confirmation screen to exit game to menu - Is now possible select the Crystal or Structures even when the Keeper is dead - Structures range are now displayed when placing a new structure - The Crystal base patterns now changes accordingly to the current level Bug Corrections - It was not possible to stun animals - While the Keeper is dead the skills menu was remaining active - Wave enemies AI improved for when it is out of wave path and lost sight of a target Adjustments…

  • V0.5.0 – The Treasure Map Update - 28 December 2015

    Hi everyone, We are releasing a new patch today. In this update we are bringing a new basic item that is the Tresure Map. This item is dropped by some enemies and once you have it in inventory the location of all secret chests avaliable will be revealed. Check bellow the changelog: New Features - Treasure Map - Structures range display - Keepers FX when level up added - Animals sounds added - The main map now displays the path and which portals will be active for the next attacking waves - Detailed Skills info are now displayed when mouse hover Functionalities Improvement - Removed the skills info from the pause menu Bug Corrections - The towers was not shooting on animals - When the Keepers reaches running to extract some resource the first animation was not performed - The loading bar was not filling completely

  • V0.5.0 – The Treasure Map Update - 28 December 2015

    Hi everyone, We are releasing a new patch today. In this update we are bringing a new basic item that is the Tresure Map. This item is dropped by some enemies and once you have it in inventory the location of all secret chests avaliable will be revealed. Check bellow the changelog: New Features - Treasure Map - Structures range display - Keepers FX when level up added - Animals sounds added - The main map now displays the path and which portals will be active for the next attacking waves - Detailed Skills info are now displayed when mouse hover Functionalities Improvement - Removed the skills info from the pause menu Bug Corrections - The towers was not shooting on animals - When the Keepers reaches running to extract some resource the first animation was not performed - The loading bar was not filling completely

Patch notes and updates

S.noRelease datePatch nameGID number
127 August 2016v0.14.13 - Meet the Challenge Editor!4249665521684044433
212 May 2016v0.13.0 - The Explosive Update - Part II4249665521684044572
328 April 2016v0.12.0 - The Explosive Update!4249665521684044694
415 April 2016v0.11.0 - The Mystic Cape Update4249665521684044807
59 April 2016V0.10.0 - The Day and Night Cycle update4249665521684044930
622 March 2016V0.9.0 - New Arthus Skills4249665521684045052
729 February 2016v0.8.0 - The Shop Update4249665521684045164
826 January 2016v0.7.0 - The Barracks Update4249665521684045276
98 January 2016V0.6.1 – The Teleporter Update4249665521684045388
1028 December 2015V0.5.0 – The Treasure Map Update4249665521684045504
1118 December 2015v0.4.0 - Performance Improvements4249665521684045612
1211 December 2015v0.3.0 - The Save Game update + Steam Cloud4249665521684045727
135 December 2015New Update v0.2.0 avaliable & Save Game feature4249665521684045943

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