- Patch 1.10.25 - 19 September 2026
Changes: Matchmaking improvements for more balanced teams. Wing of The Hill backfill improvements. Wing of The Hill scoring gain decreased slightly. Pigeon primary fire attack 1 damage reduced from 35 > 25 Pigeon primary fire attack 2 damage reduced from 45 > 35 Indicator UI improvements on Owl, Toucan, Magpie Reduced tazer stun duration from 4s to 2.5s Killstreak progress now survives death, allowing rewards to be earned across multiple lives. Nuke still requires 25 direct kills without dying. Increased Killstreak score requirements: Minimap Jammer 150 → 250, Tazer 250 → 400, Eagle Missile 350 → 700, and Guano Strike 400 → 900. Can now emote whilst on the wire in-lobby and in the post-game. Bug Fixes: Fixed a bug on controller where the tazer would fail to fire after using it once. Fixed a bug where the map that won the vote wouldn't be selected. Fixed Up and Jump being unable to share…
- Patch 1.10.15 - 9 September 2026
- Minor fixes
- Patch 1.10.9 - 5 September 2026
Fixed an issue where map and mode votes could be discarded as a matchmaking lobby entered its countdown, sometimes causing the wrong option to win Matchmaking improvements Fixed an issue that could cause primary attacks to stop responding after rapid firing during Fruit Vortex and parry interactions, particularly for Owl and Toucan under unstable network conditions. Fixed eggs failing to reset when thrown or carried outside the map boundary. They now return using the same recovery rules as water and death zones. Updated Wing of the Hill so a captured hill retains its team ownership when empty or contested. Teams must still occupy the hill uncontested to score, and another team can capture it normally. Reduced Toucan vortex projectile size by 50% Added/improved some Wing of the Hill points on multiple maps Increased the Wing of the Hill score limit from 100 to 125 points. Changed Bat’s B…
- Patch Notes: 1.10.5 - 2 September 2026
Fixed bat description with Q ability. Fixed avatar mushroom tree collision - Thanks Honer. Improvements to objective zone decals. Wing Of The Hill zone changes on multiple maps. Voice chat improvements. Updated team spawn locations on Suburbs to match housing colours. Fixed a bug with some eggs being un-interactable in their nests on suburbs. - Thanks Monoc Fixed a bug with WOTH areas not rotating in order. Wing Of The Hill points now randomly set their order at the start of a match and stay rotating in that order. Fixed a bug with red garage collision being inaccessible on suburbs. Fixed Australian Magpie shrinking during flight transitions. Interacting with an egg will now cancel bat swarm and magpie swooping season. Reduced hill capture time from 3.125 to 1.5 seconds and hill duration from 75 to 60 seconds. Fixed a bug when getting hit with a tazer making it not work for the rest of…
- Patch Notes: 1.10.3 - 1 September 2026
Patch Notes 1.10.3 Gameplay & Balance Toucan Fruit Vortex pull radius: 700 → 560 uu (−20%). Fruit Vortex projectile speed: 2,000 → 1,600 uu/s (−20%). Fruit Vortex cooldown: 18 → 20 seconds (+2 seconds). Targets that complete their pull can no longer be pulled again by the same Fruit Vortex. Reduced Fruit Vortex hit SFX volume. Bat Primary Attack damage: 14 → 16. Blood Harvest cooldown: 3 → 5 seconds. Blood Harvest base damage: 20 → 8. Bonus damage from 1–5 Bite stacks: 12 / 24 / 36 / 48 / 60 → 8 / 21 / 39 / 62 / 90. Reduced the knockback velocity Bat suffers when Swarm is parried by 55%. Bat Swarm can now be parried once by each opposing player per activation. Repeat parries from the same player no longer block later Swarm pulses. Magpie Intervening players no longer stop Swooping Season from reaching its locked target. Terrain and other world geometry still block the attack. A parried…
- Patch 1.10.0 - 3 New Birds, 2 New Maps, Prestige, 50% off sale & more! - 30 August 2026
New Features New Birds Bat, Toucan, and Magpie are now available from Level 1. Bat — Skirmisher Passive — Ceiling Cling & Echolocation (Interact) Cling to the underside of suitable surfaces. Bat becomes camouflaged after 1.5 seconds and can begin naturally regenerating health after remaining safely clung for 2 seconds. Clinging automatically emits Echolocation, revealing up to four enemies caught by the wave for 5 seconds. Echolocation enters a 15-second cooldown after Bat leaves the ceiling. Bite (Primary) A rapid 14-damage close-range bite with a 0.22-second cooldown. Fire five ordinary Bites before entering a 0.73-second reload. Successful Bite and Bat Swarm hits apply up to five Bite stacks to each enemy. Bite stacks begin decaying after 5 seconds without another hit, losing one stack per second. Blood Harvest (Q) Consumes Bite stacks from every marked enemy, regardless of distance.…
- Patch Notes: 1.8.21 - 24 August 2026
Gameplay & Balance Owl Stalker (RMB) Fixed valid grounded destinations being rejected because the supporting floor counted as an obstruction. Improved unsafe open-air blinks by searching back along the full blink route for the nearest valid destination. Fixed canceled or failed casts inheriting success state or desynchronizing the cooldown. Cooldown now applies only after a confirmed teleport. Eagle Talon Dive (RMB) Fixed both Eagles being unable to use primary attacks during an Eagle-versus-Eagle grapple. Fixed attacks queued before an ordinary Talon grab still landing during the carry. Carriers and victims now remain correctly attack-locked outside Eagle mirror grapples. Improvements Combat UI Added a unique bird-themed heat and resource reticle around the central aiming dot for every public bird. Reticles now visualize heat buildup, overheat and vent timing, reward states, Seagull’s…
- ROADMAP & UPDATE NEWS - 20 August 2026
BIRD GANG! Here is an update from us, and what the future of Birds of War holds. Any suggestions drop them in our suggestions channel on discord! Next, we have decided to move this weeks update to the 29th, as we have decided to add PRESTIGE MODE. You'll now be able to prestige your account and flex ranks on the noobs. We genuinely have put a tonne of effort into this patch, so we appreciate your patience in waiting for it to be perfect.Finally, we want to thank you for playing Birds of War, and supporting our dreams of creating this game together. So far we have sold 16,000 copies.A big problem recently has been lack of player base (mostly during sleep time for Americans) and as a team we aim to be as transparent with you as possible. So here's what the next few weeks have in store for us marketing wise:We will be spending a ton on a variety of different videos, ads and campaigns to ra…
- DOUBLE XP WEEKEND - 16 August 2026
DOUBLE XP WEEKEND IS LIVE 🥚 Thank you gang for all the support so far. Before our major update drops next weekend, we’re running double XP all weekend. Jump in, level up your birds and bring your friends… prestige is coming. Double XP is live now. Good luck. Protect your eggs.
- Patch Notes: 1.8.14 - 15 August 2026
Fixed audio occasionally going silent when connecting, disconnecting, or switching output devices during play. Fixed players facing the wrong direction after spawning. Backend server error fixes.
- Patch Notes: 1.8.13 - Double XP weekend now live! - 14 August 2026
Gameplay & Balance Double XP Weekend Support Support has been added for double XP Weekends, which is now live. The event will end on Sunday, August 16 at 10:00 PM Pacific. Double XP affects account level + bird mastery levels. Universal Abilities Parry (R) Active duration reduced from 1.5s → 1.0s. Visual-effect timing now matches the active parry window. Pigeon Pulse UAV (Q) Can no longer animation cancel this ability. Shoebill Guardian Wings (Q) Can no longer animation cancel this ability. Owl Stalker (RMB) Fixed valid marked-target teleports sometimes aborting when RMB was released. Fixed Stalker's movement penalty persisting after the ability ended or through death and respawn. Seagull Mob Squawk (Q) Fixed its 15% slow and Splatted-target disorientation occasionally failing to apply or disappearing after a network correction. Repeated Mob Squawk hits now refresh the 8-second debuffs…
- MAJOR UPDATE - NEW DATE - 12 August 2026
BIRD GANG! The votes are in. You picked TOUCAN. Toucan lands in the big update which has been moved to AUGUST 22. NEW BIRDS · NEW MAPS · NEW COSMETICS · NEW FEATURES Thank you to everyone for participating, we have more polls on the way. It all happens in the Discord first: discord.gg/birdgame We’ll see you in the skies. BIRD GANG. CAW CAW!
- Patch Notes: 1.8.6 - 9 August 2026
- Fixed an issue with players being invisible after joining from backfill or loading after other players.
- Patch Notes: 1.8.5 - 9 August 2026
Fixed some null errors causing some hitching/desync. Being hit sfx cooldown upped to 1s from 0s (used to be 4s). Fixed nameplates showing on dead players. Fixed players showing on the minimap when dead. Fixed a gap in arctic mountain by blue team spawn. Fixed owl vfx playing at the teleport destination before teleporting. Dead players can no longer be hit and no longer produce hit feedback. Pressing escape in a custom game lobby will no longer leave the lobby.
- Patch Notes: 1.8.1 - 9 August 2026
Bug Fixes Fixed a bug with hummingbird overdrive state causing desync stuttering for all players in the match. If anyone is experiencing crashes or any other issues, please reach out to support and we'll investigate. Thanks!
- Patch Notes: 1.8.0 - 9 August 2026
Gameplay & Balance Crow Cloak Now immediately breaks existing enemy lock-ons. Cloaked Crows can no longer be acquired by lock-on targeting, splat markers, pings or streak targeting. Bleed Now deals three ticks of 5% damage based on the target's total maximum Health, Armor and Shields. Bleed continues to damage Health directly, bypassing Armor and Shields. Added persistent wound VFX, wound audio, heartbeat feedback and blood splats. Damage-over-time ticks no longer repeatedly trigger ordinary attacker or victim hit feedback. Owl Stalker (RMB) Now remembers the target's last server-validated position when line of sight is lost and resolves the teleport around that position. Now searches for a safe destination, including on moving platforms. Blocked geometry, lethal volumes, KillZ and out-of-bounds positions are now rejected as teleport destinations. The charge and cooldown are refunded if…
- MAJOR UPDATE & A VOTE! - 7 August 2026
BIRD GANG! Thank you for your support over the past two weeks! We've been blown away by all the positive feedback.. Updates and patches have been rolling out since launch but its time for something MAJOR We are introducing NEW BIRDS, NEW MAPS & MORE COSMETICS/ FEATURES on the 22nd of August Currently there is a Poll on our discord giving you the chance to VOTE who you want the next bird to be! So if you’re not in the Discord yet, get in! Everything happens there first: www.discord.gg/birdgameWe’ll see you in the skies. BIRD GANG. CAW CAW!Edit: Date Change
- Patch Notes: 1.7.17 - 5 August 2026
Gameplay & Balance Eagle Increased the time between primary attacks from 0.25s > 0.3s. Reduced egg carry speed from 550 > 500. Thermal Soar (Q) Increased cooldown from 8s > 10s. Talon Dive (RMB) Increased cooldown from 8s > 10s. Increased the delay before the dive activates from 0.25s > 0.5s. Hitting the ground without a grabbed enemy now dazes the Eagle instead of bouncing, the recovery bounce now only happens after successfully grabbing an enemy. Fixed dying during Talon Dive not resetting the ability, leaving it active into your next life until used again. Fixed Eagle-on-Eagle Talon Duels potentially applying a double daze when hitting the ground. Owl Stalker (RMB) Fixed the ability occasionally leaving the Owl stuck at reduced movement speed after it completed, was cancelled or was interrupted. Pigeon Reduced the time between primary attacks from 0.5s > 0.35s. Wing Clap (RMB) Fixed…
- Patch Notes: 1.7.12 - 31 July 2026
Gameplay & Balance Shoebill Charged Headbutt (RMB) Stun time is now based on how long the ability is held. Stun knockback distance is now based on how long the ability is held. Eagle Reduced health from 200 > 175. Thermal Soar (Q) Can no longer be activated while dazed, stunned, dead, movement-disabled or being carried by Talon Dive (RMB). Talon Dive (RMB) Increased slam damage from 50 > 70. Reduced the daze applied by a slam from 2.5s > 2s. Can now slam enemies into the sides of buildings, walls and cliffs instead of only the floor. Hitting the ground without grabbing an enemy now ends the dive with a recovery bounce instead of dazing the Eagle. Now deactivates if the Eagle looks upwards after diving or begins moving too slowly. Fixed the ability remaining active and grabbing players after the Eagle became dazed. Fixed a rare issue where colliding with another Eagle already carrying a…
- Patch Notes: 1.1.16 - 27 July 2026
Gameplay & Balance Shoebill Increased damage from 55 > 60. Improvements Matchmaking improvements for faster queue times. Failing to even connect to a server won't give you a matchmaking cooldown anymore. Added an attack speed stat to the inventory. Bug Fixes Matchmaking Fixed a matchmaking bug causing players to not backfill into games properly if they were available. Fixed a bug causing your three closest regions to sometimes not work correctly. Combat & Gameplay Fixed a bug where the game would end in a draw if any teams drew, even if another team had a higher score. Visuals Fixed a bug with the camera lens effect not filling the screen properly when using different FOVs. Fixed a bug with character effects not being removed at the end of a match (low health etc. no longer shows on the bird wire at the end of the match). Inventory Fixed the damage stat in the inventory being inaccurate…