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ElykraGames | May 2026 | game

Released

0players observed · 24 September 2026 - 13:57:35 UTC

IndieRPGSimulationStrategyEarly AccessSteam Store

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KingForge news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
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  • Release dateMay 2026
  • Developer ElykraGames
  • Publisher ElykraGames

Genres: Indie, RPG, Simulation, Strategy, Early Access

Company pages: Developer: ElykraGamesPublisher: ElykraGames

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KingForge Steam news

KingForge news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Early Access V0.1.4 Patch Notes - 13 August 2026

    Hello, Lords! ### Important Note With this update, **old save files will no longer be compatible.** For the best experience, we recommend starting a **new world and creating a new save file.** ### World & Exploration * The world size has been **increased by 4x**. * **Mountains** have been added to the world. * Players now spawn at a **different location** in each newly generated world. * Tree generation has been improved, and issues causing **partially generated trees** have been fixed. * **Surface caves and underground caves** have been added to the world. * High mountains can now contain both **visible cave entrances** and **caves generated inside the mountains**. ### New Features * The **Builder** profession has been added to villager jobs. * The **Custom Build System** has been added. * Players can now use hammers to open the custom building menu, select blocks, create their own bui…

  • Early Access V0.1.3 Patch Notes - 2 August 2026

    Hello, Lords! New Features * Added an underground darkness system. * Added a new visual feedback effect that plays when an animal is tamed. * Added a new bandit type. * Guards can now use bows and arrows and fight enemies from atop walls. * Added a white wool bed. * Tree leaves now automatically disappear when the last connected log is destroyed. * Players who want to collect resources such as saplings, plums, and apples can now break leaves without cutting down the tree. AI and Gameplay Improvements * Improved NPC AI to handle obstacles in the outside world more effectively. * Improved NPC pathfinding. * Improved miner AI. * Improved baker AI. * Improved blacksmith AI. * Improved bandit AI. * Improved the visual damage effect for NPCs. * Improved NPC tool and inventory behaviour when changing jobs. Lighting and Visual Improvements * Fixed lighting issues in dark areas. * Closed windows…

  • Early Access V0.1.2 Patch Notes - 12 July 2026

    Hello, Lords! V0.1.2 focuses mainly on visual fixes, kingdom management improvements, save/load stability, production station fixes, and several gameplay improvements. This update also introduces upside-down stair placement and allows fired arrows to be collected from the world. --- Building & Placement Improvements * Upside-down stair placement has been added. * Stairs can now be placed in an inverted orientation, allowing for more flexible building designs. --- Items & World Interaction * Fired arrows can now be collected from the world. * Fixed a visual issue that caused white gaps to appear between held item icons. --- Kingdom Menu & NPC Fixes * Fixed an issue where the NPC daily food ration slider in the Kingdom Menu could sometimes become unresponsive or impossible to adjust. * Fixed panel-related issues that could occur while entering a new name for a villager. * Miner behavior h…

  • Early Access V0.1.1 Patch Notes - 9 July 2026

    Hello, Lords! V0.1.1 focuses mainly on NPC behavior, bandit AI, pathfinding improvements, tutorial clarity, and several visual and placement fixes. This update should make the overall gameplay experience smoother and clearer. --- ## 🧭 NPC & Pathfinding Improvements * Worker movement speeds have been increased. * Walking animations have been adjusted to better match the new movement speed values. * NPC AI and pathfinding have been improved so NPCs can reach distant targets more reliably. * Fixed an issue where NPCs could block each other while passing through doors. * Door transitions have been improved overall. * Fixed issues that caused miners to fail to find underground targets. --- ## ⚔️ Bandit AI & Combat Fixes * Bandit AI has been improved. * Fixed issues that allowed bandits to pass through walls. * Fixed an issue where bandits could jump over doors. * Optimizations have been mad…

Patch notes and updates

S.noRelease datePatch nameGID number
113 August 2026Early Access V0.1.4 Patch Notes1840944183777722
22 August 2026Early Access V0.1.3 Patch Notes1839676055892741
312 July 2026Early Access V0.1.2 Patch Notes1837955055361640
49 July 2026Early Access V0.1.1 Patch Notes1836506165583415

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