- Riftsletter 7 - Next Fest and Next Plans - 29 June 2026
Hi! I'm Vikku, or Mahou Boshi if you prefer to be official. If you stumbled onto this randomly, first, thank god the algorithms are working for me for once, and secondly, welcome! What you're currently seeing is a Devlog/Newsletter for Riftaway, a 3D platformer focused on narrative and exploration of spaces in space, and my love letter to, like, a good half of all 3D Mario games. Learn more about it here!Now let's get to business!Heya! Hope you all enjoyed Chapter 5- Wait, wrong game... Ahem, greetings once again, hopefully-more-than-usual-everyone! With Next Fest concluding I'd like to share some information on how the event went for Riftaway, as well as what my plan is going forward while I kick my gears back into action. It'll also help me focus on what to do so, let's just do it!These numbers sure are spiky- Ouch!Let's quickly get the numeric results out of the way. During next fest…
- Demo Patchnotes: v.1.0.2 - 17 June 2026
Fixed and tweaked a bunch of errors after player feedback:Bugfixes:Fixed a bug where after saying "No" to Rico in his last tutorial dialogue you could trigger the final dialogue of the tutorial inside of different dialogue.Fixed a bug where you would spawn on the void the first time you enter World 1.Fixed a bug where being defeated by the boss of Wax Moon would break it.Fixed a bug where the crystal maze on Crescent Moon had collision on just one side (genuinely forgor to add it lul).Fixed a bug where depending on the framerate certain hitboxes would send you flying different distances.Adjustments:Added an arrow to let you know when dialogue is finished typing.Added a sign on the secret/side cave of Wax Moon to better inform of the gimmick in there.Adjusted the position of some Sky Bits to better inform of the path to follow.This is a quick fix so if you see any of these issues or diff…
- Demo Patchnotes: v.1.0.1 - 14 June 2026
Fixed a couple errors/mistakes before Next Fest:Added a missing enemy wall alllowing a waxdog to fly.Fixed a bug where you could cancel the crouch animation and get a glitched hat.Fixed an error where you could fall off when grabbing the memory on the crystal maze.Slightly tweaked some dialogue.
- Riftsletter 6 - Demo's coming! - 30 May 2026
Hi! I'm Vikku, or Mahou Boshi if you prefer to be official. If you stumbled onto this randomly, first, thank god the algorithms are working for me for once, and secondly, welcome! What you're currently seeing is a Devlog/Newsletter for Riftaway, a 3D platformer focused on narrative and exploration of spaces in space, and my love letter to, like, a good half of all 3D Mario games. Learn more about it here!Now let's get to business!Hey! Sorry for the radio silence this past month, and for publishing this newsletter so close to month's end. I've been pulling that good ol' crunch we totally love in this industry for the demo, but the final build is currently being reviewed by Steam for lunch, so let's talk this month about what's been happening, what's in the demo, and what you can expect to see in the future!My silly assSo, this whole month has been spent ironing out bugs and finishing pla…
- Riftsletter 5 - Testing round! YOU could play it! - 27 April 2026
Hi! I'm Vikku, or Mahou Boshi if you prefer to be official. If you stumbled onto this randomly, first, thank god the algorithms are working for me for once, and secondly, welcome! What you're currently seeing is a Devlog/Newsletter for Riftaway, a 3D platformer focused on narrative and exploration of spaces in space, and my love letter to, like, a good half of all 3D Mario games. Learn more about it here!Now let's get to business!Welcome everyone! Hey, wait, I know you're in a rush after reading that title, but please gimme a moment to make things the right way... Fine, if you just care about that you can find the info at the last section of this post (The headers(The big bold text)). For everyone else, today I don't have many new news to share, which is, like, the point of news, so instead of doing that today I shall do this more dev-loggy and walk you through my process to make, uhh..…
- Riftsletter 4 - How NOT to take breaks - 6 April 2026
Hi! I'm Vikku, or Mahou Boshi if you prefer to be official. If you stumbled onto this randomly, first, thank god the algorithms are working for me for once, and secondly, welcome! What you're currently seeing is a Devlog/Newsletter for Riftaway, a 3D platformer focused on narrative and exploration of spaces in space, and my love letter to, like, a good half of all 3D Mario games. Learn more about it here!Now let's get to business!Heyaaaa. Yup, I am late, I know, this March has been a bit slower for me and I want to get to the reasons here! It's not all bad news/excuses however, as I also have some promising information for ya!Karma, I guessSo, to address the main issue first, why do I say that this month has been kinda slow? Well, firstly, Pokopia came out (Btw, not sponsored). Yep, I am not immune either to game releasing out and completely consuming me. I wasn't sure if I wanted to bu…
- Riftsletter 3 - A layer of wax - 25 February 2026
Since I've just realized these can appear to anyone without much context or anything lemme add this at the start...Hi! I'm Vikku, or Mahou Boshi if you prefer to be official. If you stumbled onto this randomly, first, thank god the algorithms are working for me for once, and secondly, welcome! What you're currently seeing is a Devlog/Newsletter for Riftaway, a 3D platformer focused on narrative and exploration of spaces in space, and my love letter to, like, a good half of all 3D Mario games. Learn more about it here!Now let's get to business!Heya! It's been shorter-than-usual-but-still-kind-of-a-long-time-relatively-speaking! We're here once more to report our progress with world 1 as well as some decisions I've made.Defo Moving the Movement DemoI've been thinking about it and the more I add to the game I go like "Damn, that 'Movement Demo' (Also known as the Itch.io Demo) is gonna be…
- Riftsletter 2 - 100!!! - 28 January 2026
Dear lord I knew I shouldn't have said January- Oh, hi! You didn't hear anything, right? Of course not, this is text silly.Time to get more timeSo yeah, unfortunately I haven't been able to release the Itch.io demo on January. Now you may be wondering, why is that? Well, it's 'cause I'm an idiot and I don't know how long things take! The build is mostly complete, however it's missing some polish on my end and some art that I could've probably commissioned way earlier if I had had the foresight to do so (Shoutout to Kada! Thank you a lot
- Riftsletter 1 - 2026 - 29 December 2025
Um... Hi! With the year coming to an end I wanted to do some sort of announcement to keep you all updated since I feel I'm rather bad at all this social media thinge. Also, before we start, thank's a lot for all the wishlists! It feels surreal to have people interested in my sillies.A Demo of a Demo(Now for real) First and foremost, there is a very small Movement Demo (as I like to call it at least) that I have almost completed. However, for the actual Official Demo of the game I'd like to have at least all of World 1 ready so there's more meat on its bones, so the release schedule, so to speak, is to release the smaller Movement Demo on my Itch.io on January of next year; While I'll aim for summer's Next Fest for the complete/big Official Demo, although I can't make any promises, since as a novice and mostly solo dev, my pace can be rather inconsistent, so apologies : The Youtuber BitA…