Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4224460 |
| Live current players | 0 |
| SteamPulse tracked peak | 20 |
| Live count (today's peak floor) | 0 |
| Price | $5.99 (40% off from $9.99) |
| Free to play | No |
| Discount | 40% |
| Original price USD | $9.99 |
| Current price USD | $5.99 |
| Release date | Mar 14, 2026 |
| Developer | YAP |
| Publisher | Yet Another Publisher |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Very Positive |
| Positive review percent | 86% |
| Positive reviews | 89 |
| Negative reviews | 14 |
| Total reviews | 103 |
| Steam recommendations | 102 |
| Achievements | 18 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4224460/ |
Short description
An observation-driven psychological horror set inside an endless furniture superstore. Spot anomalies, choose the correct path, complete your shopping list — and escape the loop.
About this game
The Store looks familiar. That’s the problem. You enter a brightly lit furniture superstore made of showrooms, aisles, and corridors. Everything is clean. Orderly. Normal. Then it repeats. The rooms return in the same order, with the same layout — but not always in the same state. Something may be wrong. Or nothing may be wrong at all. And knowing the difference is the only way forward. Observation is the game Each room you enter may contain an anomaly - or may be perfectly normal. If you notice something out of the ordinary, turn back. If everything appears normal, move forward. Choose incorrectly, and the loop resets. There is no combat, no hints, and no confirmation. The Store never tells you what changed - only if you were right or wrong. Your objective You are not just trying to escape - you are shopping! As you move through the Store, you must collect items from a shopping list scattered naturally throughout the rooms. Miss an item, and the Store will not let you leave. Every reset reshuffles your list and your path. Routine turns into pressure the longer each loop continues. The end of the loop Reach the cash-out room with all required items, and the Store may finally allow you to leave. Or it may not. Every playthrough begins again in the first room. Nothing is permanent except what you remember. Key Features Observation-Driven Progression Advance by noticing what feels wrong — or realizing nothing is. Endless Marketplace Loop A furniture superstore layout built from themed rooms and corridors that repeat, reset, and deceive. Unique Anomalies Environmental, audio, and entity-based changes designed to test perception, not reflexes. No Combat, No Guidance No weapons. No UI warnings. Only your judgment.
Supported languages
English * , French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Vietnamese, Greek, Danish, Simplified Chinese, Traditional Chinese, Korean, Norwegian, Dutch, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Romanian, Thai, Turkish, Hungarian, Ukrainian, Finnish, Czech, Swedish, Japanese, Indonesian, Spanish - Latin America * languages with full audio support
