22 Racing Series | RTS-Racing news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak4
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score76% positive
- Total reviews21
- Release dateNov 30, 2022
- DeveloperGOATi Entertainment
- PublisherGOATi Entertainment
Genres: Racing, Simulation, Sports, Strategy, Early Access
Company pages: Developer: GOATi EntertainmentPublisher: GOATi Entertainment
22 Racing Series | RTS-Racing Steam news
22 Racing Series | RTS-Racing news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 22 Racing Series - Feature release schedule - roadmap - 30 November 2022
- What is RTS-Racing!? +AMA - 6 February 2021
Join us to check out 22 Racing Series and learn about RTS-Racing from one of the developers. We'll guide you through the strategies of resources and mid-race upgrades, sector capture, track abilities, and how to piece this all together while racing at 1000+ kph (and did we mention that this is using a full physics simulation!?) Chat is on, so feel free to fire any questions through. Look forward to seeing you on the track!
- What is RTS-Racing!? +AMA - 5 February 2021
Join us to check out 22 Racing Series and learn about RTS-Racing from one of the developers. We'll guide you through the strategies of resources and mid-race upgrades, sector capture, track abilities, and how to piece this all together while racing at 1000+ kph (and did we mention that this is using a full physics simulation!?) Chat is on, so feel free to fire any questions through. Look forward to seeing you on the track!
- What is RTS-Racing!? - 4 February 2021
Join us to check out 22 Racing Series and learn about RTS-Racing from one of the developers. We'll guide you through the strategies of resources and mid-race upgrades, sector capture, track abilities, and how to piece this all together while racing at 1000+ kph (and did we mention that this is using a full physics simulation!?) Chat is on, so feel free to fire any questions through. Look forward to seeing you on the track!
- What is RTS-Racing!? - 3 February 2021
Join us to check out 22 Racing Series and learn about RTS-Racing from one of the developers. We'll guide you through the strategies of resources and mid-race upgrades, sector capture, track abilities, and how to piece this all together while racing at 1000+ kph (and did we mention that this is using a full physics simulation!?) Chat is on, so feel free to fire any questions through. Look forward to seeing you on the track!
- Steam Game Festival Feb 2021 - Prized Event - 3 February 2021
We're excited to be taking part in our first ever Steam Game Festival! To celebrate, we'll be running a limited time special access event where you can play for free, and be in the running to win prizes. You can access 22RS via Steam by going to the game page and downloading demo (available once the festival starts). And you can also access it at Pavillionhub.com where you can register to collect your exclusive limited Steam Game Festival game pass. Throughout the event we'll have live leaderboard timings available, which you can access Here *Lap times set in both Steam & Pavillion go to the same leaderboard. The event runs from the 10am 3rd Feb - 10am 9th Feb (PDT) - No extensions. Good luck!!! P.S. We have a tutorial available in the demo. Hot tip that you're going to want to do that at least once to understand how to get to those 1000+kph speeds :)
- PAX Online 2020 - Event Comp - 12 September 2020
22 Racing Series will be a part of this year's PAX Online 2020 season. To celebrate, we'll be running a limited time special access event where you can 'play for free', and be in the running to win prizes. All you need to do is head over to Pavillionhub.com where you can register to collect your exclusive limited PAX Online game pass - Available from the 12th Sept Or, you can grab the demo Steam demo from the 15th (Dependent on Steam approval) Throughout the event we'll have live leaderboard timings available, which you can access Here The event runs from the 12th Sept - 20th Sept (PDT) - No extensions. Good luck!!! P.S. We have a tutorial available in the demo. Hot tip that you're going to want to do that at least once to understand how to go REALLY fast.
- Mod Racing Plans - 23 November 2019
For the last 10 years we’ve been quietly building 22 Racing Series, with the aim of not only creating the world’s first Real Time Strategy Racing game, but also the world’s first racing-optimised games engine capable of handling extreme speeds and track designs previously not feasible, AND to bring the community the most comprehensive and accessible game modding tools possible. https://i.imgur.com/QOlspVH.gif Our plan is to create a full suite of community creation tools, allowing players to get their hands directly on our tech and easily create their own tracks or even build their own racing game. https://i.imgur.com/lGfwZOa.gif Whether you’re new to game modding looking for something that’s quick and easy to use, or seasoned developer after a higher level of access and fidelity, our suite of intuitive design tools are designed to make the process of modding as smooth and enjoyable as…
- PAX Australia update - v0.37 - 15 October 2019
We've just recovered from showing the game at PAX Australia 2019. Thanks to everyone who visited us over the weekend and played the game. Congratulations to Asaema and Soterios who took out 1st and 2nd place in our competitive tournament, to take home an AMD Ryzen CPU and a SteelSeries Stratus Duo controller, respectively! The version of the game that we were showing at PAX is now available on Steam for beta testers to play. I usually try to include a bit more of a development update along with these patch notes, but we have a big announcement coming next week, so I'll save the updates until then! 2019/10/15 - v0.37 The "Q3 2018" leaderboards have been closed and renamed to "2018 - 2019" :) Added new track: "Eight outside". Added new track materials on all tracks. Added new ocean material. Simplified 'air mode' and 'flip' toggle: simply moving the right stick will engage it. New HUD ele…
- 2019 Updates - 18 June 2019
So, it's been a while since we posted a development update here! Multiple game patches have been released (without posting any dev news) during January - April 2019, but these were mostly minor fixes and tweaks. As of the May and June updates, we're getting back into the swing of things with much more meaty change logs. For May/0.34, we focused on game presentation, and explored some new UI styles. We're still experimenting and exploring UI options, but as a teaser, here's some of the "spectator mode" concept art that we commissioned from Chris @ Vyxl: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31067886%2F3ed2823d0a841dac9359e19dcbcfe9495b777d02.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31067886%2F4f3c4753bababae4a1e6a6a023cb81f60649fa30.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31067886%2Fa556ca4fe43c586f0756af%25E2%2580%25A6
- October Update - 16 October 2018
We'll be exhibing 22 at PAX Australia at the end of October, so if you're in Melbourne, Australia, come by for another chance to win some prizes! This update contains a recreation of a challenging real-world race track, for players who want to try out a strange blend of sim-racing and future-racing. The Bathurst track is still extremely work-in-progress, so expect some bugs for now... Vehicle handling and physics have been re-tuned greatly in this update, with attention being paid to new players who haven't yet mastered the vehicle. Low-speed spins are much less likely, and steering authority during extreme high-speed manouvres is much improved. As usual, all feedback is appreciated! 2018/10/16 - v0.32 New track: Bathurst / Mount Panorama (2.5x real scale). New track: Bathurst Historic (real world scale). Tutorial race mode (work in progress!). Motion blur effect. Can select vehicle abi…
- September update - 5 September 2018
The September update brings a preview of the configurable vehicle loadout system. The vehicle editor doesn't yet allow you to edit your own loadouts, but within a race you can select from a list of pre-defined loadouts. The previous vehicle loadout of 4 upgrade slots is currently named the "Hero" class, and is joined by 4 new classes designed to fill different roles within a team match. 2018/09/05 - v0.31 Loads of new vehicle abilities! Different vehicle ability loadouts. Vehicle select screen. Team select screen. Player name labels above vehicles. Vehicle editor camera controls. Re-enabled bloom effect. Optimized split-screen. Smoother vehicle physics at high speeds. Melbourne Esports Open results Congratulations to 'Slipstream', who dominated the leaderboards during our time-trial open compition at the Melbourne Esports Open, and has won an Acer Aspire Nitro 5 gaming laptop, courtesy…
- Melbourne Esports Open 2018 Time Trial - 31 August 2018
For the next two days, 22 will be exibiting at MEO 2018. You'll be able to compete for the best lap times on a local leaderboard, and thanks to the sponsorship of AMD, the winner will walk away with a brand shiny new gaming laptop! See you there. MEO 2108 details: https://www.melbourneesportsopen.com.au/ Competition details: http://www.22series.com/meo2018tournament/#about https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31067886%2F20d30f3d46a799d1ceeb953491181677d35e2a26.pnghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31067886%2F840110f8021b590b2e390d08ba1762320f2fdddc.png
- August Updates and Melbourne Esports Open 2018 (updated) - 3 August 2018
Melbourne Esports Open 2018 22 Racing Series will be present in the expo hall at MEO 2018, on September 1st & 2nd! Visit the team in person, and participate in contests and tournaments to win prizes, including new PC hardware components. More information / Buy tickets August Updates We're starting August with another small incremental patch. The vehicle editor is much more complete now, actually allowing you to save vehicles and take them into races. Various engine improvements and controller support issues are also included. Our focus will now shift back to gameplay, tutorials and online features! Controls configuration guide https://steamcommunity.com/sharedfiles/filedetails/?id=1463227426 2018/08/02 - v0.30 Improved load times. Vehicle editor saves to Steam Invetory. Custom vehicles can be renamed. More Vehicle editor parts. Vehicle aero elements animate to match physics (DRS, air mo…
- July Updates - 15 July 2018
Version 0.29 is another small update, containing initial support for Windows Mixed Reality hardware, more work on the vehicle builder, and finally support for completely customizing your controls. Please note - the vehicle builder still does not save your creations Another patch later this month will hopefully add saving, and the ability to take your creations into races. We will also be posting a guide on how to set up custom controls for steering wheels, joysticks, etc, and would love any community contributions here. If you have a specific bit of hardware that you want us to support, let us know! 2018/07/14 - v0.29 Controls configuration GUI. More Vehicle editor! Support Windows Mixed Reality for SteamVR. 2018/07/18 - v0.29b Controls configuration GUI fixes. More Vehicle editor parts!!
- June Update - 14 June 2018
This month we've only put out a few incremental fixes and enhancements, but lots of behind the scenes work is continuing on online multi-player infrastructure, steam inventory integration, and the vehicle builder (coming soon™)! 2018/05/25 - Hotfix D3D12 performance, memory usage 2018/05/26 - Hotfix VR crash on startup 2018/05/28 - Hotfix Friction bugs at high speed 2018/06/13 - mini update Support for HDR10 (UHD TV) and Freesync 2 HDR (add "-hdr 2" to your launch options if your HDR TV is a secondary display, or "-hdr 0" to disable). Better support for SLI / Crossfire. Edit: another mini-patch this month: 2018/06/27 - v0.28 Version number displayed at the top of the screen at all times (patches will actually have version numbers from now on!) Steam inventory integration. WIP vehicle editor. WIP modding support.
- May update - 24 May 2018
May 2018 Re-enabled D3D12 support, fixed D3D10 support. Work in progress "Home" menu and Twitch integration in Hub menu. Lap time leaderboards. Improved replay cameras. Ambient occlusion effect. Vehicle skeletal animation. Different vehicle suspension configs for tube/flat tracks. Support for Razor Hydra controllers. As well as these regular progress updates, there has been a lot of behind the scenes progress on online multiplayer and vehicle editing systems, so expect to see these in a future update soon!
- March and April updates - 16 April 2018
March 2018 Better AI after cars have finished a race. New transparency rendering techniques. Tire physics fixes. New "Plasma" boost that slowly fills up from sector ownership. Removed hand-brake button. More consistent jump physics. Tweaked vehicle aerodynamics. Smoother vehicle steering. Bunny hop ability (right thumb stick click). Third person camera improvements. Fixed UI on non 16:9 aspect ratio displays. New sector upgrade mode. New vehicle-position indicators, race-time, lap-time and leaderboard HUDs. Hold reset to restart a lap (in some modes). Disabled mouse steering (for now). Race results and race notification improvements. April 2018 New track - "Coast". Rebalanced audio levels. Testing hybrid game mode with two win conditions - first to 5 laps, or to capture all sectors. Support for Vive and Oculus controllers. Draw 3D models of controllers when running in SteamVR mode. Adde…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 18 June 2019 | 2019 Updates | 2408777766653541385 |
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