SPSTEAMPULSELIVE ANALYTICS
Project: AFTERSHOCK

Project: AFTERSHOCK Steam news

Tuna Dundar | Mar 23, 2026 | game

Released

0players observed · 25 September 2026 - 02:15:05 UTC

ActionAdventureCasualIndieSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Project: AFTERSHOCK news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews24
  • Release dateMar 23, 2026
  • DeveloperTuna Dundar
  • PublisherTuna Dundar

Genres: Action, Adventure, Casual, Indie, Simulation

Company pages: Developer: Tuna DundarPublisher: Tuna Dundar

Top Steam chartsTop 100 gamesGame directorySteam Store page

Project: AFTERSHOCK Steam news

Project: AFTERSHOCK news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Project: Aftershock Programming Fest Update - 12 September 2026

    Tutorial Overhaul: Completely reworked the mission briefing with clearer explanations and color-coded terms across all 43 languages. The game and timers now properly stay paused while the tutorial is open.Visual Polish: Removed aggressive screen shaking and distortion on death/glitch triggers while keeping the CRT curvature intact.UI Improvements: General layout polish, font adjustments, and minor bug fixes across various menus.

  • UPDATE: NEW IDLE / CLICKER MODE DEPLOYED! - 24 July 2026

    Idle & Clicker Mechanics Added: Players can now utilize the new Idle/Clicker gameplay loop to actively mine or passively generate revenue. Economy Balance: Use your newly acquired funds to fuel upgrades, bypass security, and outsmart the regime.

  • Minor Update: Checkpoint System - 6 July 2026

    Checkpoint System Implemented: Your progress is now safer than ever. We have introduced security checkpoints at levels 11, 21, 31, 41, 51, 61, 71, 81, and 91. If you are discovered by the regime, you will now respawn at your latest checkpoint instead of the very beginning. In-Game Upgrade Panel: You no longer need to disconnect and return to the main menu to optimize your terminal. You can now access the full upgrade suite directly from the game screen. Access it via the new UI button or by pressing on your keyboard. UI/UX Polish: Several interface elements have been adjusted for better visibility across various resolutions and aspect ratios.

  • Major Update: Branching Storylines, Fullscreen Support & New Reflex Leaderboards - 8 June 2026

    Greetings Mr. Richter, A massive new update has just arrived! This patch completely transforms the core narrative of the game, introducing a deep, choice-driven structure alongside highly requested quality-of-life improvements and bug fixes. Here is everything new in this version: 🌐 The Branching Story Integration (Major Feature) The matrix has evolved. Your decisions are no longer just tactical choices—they now carve permanent pathways through the narrative. Depending on the choices you make during critical crisis points (such as insulating cores or forcing overrides), the story will dynamically split into entirely different branches, leading to multiple unique and irreversible endings. Will you ascend, trigger total oblivion, or become something else entirely? The fate of your neural network is in your hands. 🖥️ Fullscreen & Borderless Window Support We’ve added proper Fullscreen mo…

Patch notes and updates

S.noRelease datePatch nameGID number
124 July 2026UPDATE: NEW IDLE / CLICKER MODE DEPLOYED!1839041357030316
26 July 2026Minor Update: Checkpoint System1836506165576745
38 June 2026Major Update: Branching Storylines, Fullscreen Support & New Reflex Leaderboards1834602721199313

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