- Lookin' Back On: Aster Pebble - 1 September 2026
Welcome to our "Lookin' Back On" for the release of our first game "Aster Pebble and the Case of Bad Bureaucracy", alternatively titled "Oops, All Edge Cases!".Our focus today will be to look back at the development of our game and reflect on what went well, what didn't, and the kind of lessons we'd like to take forward with us.If you missed it, or haven't seen the game before, Aster Pebble and the Case of Bad Bureaucracy released on Friday, July 24th, 2026.It's a short and cozy point and click time loop mystery, focused on silly humour, fun characters, and simple puzzles.DevelopmentWe started the development of Aster Pebble on October 6th, 2025. The plan was to make a small game to help us refresh and deepen our Godot knowledge, while allowing us to learn things like how to integrate with and release a game on Steam. We aimed to take about 6 months to develop the game, while ensuring t…
- Update v1.1.5 - 14 August 2026
Update v1.1.5 - QoL & Bug Fixes!General QoLAdded a new sign to make it clearer you can head left of the fountain.Added an option to be sure you are ready to leave the library to prevent accidentally missing collectables.Added an option to be sure you are ready to leave the Bureau to prevent accidentally missing collectables.Allowed for any input to skip the Wandering Door Games splash screen.You no longer lose the password sticky note item after successfully logging into the server. This fixed a bad game lock out bug but also allows for more leeway in learning a particular fun fact in the Bureau.Note this also means 3 additional lines were added for dragging the password sticky note onto the keyboard, monitor, and mouse hole if you've already logged into the server.Improved detection of switching from controller directly to keyboard input.DialogueFixed missing dialogue at the end of the…
- Update v1.0.3 - 24 July 2026
v1.0.3Remove autofocus on dialogue options to prevent unintentionally picking that option when moving through dialogue with keyboard or controller. Using arrow keys, tab, or left stick will now set focus to the top option.
- Aster Pebble - Out Now! - 24 July 2026
Our cozy fantasy point and click game, Aster Pebble and the Case of Bad Bureaucracy, is out now!It's on a 15% off launch sale for the next 7 days, so go give it a try!And remember the wise words of young Billy:(But not about the release, it's okay to be a narc about that)
- Updated Demo! - 16 May 2026
An updated demo for Aster Pebble and the Case of Bad Bureaucracy is out now!The updated demo includes: A lighting revampSome nice background musicJournal style updatesJournal fun facts to findMore lively dialogue portraits (they blink now!)Please note that saves from the earlier version of the demo will not carry over to this new update.
- Devlog #06 - Characters & Achievements - 13 May 2026
Welcome to our latest devlog for our open source fantasy point and click game, Aster Pebble and the Case of Bad Bureaucracy.As always, this is more of a quick overview of key changes we've made since our last devlog, so let us know if there is anything you want us to take a deeper dive on or if you have any questions.In today's devlog, we'll talk about some of our new characters, updates to our contacts system, implementing achievements, map updates, and some other refinements.So let's dive right in.New CharactersWe've had placeholders for some more characters in the game for a while, but we've finally got them all in with their proper art and animations.Here you can see Billy, just chilling on the town fountain, eating his popcorn.And here is his older sister Tilly, too, showing off her magic wand.We've also added in Ahri, our cheery but busy diner owner.We have more characters impleme…
- Devlog #05 - Oops, All Environments - 13 April 2026
Welcome to our latest devlog for our open source fantasy point and click game, Aster Pebble and the Case of Bad Bureaucracy.As always, this is more of a quick overview of key changes we've made since our last devlog, so let us know if there is anything you want us to take a deeper dive on or if you have any questions.In today's devlog, we'll talk about more support for user translations, a bunch of new areas, an initial stats manager, some more settings work, and some improvements to the feel of our conversations.So let's dive right in.Supporting User TranslationsAt this point, we don't have the budget to get the game translated to any other languages ourselves, especially with the complexities around open sourcing any work that would be contracted by us. So we set out to make the locale dropdown more dynamic. From the core game side, we made it so that the locale list was populated dyn…
- Devlog #04 - Road to the Demo - 30 March 2026
Welcome to our latest devlog for our fantasy point and click game, Aster Pebble and the Case of Bad Bureaucracy.As always, this is more of a quick overview of key changes we've made since our last devlog, so let us know if there is anything you want us to take a deeper dive on or if you have any questions.This devlog covers everything leading up to the release of our demo! It was included in the February 2026 Steam Next Fest, but is still available on Steam.So you can go play it now!In today's devlog, we'll talk about the sketches you'll be able to collect on your journey, updated contacts with photos, an updated brainstorm system, the first unlockable location on the map, and lots of other smaller changes and fixes.So let's dive right in.Sketches/CollectiblesWe'd already implemented that you could "collect" information on certain plants behind the scenes when interacting with them, but…
- Devlog #03 - Puzzles & Refinements! - 16 January 2026
Welcome to our latest devlog for our open source fantasy point and click game, Aster Pebble and the Case of Bad Bureaucracy.We fell a little behind on our devlogs as we recently pivoted to working on getting our Steam page live. Luckily, that's done and our page is now available.Since we're a little behind, we're going to cover things at a bit of a higher level today, so let us know if there is anything you want us to take a deeper dive on or if you have any questions.Today, we'll talk about some new environments, a pass of UI refinements, new puzzle mechanics, more controller support work, dialogue system improvements, our new main menu, our initial save system, and some other small but important improvements.So let's dive in. New EnvironmentsThis is the village entrance. This will be the first area you see after leaving the Bureau, so we wanted to be sure it was bright and welcoming,…
- Devlog #02 - Animations & Cursors - 16 January 2026
Welcome to our third devlog for our open source pixel art game, Aster Pebble and the Case of Bad Bureaucracy.We're continuing our focus on trying to get to a playable slice of our point and click game.So today, we'll talk about some new animation work, further improvements to our conversation system, reactive cursors and initial controller support, and a few other extra bits.So let's dive right in. AnimationsNo? That's not one of your new idle animations? That's okay.With a point and click game, we wanted to be sure that our scenes still felt full of life, even when staying on one screen for a little while. So we want to be sure our characters each have some idle animations, along with any environmental animations we do. To make these feel more alive, we give each character a list of their available idle animations, and play them at random, with a random wait time afterwards.Things were…